489 lines
15 KiB
Lua
489 lines
15 KiB
Lua
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-- In Translation file
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-- Category : uiR2EdEasterEgg --
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-- CreationFrom : uiR2EdEasterEggParameters
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r2.Features.EasterEggFeature = {}
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local feature = r2.Features.EasterEggFeature
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feature.Name="EasterEggFeature"
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feature.Description="A feature that allows a NPC to take some item(s) from easter eggs"
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feature.Components = {}
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feature.Components.EasterEgg =
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{
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BaseClass="LogicEntity",
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Name="EasterEgg",
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InEventUI = true,
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Menu="ui:interface:r2ed_feature_menu",
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DisplayerProperties = "R2::CDisplayerLua",
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DisplayerPropertiesParams = "itemChestDisplayer",
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DisplayerUI = "R2::CDisplayerLua",
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DisplayerUIParams = "defaultUIDisplayer",
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DisplayerVisual = "R2::CDisplayerVisualEntity",
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-----------------------------------------------------------------------------------------------
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--
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-- Supposed to be the specific attributes of the feature (ex: for a banditcamp, number of bandits,
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-- race, etc.) but apparently not used..
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--
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Parameters = {},
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--
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-- The different actions that can be performed by the feature (activate, wander, spawn etc.)
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--
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ApplicableActions = { "activate", "deactivate"},
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--
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-- Events are what happen to the feature and may trigger actions on the feature. (ex: "on activation",
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-- "on arrive at camp" etc.)
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--
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Events = { "activation", "deactivation", "opened"},
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--
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-- Conditions are what can be tested on the feature, giving information about its state (ex: "is wandering", "is active" etc.)
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--
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Conditions = { "is active", "is inactive" },
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--
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-- TextContexts is what the feature might say upon events (2 different kinds: spontaneous & interrogation texts)
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--
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TextContexts = {},
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--
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-- Not quite clear..
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--
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TextParameters = {},
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--
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-- Feature's parameters which can be modified by the GM at runtime.
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--
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LiveParameters = {},
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-----------------------------------------------------------------------------------------------
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--
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-- Properties define the feature's parameters like this:
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-- {Name="Parameter_Name", Type="Param_Type", Category="??", WidgetStyle="UI_WidgetStyle", Min="min_value", Max="max_value", Default="defalut_value"
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-- Categories can be found in data_common/r2/r2.uxt??
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--
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Prop =
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{
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{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false},
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{Name="Components", Type="Table", Visible = false},
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{Name="Name", Type="String", MaxNumChar="32"},
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{Name="Angle", Type="Number",
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WidgetStyle="Slider", Min="0", Max="360",
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--------------------
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convertToWidgetValue =
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function(value)
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local angle = value
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if angle == nil then angle = 0 end
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local result = math.mod(math.floor(180 * angle / math.pi), 360)
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if result < 0 then result = 360 + result end
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return result
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end,
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--------------------
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convertFromWidgetValue =
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function(value)
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local angle = value
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if angle == nil then angle = 0 end
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return math.pi * math.min(359, angle) / 180
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end,
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},
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{Name="ItemNumber", Type="Number", Category="uiR2EDRollout_Items", WidgetStyle="EnumDropDown",
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Enum={"1", "2", "3"}, DefaultValue="3"},
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{Name="Item1Qty", Type="Number", Category="uiR2EDRollout_Items", Min="1", Max="50", DefaultValue="1", Visible= function(this) return this:displayRefId(1) end},
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{Name="Item1Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_Items", Visible= function(this) return this:displayRefId(1) end},
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{Name="Item2Qty", Type="Number", Category="uiR2EDRollout_Items", Min="0",Max="50", DefaultValue="0", Visible= function(this) return this:displayRefId(2) end},
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{Name="Item2Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_Items", Visible= function(this) return this:displayRefId(2) end},
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{Name="Item3Qty", Type="Number", Category="uiR2EDRollout_Items", Min="0",Max="50", DefaultValue="0", Visible= function(this) return this:displayRefId(3) end},
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{Name="Item3Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_Items", Visible= function(this) return this:displayRefId(3) end},
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{Name="Active", Type="Number", WidgetStyle="Boolean", Min="0", DefaultValue="1"},
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-- {Name="Look", Type="String", DefaultValue="object_bones.creature"}, TODO use an enem / tree to select an object
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},
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--
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-- from base class
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getParentTreeNode = function(this)
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return this:getFeatureParentTreeNode()
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end,
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getAvailableCommands = function(this, dest)
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r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
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this:getAvailableDisplayModeCommands(dest)
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end,
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--
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-- from base class
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appendInstancesByType = function(this, destTable, kind)
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assert(type(kind) == "string")
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--this:delegate():appendInstancesByType(destTable, kind)
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r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
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for k, component in specPairs(this.Components) do
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component:appendInstancesByType(destTable, kind)
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end
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end,
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--
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-- from base class
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getSelectBarSons = function(this)
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return Components
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end,
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--
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-- from base class
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canHaveSelectBarSons = function(this)
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return false;
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end,
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--
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-- Called when running EditMode to create locally the feature without sending anything into the act (speed purpose).
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--
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onPostCreate = function(this)
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--this:createGhostComponents()
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if this.User.DisplayProp and this.User.DisplayProp == 1 then
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r2:setSelectedInstanceId(this.InstanceId)
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r2:showProperties(this)
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this.User.DisplayProp = nil
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end
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end,
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pretranslate = function(this, context)
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r2.Translator.createAiGroup(this, context)
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local eggId = this:getEggId(context)
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end,
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translate = function(this, context)
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local entity = this
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r2.Translator.translateAiGroup(this, context)
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local rtNpcGrp = r2.Translator.getRtGroup(context, this.InstanceId)
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if (this.Active == 1)
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then
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local eggId = this:getEggId(context)
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local intialAction = this:createActionActivateEasterEgg(context)
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r2.Translator.translateAiGroupInitialState(this, context, intialAction)
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end
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r2.Translator.translateFeatureActivation(this, context)
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end
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}
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-------------------------------------------------------------------------------------------------------------------------
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local component = feature.Components.EasterEgg
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function component:displayRefId(index)
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local nbItems = self.ItemNumber + 1
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if index <= nbItems then
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return true
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end
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return false
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end
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local itemChestDisplayerTable = clone(r2:propertySheetDisplayer())
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function itemChestDisplayerTable:onAttrModified(instance, attributeName)
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if attributeName == "ItemNumber" then
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local propertySheet = r2:getPropertySheet(instance)
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local nbRefId = instance.ItemNumber + 1
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local i = 1
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while i <= 3 do
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if i > nbRefId then
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local name = "Item"..tostring(i).."Id"
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local qty = "Item"..tostring(i).."Qty"
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r2.requestSetNode(instance.InstanceId, name, r2.RefId(""))
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r2.requestSetNode(instance.InstanceId, qty, 0)
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end
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i = i + 1
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end
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propertySheet.Env.updatePropVisibility()
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return
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end
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r2:propertySheetDisplayer():onAttrModified(instance, attributeName)
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end
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function itemChestDisplayerTable:onSelect(instance, isSelected)
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r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
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end
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function r2:itemChestDisplayer()
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return itemChestDisplayerTable -- returned shared displayer to avoid wasting memory
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end
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--
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-- Create the logic actions relative to the feature via the translator.
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--
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function getPlotItemIdByInstance(missionItem)
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local container = r2.Scenario.PlotItems
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local k, v = next(container)
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local id = 0
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while k do
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if tostring(v.InstanceId) == tostring(missionItem.InstanceId) then return id end
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id = id + 1
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k, v = next(container, k)
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end
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assert(nil)
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return nil
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end
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function component:getItems()
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local str = ""
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local id = 1
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while id <= 3 do
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local item = self["Item"..tostring(id).."Id"]
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local item2 = self.Item1Id
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if (item) then
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local qt = tonumber(self["Item"..tostring(id).."Qty"])
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local plotItem = r2:getInstanceFromId(item)
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if plotItem then
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local plotItemId = getPlotItemIdByInstance(plotItem)
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if str ~= "" then str = str ..";" end
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str = str .. tostring(plotItemId)..":"..qt
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end
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end
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id = id + 1
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end
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return str
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end
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function component:createActionActivateEasterEgg(context)
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local eggId = self:getEggId(context)
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local str = self:getItems()
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local pos = r2.getWorldPos(self)
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local x = pos.x
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local y = pos.y
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local z = r2:snapZToGround(x, y)
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local heading = 0
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if self.Angle then
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heading = self.Angle
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end
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local name = self.Name
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local clientSheet = self.Look
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local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId)
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local multiActions = r2.Translator.createAction("multi_actions", {
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r2.Translator.createAction("easter_egg_activate", rtGrp.Id, eggId, r2:getActId(context.Act), str, x, y, z, heading, name, clientSheet),
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r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1)})
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return multiActions, multiActions
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end
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function component:createActionDeactivateEasterEgg(context)
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local eggId = self:getEggId(context)
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local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId)
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local multiActions = r2.Translator.createAction("multi_actions", {
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r2.Translator.createAction("easter_egg_deactivate", rtGrp.Id, eggId, r2:getActId(context.Act)),
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r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0)})
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return multiActions, multiActions
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end
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component.getLogicAction = function(entity, context, action)
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assert( action.Class == "ActionStep")
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local component = r2:getInstanceFromId(action.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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if (action.Action.Type == "activate") then
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local retAction = component:createActionActivateEasterEgg(context)
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return retAction, retAction
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elseif (action.Action.Type == "deactivate") then
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local retAction = component:createActionDeactivateEasterEgg(context)
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return retAction, retAction
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end
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local firstAction, lastAction = nil, nil
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return firstAction, lastAction
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end
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--
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-- Checks the conditions defined for this feature
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--
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component.getLogicCondition = function(this, context, condition)
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assert( condition.Class == "ConditionStep")
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local component = r2:getInstanceFromId(condition.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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return r2.Translator.getFeatureActivationCondition(condition, rtNpcGrp)
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end
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component.getLogicEvent = function(this, context, event)
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assert( event.Class == "LogicEntityAction")
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local component = this -- r2:getInstanceFromId(event.Entity)
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assert(component)
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local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
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assert(rtNpcGrp)
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local eventType = tostring(event.Event.Type)
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local eventHandler, lastCondition = nil, nil
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if eventType == "opened" then
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return r2.Translator.getComponentUserEvent(rtNpcGrp, 2)
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elseif eventType == "activation" then
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return r2.Translator.getComponentUserEvent(rtNpcGrp, 4)
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elseif eventType == "deactivation" then
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return r2.Translator.getComponentUserEvent(rtNpcGrp, 5)
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end
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return eventHandler, firstCondition, lastCondition
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end
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-- feature part
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--
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-- Creates an instance of the feature with attributes retrieved from the creation form
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--
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function component.createComponent(x, y)
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local comp = r2.newComponent("EasterEgg")
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assert(comp)
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comp.Base = "palette.entities.botobjects.chest_wisdom_std_sel"
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comp.Name = r2:genInstanceName(i18n.get("uiR2EdEasterEgg")):toUtf8()
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comp.Position.x = x
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comp.Position.y = y
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comp.Position.z = r2:snapZToGround(x, y)
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comp.ItemNumber = 0
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comp._Seed = os.time()
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return comp
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end
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function component:getEggId(context)
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assert(context)
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local n = 0
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if context.EasterEggUniqId == nil then
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context.EasterEggUniqId = {}
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context.EasterEggMaxId = 0
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end
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local rtNpcGrp = r2.Translator.getRtGroup(context, self.InstanceId)
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if context.EasterEggUniqId[rtNpcGrp.Id] == nil then
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local n = context.EasterEggMaxId + 1
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context.EasterEggUniqId[rtNpcGrp.Id] = n
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context.EasterEggMaxId = n
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end
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return context.EasterEggUniqId[rtNpcGrp.Id]
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end
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-- from ihm
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-- Displays the creation form of the feature and calls CreateComponent with the user input values
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--
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function component.create()
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if not r2:checkAiQuota() then return end
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local function paramsOk(resultTable)
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local x = tonumber( resultTable["X"] )
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local y = tonumber( resultTable["Y"] )
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local showAgain = tonumber(resultTable["Display"])
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if showAgain == 1 then
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r2.setDisplayInfo("EasterEggForm", 0)
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else r2.setDisplayInfo("EasterEggForm", 1) end
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if not x or not y
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then
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debugInfo("Can't create Component")
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return
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end
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local comp = component.createComponent( x, y)
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r2:setCookie(comp.InstanceId, "DisplayProp", 1)
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r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", comp)
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end
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local function paramsCancel()
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debugInfo("Cancel form for 'EasterEggFeature' creation")
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end
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local function posOk(x, y, z)
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debugInfo(string.format("Validate creation of 'EasterEggFeature' at pos (%d, %d, %d)", x, y, z))
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if r2.mustDisplayInfo("EasterEgg") == 1 then
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r2.displayFeatureHelp("EasterEgg")
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end
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r2.requestNewAction(i18n.get("uiR2EDNewEasterEggAction"))
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local comp = component.createComponent( x, y)
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r2:setCookie(comp.InstanceId, "DisplayProp", 1)
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r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", comp)
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end
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local function posCancel()
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debugInfo("Cancel choice 'EasterEggFeature' position")
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end
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r2:choosePos("object_chest_wisdom_std_sel.creature", posOk, posCancel, "createFeatureEasterEgg")
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end
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-----------------------------------------
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--- register the current Feature to menu
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----------------------------------------------------------------------------
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-- add a line to the event menu
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function component:getLogicTranslations()
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local logicTranslations = {
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["ApplicableActions"] = {
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["activate"] = { menu=i18n.get( "uiR2AA0Spawn" ):toUtf8(),
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text=i18n.get( "uiR2AA1Spawn" ):toUtf8()},
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["deactivate"] = { menu=i18n.get( "uiR2AA0Despawn" ):toUtf8(),
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text=i18n.get( "uiR2AA1Despawn" ):toUtf8()},
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},
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["Events"] = {
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["activation"] = { menu=i18n.get( "uiR2Event0Spawn" ):toUtf8(),
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text=i18n.get( "uiR2Event1Spawn" ):toUtf8()},
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["deactivation"] = { menu=i18n.get( "uiR2Event0Despawn" ):toUtf8(),
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text=i18n.get( "uiR2Event1Despawn" ):toUtf8()},
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["opened"] = { menu=i18n.get( "uiR2Event0ChestOpened" ):toUtf8(),
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text=i18n.get( "uiR2Event1ChestOpened" ):toUtf8()},
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},
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["Conditions"] = {
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["is active"] = { menu=i18n.get( "uiR2Test0Spawned" ):toUtf8(),
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text=i18n.get( "uiR2Test1Spawned" ):toUtf8()},
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["is inactive"] = { menu=i18n.get( "uiR2Test0Despawned" ):toUtf8(),
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text=i18n.get( "uiR2Test1Despawned" ):toUtf8()}
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}
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}
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return logicTranslations
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end
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r2.Features["EasterEggFeature"] = feature
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