146 lines
5.4 KiB
HTML
146 lines
5.4 KiB
HTML
<html>
|
|
<head>
|
|
<title></title>
|
|
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
</head>
|
|
|
|
<body bgcolor="#333333" text="#FFFFFF" link="#00FF00" vlink="#FF0000" alink="#0000FF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0">
|
|
|
|
|
|
<!-- ------------------ -->
|
|
<!-- Start How to Fight -->
|
|
<!-- ------------------ -->
|
|
<P quick_help_events="next"
|
|
quick_help_link ="ah:context_help&target=ui:interface:target&text=uiTargetTitle">
|
|
Start by selecting your opponent. To do this, simply click on the character in the scene that you wish to attack.
|
|
Once you have done this, your target appears in
|
|
<a href="ah:context_help&target=ui:interface:target&text=uiTargetTitle">this window</a>.
|
|
|
|
<br><a href="ah:submit_quick_help&next">- Continue -</a>
|
|
</P>
|
|
<!-- -------------- -->
|
|
<!-- Target & Radar -->
|
|
<!-- -------------- -->
|
|
<P quick_help_events="next"
|
|
quick_help_link="ah:context_help&target=ui:interface:radar&text=uimwRadar">
|
|
You can also look on the
|
|
<a href="ah:context_help&target=ui:interface:radar&text=uimwRadar">Radar</a>.
|
|
This is the green dot.
|
|
|
|
<br><a href="ah:submit_quick_help&next">- Continue -</a>
|
|
</P>
|
|
<!-- ---------------- -->
|
|
<!-- Target & Compass -->
|
|
<!-- ---------------- -->
|
|
<P quick_help_events="next"
|
|
quick_help_link="ah:context_help&target=ui:interface:compass&text=uimwCompas">
|
|
The opponent's direction can also be located using the
|
|
<a href="ah:context_help&target=ui:interface:compass&text=uimwCompas">Compass</a>.
|
|
To do this, do a right click on the
|
|
<a href="ah:context_help&target=ui:interface:compass&text=uimwCompas">Compass</a>
|
|
and select the name of your target.
|
|
|
|
<br><a href="ah:submit_quick_help&next">- Continue -</a>
|
|
</P>
|
|
<!-- ------------ -->
|
|
<!-- Simple Fight -->
|
|
<!-- ------------ -->
|
|
<P quick_help_events="next">
|
|
From here on you can fight. Simply click on
|
|
<A z_action_shortcut = "toggle_combat"></A>
|
|
or do a right click on your mouse and select ATTACK
|
|
(this is not always present as not everybody can be attacked).
|
|
|
|
<br><a href="ah:submit_quick_help&next">- Continue -</a>
|
|
</P>
|
|
<!-- ------- -->
|
|
<!-- Weapons -->
|
|
<!-- ------- -->
|
|
<P quick_help_events="next"
|
|
quick_help_link="ah:context_help&target=ui:interface:gestionsets&text=uimwHands">
|
|
It is now possible to change weapons using this
|
|
<a href="ah:context_help&target=ui:interface:gestionsets&text=uimwHands">window</a>.
|
|
|
|
<br><a href="ah:submit_quick_help&next">- Continue -</a>
|
|
</P>
|
|
<!-- ------------------ -->
|
|
<!-- Weapons Right Hand -->
|
|
<!-- ------------------ -->
|
|
<P quick_help_events="next"
|
|
quick_help_link="ah:context_help&target=ui:interface:gestionsets:hands:handr&text=">
|
|
Do a left click on your mouse on
|
|
<a href="ah:context_help&target=ui:interface:gestionsets:hands:handr&text=">this button</a>
|
|
to display the list of weapons at your disposal.
|
|
Note : this list will be empty if you have no weapons.
|
|
|
|
<br><a href="ah:submit_quick_help&next">- Continue -</a>
|
|
</P>
|
|
<!-- ----------------- -->
|
|
<!-- Weapons Left Hand -->
|
|
<!-- ----------------- -->
|
|
<P quick_help_events="next"
|
|
quick_help_link="ah:context_help&target=ui:interface:gestionsets:hands:handl&text=">
|
|
In the same way, you can change your left hand weapon by pressing
|
|
<a href="ah:context_help&target=ui:interface:gestionsets:hands:handl&text=">HERE</a>.
|
|
As above nothing will happen if you have no left hand weapons.
|
|
|
|
<br><a href="ah:submit_quick_help&next">- Continue -</a>
|
|
</P>
|
|
<!-- ------- -->
|
|
<!-- Actions -->
|
|
<!-- ------- -->
|
|
<P quick_help_events="next"
|
|
quick_help_link="ah:context_help&target=ui:interface:gestionsets:shortcuts&text=uiActionShortcuts">
|
|
You can attack using actions other than those proposed by default.
|
|
For this you will need to have combat actions memorized in the
|
|
<a href="ah:context_help&target=ui:interface:gestionsets:shortcuts&text=uiActionShortcuts">Action Window</a>.
|
|
There is a single<a href="ah:context_help&target=ui:interface:gestionsets:shortcuts:s0&text=">slot</a>
|
|
for each combat action.
|
|
The background of the icon for these combat actions is composed of the following image <br>
|
|
<img src="qh_mf_back.tga">combat</img>
|
|
<br>
|
|
|
|
<br><a href="ah:submit_quick_help&next">- Continue -</a>
|
|
</P>
|
|
<!-- ------------ -->
|
|
<!-- Memorisation -->
|
|
<!-- ------------ -->
|
|
<P quick_help_events="next">
|
|
Check that you have at least one memorized combat action.
|
|
If you haven't, then start by memorizing one
|
|
(<br><a href="qh_memorize.html">more info</a>).
|
|
|
|
<br><a href="ah:submit_quick_help&next">- Continue -</a>
|
|
</P>
|
|
<!-- ---------- -->
|
|
<!-- Activation -->
|
|
<!-- ---------- -->
|
|
<P quick_help_events="next">
|
|
Once you have memorized at least one combat action,
|
|
just click on it in order to go into combat mode
|
|
and activate the combat action in question.
|
|
A small icon will appear indicating that the action will be the next to be executed.
|
|
|
|
<br><a href="ah:submit_quick_help&next">- Continue -</a>
|
|
</P>
|
|
<!-- ----- -->
|
|
<!-- Cycle -->
|
|
<!-- ----- -->
|
|
<P quick_help_events="next">
|
|
To cycle the action then just click on it again.
|
|
A new icon will appear indicating that this action is activated in cycles
|
|
(you can only cycle one action at a time).
|
|
|
|
<br><a href="ah:submit_quick_help&next">- Continue -</a>
|
|
</P>
|
|
<!-- ------ -->
|
|
<!-- Finish -->
|
|
<!-- ------ -->
|
|
<P quick_help_events="">
|
|
Now you know the rudiments of fighting.
|
|
<br><a href="qh_fight.html">-- Start again --</a>
|
|
</P>
|
|
|
|
|
|
</body>
|
|
</html>
|