98 lines
2.8 KiB
Lua
98 lines
2.8 KiB
Lua
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-- In this file we define functions that serves as an interface between the framework of the
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-- editor (C++ code), and the ui. Ideally the C++ should never manipulate the ui directly.
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-- It should rather call functions in this interface to do the job.
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-- This allow for easy customisation, because users can replace any function with their
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-- own lua code (possibly forwarding to the previous function).
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-- This file works in close relation with the r2.xml file with contains the actual ui
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-------------
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-------------
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-- GLOBALS --
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-------------
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-------------
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-- The following table is intended to contain ui related classes & functions
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-- For now the ui stuffs are being migrated into this table
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-- TODO nico : move ui stuff here to 'depolute' the r2 table
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r2.ui = {}
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-----------------
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-----------------
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-- GLOBAL INIT --
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-----------------
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-----------------
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function r2:initUI()
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self:buildPaletteUI()
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r2.FeatureTree.buildFeatureTreeUI()
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r2:refreshWindowButtons()
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--updateAllLocalisedElements()
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-- init all forms
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for k, form in pairs(r2.Forms) do
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form.NameToProp = {}
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for l, prop in pairs(form.Prop) do
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form.NameToProp[prop.Name] = prop
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end
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end
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-- make the admin window point on the main page (obsolete, replaced by Session Browser)
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-- if browseRingWindowHomePage ~= nil then
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-- browseRingWindowHomePage()
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-- else
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-- debugInfo("---> ERROR: what is browseRingWindowHomePage?")
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-- end
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r2.SelectBar:init()
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local paletteWnd = getUI("ui:interface:r2ed_palette")
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local debugPanel = paletteWnd:find("debug_panel").button_enclosing
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local extDbg = (config.R2EDExtendedDebug == 1)
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local chooseLocationWnd = getUI("ui:interface:r2ed_acts")
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local ringLevelDebug = chooseLocationWnd:find("ring_level")
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if debugPanel then
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debugPanel.reset_ed.active = extDbg
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debugPanel.reset_ed_and_reload_ui.active = extDbg
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debugPanel.reload_core.active = extDbg
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debugPanel.inspect_r2.active = extDbg
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debugPanel.reset_display.active = extDbg
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ringLevelDebug.active = extDbg
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-- debugPanel.test.active = extDbg
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-- debugPanel.create_scenario.active = extDbg
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-- debugPanel.create_act.active = extDbg
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-- debugPanel.connect_scenario.active = extDbg
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-- debugPanel.reconnect_scenario.active = extDbg
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-- debugPanel.list_adventures.active = extDbg
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end
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paletteWnd:find("tab2").active = true
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paletteWnd:find("tab2_bm").active = true
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paletteWnd:find("tab4").active = extDbg
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paletteWnd:find("tab4_bm").active = extDbg
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end
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-----------
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-----------
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-- TESTS --
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-----------
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-----------
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function testTree()
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local headNode = SNode()
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local rootNode = SNode()
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headNode:addChild(rootNode)
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rootNode.Text = "Root"
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rootNode.Opened = true
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rootNode.Bitmap = "ICO_Atys.tga"
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local tree = getUI(r2.instanceTree);
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for i = 1,3 do
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local son = SNode()
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son.Text = "Node " .. tostring(i)
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rootNode:addChild(son)
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end
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tree:setRootNode(headNode)
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tree:forceRebuild()
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end
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