test-client-godot/assets/Game/materials/flamme_01.tres

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[gd_resource type="QuadMesh" load_steps=3 format=2]
[ext_resource path="res://assets/Game/textures/fire_01.png" type="Texture" id=1]
[sub_resource type="SpatialMaterial" id=1]
flags_unshaded = true
params_blend_mode = 1
params_cull_mode = 2
params_billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 )
albedo_texture = ExtResource( 1 )
[resource]
material = SubResource( 1 )
size = Vector2( 0.4, 0.4 )