[gd_resource type="QuadMesh" load_steps=3 format=2] [ext_resource path="res://assets/Game/textures/fire_01.png" type="Texture" id=1] [sub_resource type="SpatialMaterial" id=1] flags_unshaded = true params_blend_mode = 1 params_cull_mode = 2 params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false albedo_color = Color( 0.390625, 0.390625, 0.390625, 1 ) albedo_texture = ExtResource( 1 ) [resource] material = SubResource( 1 ) size = Vector2( 0.4, 0.4 )