test-client-godot/assets/Game/materials/ps_smoke_01.tres

40 lines
1.1 KiB
Text

[gd_resource type="ParticlesMaterial" load_steps=7 format=2]
[sub_resource type="Gradient" id=1]
offsets = PoolRealArray( 0, 0.293375, 1 )
colors = PoolColorArray( 1, 1, 1, 0, 1, 1, 1, 1, 0.949527, 0.949527, 0.949527, 0 )
[sub_resource type="GradientTexture" id=2]
gradient = SubResource( 1 )
width = 128
[sub_resource type="Curve" id=3]
_data = [ Vector2( 0, 0.40332 ), 0.0, -0.404933, 0, 1, Vector2( 0.996017, 0 ), -2.26433, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=4]
width = 128
curve = SubResource( 3 )
[sub_resource type="Curve" id=5]
_data = [ Vector2( 0, 0 ), 0.0, 0.928107, 0, 0, Vector2( 0.365168, 0.618164 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.500372, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=6]
width = 128
curve = SubResource( 5 )
[resource]
emission_shape = 2
emission_box_extents = Vector3( 0.05, 0.05, 0.05 )
spread = 1.0
gravity = Vector3( 0, 0.3, 0 )
angular_velocity = 50.0
angular_velocity_random = 1.0
linear_accel = 0.1
linear_accel_curve = SubResource( 4 )
radial_accel = 0.01
tangential_accel = 0.01
angle = 5.0
scale = 1.5
scale_random = 0.1
scale_curve = SubResource( 6 )
color_ramp = SubResource( 2 )