[gd_resource type="ParticlesMaterial" load_steps=7 format=2] [sub_resource type="Gradient" id=1] offsets = PoolRealArray( 0, 0.293375, 1 ) colors = PoolColorArray( 1, 1, 1, 0, 1, 1, 1, 1, 0.949527, 0.949527, 0.949527, 0 ) [sub_resource type="GradientTexture" id=2] gradient = SubResource( 1 ) width = 128 [sub_resource type="Curve" id=3] _data = [ Vector2( 0, 0.40332 ), 0.0, -0.404933, 0, 1, Vector2( 0.996017, 0 ), -2.26433, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=4] width = 128 curve = SubResource( 3 ) [sub_resource type="Curve" id=5] _data = [ Vector2( 0, 0 ), 0.0, 0.928107, 0, 0, Vector2( 0.365168, 0.618164 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.500372, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=6] width = 128 curve = SubResource( 5 ) [resource] emission_shape = 2 emission_box_extents = Vector3( 0.05, 0.05, 0.05 ) spread = 1.0 gravity = Vector3( 0, 0.3, 0 ) angular_velocity = 50.0 angular_velocity_random = 1.0 linear_accel = 0.1 linear_accel_curve = SubResource( 4 ) radial_accel = 0.01 tangential_accel = 0.01 angle = 5.0 scale = 1.5 scale_random = 0.1 scale_curve = SubResource( 6 ) color_ramp = SubResource( 2 )