58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/*
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Header NetworkConnection
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Copyright (C) 2019 AleaJactaEst
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef NETWORK_CONNECTION_H
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#define NETWORK_CONNECTION_H
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#include "modules/bitstream/bitstream.h"
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#include "modules/bitstreamqueue/bitstreamqueue.h"
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#include "network_connection_core.h"
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class NetworkConnection : public Reference {
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GDCLASS(NetworkConnection, Reference)
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protected:
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static void _bind_methods();
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public:
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NetworkConnection();
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~NetworkConnection();
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/* _init must exist as it is called by Godot */
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void _init() {};
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void define_checksum_msg_xml(Array checksum_msg_xml);
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void define_server(String host, int64_t port);
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void define_user(String user_addr, String user_key, String user_id);
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void define_lang(String lang);
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void connect_to_server();
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void disconnect_server();
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void process(int delta);
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int get_state();
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void put_command(Variant command);
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Variant get_server_messages();
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Variant get_server_tick();
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void terminate_network_connection();
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//MessageDescriptionNode & get_master_message_description_node();
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};
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#endif // NETWORK_CONNECTION_H
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