test-client-godot/modules/networkconnection/network_connection.h
2020-05-02 20:52:28 +02:00

58 lines
1.7 KiB
C++

/*
Header NetworkConnection
Copyright (C) 2019 AleaJactaEst
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NETWORK_CONNECTION_H
#define NETWORK_CONNECTION_H
#include "modules/bitstream/bitstream.h"
#include "modules/bitstreamqueue/bitstreamqueue.h"
#include "network_connection_core.h"
class NetworkConnection : public Reference {
GDCLASS(NetworkConnection, Reference)
protected:
static void _bind_methods();
public:
NetworkConnection();
~NetworkConnection();
/* _init must exist as it is called by Godot */
void _init() {};
void define_checksum_msg_xml(Array checksum_msg_xml);
void define_server(String host, int64_t port);
void define_user(String user_addr, String user_key, String user_id);
void define_lang(String lang);
void connect_to_server();
void disconnect_server();
void process(int delta);
int get_state();
void put_command(Variant command);
Variant get_server_messages();
Variant get_server_tick();
void terminate_network_connection();
//MessageDescriptionNode & get_master_message_description_node();
};
#endif // NETWORK_CONNECTION_H