test-client-godot/scenes/Main.tscn

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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://scenes/Main.gd" type="Script" id=1]
[ext_resource path="res://login_scene/login_scene.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/GUI/loading_screens/new_loading_bg_0.tga" type="Texture" id=3]
[ext_resource path="res://assets/GUI/loading_screens/new_loading_bg_1.tga" type="Texture" id=4]
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[node name="Main" type="Node"]
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script = ExtResource( 1 )
_sections_unfolded = [ "Pause" ]
[node name="login_scene" parent="." index="0" instance=ExtResource( 2 )]
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[node name="background_loader" type="Panel" parent="." index="1"]
visible = false
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self_modulate = Color( 0, 0, 0, 1 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
_sections_unfolded = [ "Mouse", "Visibility", "custom_constants" ]
[node name="center_container" type="MarginContainer" parent="background_loader" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
[node name="texture_progress" type="TextureProgress" parent="background_loader/center_container" index="0"]
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anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 8.0
margin_right = 1032.0
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margin_bottom = 600.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
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min_value = 0.0
max_value = 100.0
step = 1.0
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page = 0.0
value = 0.0
exp_edit = false
rounded = false
texture_under = ExtResource( 3 )
texture_over = null
texture_progress = ExtResource( 4 )
radial_fill_degrees = 360.0
radial_center_offset = Vector2( 0, 0 )
nine_patch_stretch = false
_sections_unfolded = [ "Textures" ]
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[connection signal="character_creation_finished" from="login_scene" to="." method="_on_login_scene_character_creation_finished"]
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