2018-09-22 08:44:07 +00:00
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[gd_scene load_steps=5 format=2]
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2018-08-21 08:41:41 +00:00
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2018-09-22 08:44:07 +00:00
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[ext_resource path="res://scenes/Game/marker/arrow_z.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/Game/basekits/Kit_dispensaire.meshlib" type="MeshLibrary" id=2]
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[ext_resource path="res://game_scene/Game/portail/portail.tscn" type="PackedScene" id=3]
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2018-08-21 08:41:41 +00:00
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2018-09-04 13:05:41 +00:00
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[sub_resource type="Environment" id=1]
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background_mode = 0
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background_sky_custom_fov = 0.0
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background_color = Color( 0, 0, 0, 1 )
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background_energy = 1.0
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background_canvas_max_layer = 0
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ambient_light_color = Color( 0, 0, 0, 1 )
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ambient_light_energy = 1.0
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ambient_light_sky_contribution = 1.0
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fog_enabled = false
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fog_color = Color( 0.5, 0.6, 0.7, 1 )
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fog_sun_color = Color( 1, 0.9, 0.7, 1 )
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fog_sun_amount = 0.0
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fog_depth_enabled = true
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fog_depth_begin = 10.0
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fog_depth_curve = 1.0
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fog_transmit_enabled = false
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fog_transmit_curve = 1.0
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fog_height_enabled = false
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fog_height_min = 0.0
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fog_height_max = 100.0
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fog_height_curve = 1.0
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tonemap_mode = 0
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tonemap_exposure = 1.0
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tonemap_white = 1.0
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auto_exposure_enabled = false
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auto_exposure_scale = 0.4
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auto_exposure_min_luma = 0.05
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auto_exposure_max_luma = 8.0
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auto_exposure_speed = 0.5
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ss_reflections_enabled = false
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ss_reflections_max_steps = 64
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ss_reflections_fade_in = 0.15
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ss_reflections_fade_out = 2.0
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ss_reflections_depth_tolerance = 0.2
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ss_reflections_roughness = true
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ssao_enabled = false
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ssao_radius = 1.0
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ssao_intensity = 1.0
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ssao_radius2 = 0.0
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ssao_intensity2 = 1.0
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ssao_bias = 0.01
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ssao_light_affect = 0.0
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ssao_color = Color( 0, 0, 0, 1 )
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ssao_quality = 0
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ssao_blur = 3
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ssao_edge_sharpness = 4.0
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dof_blur_far_enabled = false
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dof_blur_far_distance = 10.0
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dof_blur_far_transition = 5.0
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dof_blur_far_amount = 0.1
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dof_blur_far_quality = 1
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dof_blur_near_enabled = false
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dof_blur_near_distance = 2.0
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dof_blur_near_transition = 1.0
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dof_blur_near_amount = 0.1
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dof_blur_near_quality = 1
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glow_enabled = false
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glow_levels/1 = false
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glow_levels/2 = false
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glow_levels/3 = true
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glow_levels/4 = false
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glow_levels/5 = true
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glow_levels/6 = false
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glow_levels/7 = false
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glow_intensity = 0.8
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glow_strength = 1.0
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glow_bloom = 0.0
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glow_blend_mode = 2
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glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
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glow_bicubic_upscale = false
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adjustment_enabled = false
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adjustment_brightness = 1.0
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adjustment_contrast = 1.0
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adjustment_saturation = 1.0
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2018-09-22 08:44:07 +00:00
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[node name="dispensaire_gridmap" type="Node"]
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2018-08-21 08:41:41 +00:00
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2018-09-22 08:44:07 +00:00
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[node name="start_position" parent="." index="0" instance=ExtResource( 1 )]
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2018-08-21 08:41:41 +00:00
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2018-09-22 08:44:07 +00:00
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transform = Transform( -4.37114e-008, 0, -1, 0, 1, 0, 1, 0, -4.37114e-008, -1.75272, 2, -1.32621 )
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2018-08-21 08:41:41 +00:00
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[node name="world" type="Spatial" parent="." index="1"]
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[node name="grid_map" type="GridMap" parent="world" index="0"]
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2018-09-22 08:44:07 +00:00
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theme = ExtResource( 2 )
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2018-08-21 08:41:41 +00:00
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cell_size = Vector3( 3.5, 3.5, 3.5 )
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cell_octant_size = 8
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cell_center_x = true
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cell_center_y = true
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cell_center_z = true
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cell_scale = 1.0
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collision_layer = 1
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collision_mask = 1
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data = {
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2018-09-22 08:44:07 +00:00
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"cells": PoolIntArray( 3, 0, 655361, 5, 0, 655361, 65535, 0, 1048579, 2, 65534, 1, 4, 65534, 1, 0, 65535, 1441797, 1, 65535, 1441797, 2, 65535, 1441798, 3, 65535, 1048582, 4, 65535, 1441798, 5, 65535, 1048582, 6, 65535, 1441793, 65535, 65535, 1048578 )
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2018-08-21 08:41:41 +00:00
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}
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_sections_unfolded = [ "Cell" ]
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__meta__ = {
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"_editor_clip_": 0
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}
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2018-09-22 08:44:07 +00:00
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[node name="portail" parent="world" index="1" instance=ExtResource( 3 )]
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2018-08-21 08:41:41 +00:00
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.65801, 0, 3.40425 )
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2018-08-25 08:05:54 +00:00
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scene_path = NodePath("res://game_scene/Game/Game.tscn")
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2018-09-22 08:44:07 +00:00
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start_position_path = NodePath("start_position_gridmap")
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2018-08-21 08:41:41 +00:00
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2018-09-04 13:05:41 +00:00
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[node name="world_environment" type="WorldEnvironment" parent="world" index="2"]
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environment = SubResource( 1 )
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[node name="omni_light" type="OmniLight" parent="." index="2"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.10265, 3.33108, 2.24407 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 1.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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omni_range = 5.0
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omni_attenuation = 1.0
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omni_shadow_mode = 1
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omni_shadow_detail = 1
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[node name="omni_light2" type="OmniLight" parent="." index="3"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.92399, 3.33108, -1.77007 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 1.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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omni_range = 5.0
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omni_attenuation = 1.0
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omni_shadow_mode = 1
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omni_shadow_detail = 1
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[node name="omni_light3" type="OmniLight" parent="." index="4"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.61797, 3.33108, -1.39791 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 1.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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omni_range = 5.0
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omni_attenuation = 1.0
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omni_shadow_mode = 1
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omni_shadow_detail = 1
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[node name="omni_light4" type="OmniLight" parent="." index="5"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 8.6697, 3.33108, -1.75052 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 1.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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omni_range = 5.0
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omni_attenuation = 1.0
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omni_shadow_mode = 1
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omni_shadow_detail = 1
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[node name="omni_light5" type="OmniLight" parent="." index="6"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 12.2862, 3.33108, -1.55863 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 1.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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omni_range = 5.0
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omni_attenuation = 1.0
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omni_shadow_mode = 1
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omni_shadow_detail = 1
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[node name="omni_light6" type="OmniLight" parent="." index="7"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 15.9343, 3.33108, -1.71557 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 1.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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omni_range = 5.0
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omni_attenuation = 1.0
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omni_shadow_mode = 1
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omni_shadow_detail = 1
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[node name="omni_light7" type="OmniLight" parent="." index="8"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 19.2111, 3.33108, -1.80768 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 1.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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omni_range = 5.0
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omni_attenuation = 1.0
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omni_shadow_mode = 1
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omni_shadow_detail = 1
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2018-08-21 08:41:41 +00:00
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