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307 lines
11 KiB
C++
307 lines
11 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_MOVE_CONTAINER_H
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#define NL_MOVE_CONTAINER_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/pool_memory.h"
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#include "move_cell.h"
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#include "collision_ot.h"
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#include "nel/pacs/u_move_container.h"
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#include "collision_surface_temp.h"
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#define NELPACS_CONTAINER_TRIGGER_DEFAULT_SIZE 100
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namespace NLPACS
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{
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class CMovePrimitive;
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class CMoveElement;
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class CGlobalRetriever;
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class CPrimitiveWorldImage;
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/**
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* A container for movable objects
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* Some constraints:
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* * The move bounding box must be lower than the cell size
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*
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2001
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*/
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class CMoveContainer: public UMoveContainer
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{
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friend class CMovePrimitive;
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friend class CPrimitiveWorldImage;
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public:
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/// Constructor
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CMoveContainer (double xmin, double ymin, double xmax, double ymax, uint widthCellCount, uint heightCellCount, double primitiveMaxSize,
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uint8 numWorldImage, uint maxIteration, uint otSize)
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{
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init (xmin, ymin, xmax, ymax, widthCellCount, heightCellCount, primitiveMaxSize, numWorldImage, maxIteration, otSize);
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}
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/// Init the container with a global retriever
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CMoveContainer (CGlobalRetriever* retriever, uint widthCellCount, uint heightCellCount, double primitiveMaxSize,
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uint8 numWorldImage, uint maxIteration, uint otSize)
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{
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init (retriever, widthCellCount, heightCellCount, primitiveMaxSize, numWorldImage, maxIteration, otSize);
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}
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/// Destructor
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virtual ~CMoveContainer ();
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/// Init the container without global retriever
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void init (double xmin, double ymin, double xmax, double ymax, uint widthCellCount, uint heightCellCount, double primitiveMaxSize,
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uint8 numWorldImage, uint maxIteration, uint otSize);
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/// Init the container with a global retriever
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void init (CGlobalRetriever* retriever, uint widthCellCount, uint heightCellCount, double primitiveMaxSize,
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uint8 numWorldImage, uint maxIteration, uint otSize);
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/// Add a collisionable primitive in the container. Return the pointer on the primitive.
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UMovePrimitive* addCollisionablePrimitive (uint8 firstWorldImage, uint8 numWorldImage, const UMovePrimitive *copyFrom = NULL);
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/// Add a noncollisionable primitive in the container. Return the pointer on the primitive.
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UMovePrimitive* addNonCollisionablePrimitive (const UMovePrimitive *copyFrom = NULL);
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/// Load a block of collisionable primitive
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bool loadCollisionablePrimitiveBlock (const char *filename, uint8 firstWorldImage, uint8 numWorldImage, std::vector<UMovePrimitive*> *primitives, float orientation, const NLMISC::CVector &position, bool dontSnapToGround = false);
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/// Add a block of collsionnable primitives
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void addCollisionnablePrimitiveBlock(UPrimitiveBlock *pb, uint8 firstWorldImage, uint8 numWorldImage, std::vector<UMovePrimitive*> *primitives, float orientation, const NLMISC::CVector &position, bool dontSnapToGround = false, const NLMISC::CVector &scale = NLMISC::CVector(1.0f, 1.0f, 1.0f));
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/// Set world image as static world image.
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void setAsStatic (uint8 worldImage);
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/// Duplicate world image
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void duplicateWorldImage (uint8 source, uint8 dest);
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/// Remove a primitive from the container.
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void removePrimitive (UMovePrimitive* primitive);
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/// Evaluation of the collision system
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void evalCollision (double deltaTime, uint8 worldImage);
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// Evaluation of collision for one non-collisionable primitive
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bool evalNCPrimitiveCollision (double deltaTime, UMovePrimitive *primitive, uint8 worldImage);
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/// Make a move test
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bool testMove (UMovePrimitive* primitive, const NLMISC::CVectorD& speed, double deltaTime, uint8 worldImage,
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NLMISC::CVectorD *contactNormal);
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/// Allocate a move element
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CMoveElement *allocateMoveElement ();
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/// Free move element
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void freeMoveElement (CMoveElement *element);
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/// Get the retriever
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CGlobalRetriever *getGlobalRetriever() const
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{
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return _Retriever;
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}
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/// Get number of trigger informations
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uint getNumTriggerInfo() const
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{
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return (uint)_Triggers.size();
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}
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/// Get the n-th trigger informations
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const UTriggerInfo &getTriggerInfo (uint id) const
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{
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// check
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nlassert (id<_Triggers.size());
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return _Triggers[id];
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}
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/// Get all the primitives in the container
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virtual void getPrimitives(std::vector<const UMovePrimitive *> &dest) const;
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private:
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/// Current test time
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uint32 _TestTime;
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/// Max test iterations
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uint32 _MaxTestIteration;
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/// Set of primitives
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std::set<CMovePrimitive*> _PrimitiveSet;
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/// Root of modified primitive for each world image
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std::vector<CMovePrimitive*> _ChangedRoot;
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/// Set of primitives
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std::set<uint8> _StaticWorldImage;
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/// The time ordered table size
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uint _OtSize;
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/// The time ordered table
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std::vector<CCollisionOT> _TimeOT;
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/// Previous collision node in the OT
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CCollisionOT *_PreviousCollisionNode;
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/// Current deltaTime
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double _DeltaTime;
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/// Max primitive size
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double _PrimitiveMaxSize;
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/// Area size
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double _Xmin;
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double _Ymin;
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double _Xmax;
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double _Ymax;
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/// Cells width and height
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double _CellWidth;
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double _CellHeight;
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/// Cells count
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uint _CellCountWidth;
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uint _CellCountHeight;
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/// Cells array
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std::vector<std::vector<CMoveCell> > _VectorCell;
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/// Retriver pointner
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CGlobalRetriever *_Retriever;
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CCollisionSurfaceTemp _SurfaceTemp;
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/// Memory manager for CCollisionOTInfo
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std::vector <UTriggerInfo> _Triggers;
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NLMISC::CPoolMemory<CCollisionOTDynamicInfo> _AllocOTDynamicInfo;
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NLMISC::CPoolMemory<CCollisionOTStaticInfo> _AllocOTStaticInfo;
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private:
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// Clear the container
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void clear ();
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// Update modified primitives bounding box
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void updatePrimitives (double deltaTime, uint8 worldImage);
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// Update cells list for this primitive
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void updateCells (CMovePrimitive *primitive, uint8 worldImage);
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// Fill the elementArray descriptor.
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void getCells (CMovePrimitive *primitive, uint8 worldImage, uint8 primitiveWorldImage, CMoveElement **elementArray);
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// Clear the time ordered table
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void clearOT ();
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// Check the OT is cleared and linked
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void checkOT ();
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// Eval one terrain collision
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bool evalOneTerrainCollision (double beginTime, CMovePrimitive *primitive, uint8 primitiveWorldImage,
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bool testMove, bool &testMoveValid, CCollisionOTStaticInfo *staticColInfo,
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NLMISC::CVectorD *contactNormal);
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// Eval one primitive collision
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bool evalOnePrimitiveCollision (double beginTime, CMovePrimitive *primitive, uint8 worldImage,
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uint8 primitiveWorldImage, bool testMove, bool secondIsStatic,
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bool &testMoveValid, CCollisionOTDynamicInfo *dynamicColInfo,
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NLMISC::CVectorD *contactNormal);
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// Eval final step
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bool evalPrimAgainstPrimCollision (double beginTime, CMovePrimitive *primitive, CMovePrimitive *otherPrimitive,
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CPrimitiveWorldImage *wI, CPrimitiveWorldImage *otherWI, bool testMove,
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uint8 firstWorldImage, uint8 secondWorldImage, bool secondIsStatic,
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CCollisionOTDynamicInfo *dynamicColInfo,
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NLMISC::CVectorD *contactNormal);
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// Eval all collision for modified primitives
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void evalAllCollisions (double beginTime, uint8 worldImage);
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// Add a collision in the time ordered table
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void newCollision (CMovePrimitive* first, CMovePrimitive* second, const CCollisionDesc& desc,
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bool collision, bool enter, bool exit, bool inside, uint firstWorldImage, uint secondWorldImage,
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bool secondIsStatic, CCollisionOTDynamicInfo *dynamicColInfo);
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// Add a collision in the time ordered table
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void newCollision (CMovePrimitive* first, const CCollisionSurfaceDesc& desc, uint8 worldImage, double beginTime,
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CCollisionOTStaticInfo *staticColInfo);
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// Add a trigger in the trigger array
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void newTrigger (CMovePrimitive* first, CMovePrimitive* second, const CCollisionDesc& desc, uint triggerType);
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// Clear modified primitive list
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void clearModifiedList (uint8 worldImage);
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// Remove modified primitive from time ordered table
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void removeModifiedFromOT (uint8 worldImage);
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// Check sorted list
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void checkSortedList ();
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// Allocate ordered table info
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CCollisionOTDynamicInfo *allocateOTDynamicInfo ();
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// Allocate ordered table info
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CCollisionOTStaticInfo *allocateOTStaticInfo ();
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// Free all ordered table info
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void freeAllOTInfo ();
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// Allocate a primitive
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CMovePrimitive *allocatePrimitive (uint8 firstWorldImage, uint8 numWorldImage);
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// Free a primitive
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void freePrimitive (CMovePrimitive *primitive);
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// Allocate world image pointers
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CPrimitiveWorldImage **allocateWorldImagesPtrs (uint numPtrs);
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// Free world image pointers
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void freeWorldImagesPtrs (CPrimitiveWorldImage **ptrs);
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// Allocate a world image
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CPrimitiveWorldImage *allocateWorldImage ();
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// Free world image pointers
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void freeWorldImage (CPrimitiveWorldImage *worldImage);
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// Called by CMovePrimitive when a change occured on the primitive BB
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void changed (CMovePrimitive* primitive, uint8 worldImage);
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// Remove the collisionable primitive from the modified list
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void removeFromModifiedList (CMovePrimitive* primitive, uint8 worldImage);
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// Remove the non collisionable primitive from the modified lists
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void removeNCFromModifiedList (CMovePrimitive* primitive, uint8 worldImage);
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// Unlink this move element
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void unlinkMoveElement (CMoveElement *element, uint8 worldImage);
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// Reaction of the collision between two primitives. Return true if one object has been modified.
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void reaction (const CCollisionOTInfo& first);
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};
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} // NLPACS
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#endif // NL_MOVE_CONTAINER_H
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/* End of move_container.h */
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