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6f1197d633
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158 lines
4.2 KiB
C++
158 lines
4.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//////////////
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// INCLUDES //
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//////////////
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#include "stdpch.h"
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// Application
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#include "sheets_packer_cfg.h"
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#include "sheet_manager.h"
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#include "continent_manager_build.h"
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///////////
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// USING //
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///////////
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using namespace NLMISC;
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/////////////
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// GLOBALS //
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/////////////
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NLLIGO::CLigoConfig LigoConfig;
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///////////////
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// FUNCTIONS //
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///////////////
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//---------------------------------------------------
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// MAIN :
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// Entry for the Apllication.
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//---------------------------------------------------
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int main(int argc, char **argv)
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{
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CApplicationContext applicationContext;
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// Parse Command Line.
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NLMISC::CCmdArgs args;
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args.setDescription("Pack all sheets needed by client. All parameters must be defined in sheets_packer.cfg and there is no parameters from command-line.");
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if (!args.parse(argc, argv)) return 1;
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CFileDisplayer *fd = NULL;
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/////////////////////////////////
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// Initialize the application. //
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try
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{
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// Add a displayer for Debug Infos, disable log.log.
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createDebug(NULL, false);
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CLog::setProcessName("sheets_packer");
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fd = new CFileDisplayer(getLogDirectory() + "sheets_packer.log", true, "SHEETS_PACKER.LOG");
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// register ligo 'standard' class
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NLLIGO::Register();
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DebugLog->addDisplayer(fd);
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InfoLog->addDisplayer(fd);
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WarningLog->addDisplayer(fd);
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ErrorLog->addDisplayer(fd);
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AssertLog->addDisplayer(fd);
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// Load the application configuration.
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nlinfo("Loading config file...");
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AppCfg.init(ConfigFileName);
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// Define the root path that contains all data needed for the application.
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nlinfo("Adding search paths...");
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for (uint i = 0; i < AppCfg.DataPath.size(); i++)
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CPath::addSearchPath(NLMISC::expandEnvironmentVariables(AppCfg.DataPath[i]), true, false);
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// Initialize Sheet IDs.
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nlinfo("Init SheetId...");
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CSheetId::init(true);
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// load packed sheets
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nlinfo("Loading sheets...");
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IProgressCallback callback;
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SheetMngr.setOutputDataPath(NLMISC::expandEnvironmentVariables(AppCfg.OutputDataPath));
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SheetMngr.load(callback, true, true, AppCfg.DumpVisualSlotsIndex);
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// Make the lmconts.packed file
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if (!LigoConfig.readPrimitiveClass(AppCfg.LigoPrimitiveClass.c_str(), false))
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nlwarning("Can't load primitive class file %s", AppCfg.LigoPrimitiveClass.c_str());
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NLLIGO::CPrimitiveContext::instance().CurrentLigoConfig = &LigoConfig;
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buildLMConts(AppCfg.WorldSheet, NLMISC::expandEnvironmentVariables(AppCfg.PrimitivesPath), NLMISC::expandEnvironmentVariables(AppCfg.OutputDataPath));
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}
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catch(const EFatalError &) { return EXIT_FAILURE; /* nothing to do */ }
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catch(const Exception &e)
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{
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try
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{
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nlerror ("Initialization of the application failed : %s", e.what());
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}
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catch(const EFatalError &)
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{
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// nothing to do
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}
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// Failure -> Exit.
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return EXIT_FAILURE;
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}
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/////////////////////////////
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// Release all the memory. //
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try
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{
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DebugLog->removeDisplayer("SHEETS_PACKER.LOG");
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InfoLog->removeDisplayer("SHEETS_PACKER.LOG");
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WarningLog->removeDisplayer("SHEETS_PACKER.LOG");
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ErrorLog->removeDisplayer("SHEETS_PACKER.LOG");
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AssertLog->removeDisplayer("SHEETS_PACKER.LOG");
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if (fd) delete fd;
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fd = NULL;
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}
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catch(const EFatalError &) { return EXIT_FAILURE; /* nothing to do */ }
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catch(const Exception &e)
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{
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try
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{
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nlerror ("Release of the application failed: %s", e.what());
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}
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catch(const EFatalError &)
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{
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// nothing to do
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}
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// Failure -> Exit.
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return EXIT_FAILURE;
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}
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// EXIT of the Application.
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return EXIT_SUCCESS;
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}// main //
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