mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-21 16:38:43 +00:00
716 lines
18 KiB
C++
716 lines
18 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "stdsound.h"
|
|
|
|
#include "nel/sound/complex_source.h"
|
|
#include "nel/sound/complex_sound.h"
|
|
|
|
using namespace std;
|
|
using namespace NLMISC;
|
|
|
|
namespace NLSOUND
|
|
{
|
|
|
|
CComplexSource::CComplexSource (CComplexSound *soundPattern, bool spawn, TSpawnEndCallback cb, void *cbUserParam, NL3D::CCluster *cluster, CGroupController *groupController)
|
|
: CSourceCommon(soundPattern, spawn, cb, cbUserParam, cluster, groupController),
|
|
_Source1(NULL),
|
|
_Source2(NULL),
|
|
_Muted(false)
|
|
{
|
|
nlassert(soundPattern->getSoundType() == CSound::SOUND_COMPLEX);
|
|
_PatternSound = static_cast<CComplexSound*>(soundPattern);
|
|
|
|
// read original parameters
|
|
_Gain = soundPattern->getGain();
|
|
_Pitch = soundPattern->getPitch();
|
|
_Looping = soundPattern->getLooping();
|
|
_Priority = soundPattern->getPriority();
|
|
_TickPerSecond = soundPattern->getTicksPerSecond();
|
|
}
|
|
|
|
CComplexSource::~CComplexSource()
|
|
{
|
|
// CAudioMixerUser *mixer = CAudioMixerUser::instance();
|
|
// security
|
|
CAudioMixerUser::instance()->unregisterUpdate(this);
|
|
CAudioMixerUser::instance()->removeEvents(this);
|
|
|
|
std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
|
|
for (; first != last; ++first)
|
|
{
|
|
//mixer->removeSource(*first);
|
|
delete *first;
|
|
}
|
|
}
|
|
|
|
|
|
TSoundId CComplexSource::getSound()
|
|
{
|
|
return _PatternSound;
|
|
}
|
|
/*
|
|
void CComplexSource::setPriority( TSoundPriority pr, bool redispatch)
|
|
{
|
|
}
|
|
|
|
void CComplexSource:: setLooping( bool l )
|
|
{
|
|
}
|
|
bool CComplexSource::getLooping() const
|
|
{
|
|
return false;
|
|
}
|
|
*/
|
|
|
|
bool CComplexSource::isPlaying()
|
|
{
|
|
return _Playing;
|
|
}
|
|
|
|
void CComplexSource::play()
|
|
{
|
|
if (_Gain == 0)
|
|
{
|
|
_Muted = true;
|
|
}
|
|
else
|
|
{
|
|
playStuf();
|
|
}
|
|
CSourceCommon::play();
|
|
}
|
|
|
|
void CComplexSource::playStuf()
|
|
{
|
|
CAudioMixerUser *mixer = CAudioMixerUser::instance();
|
|
NLMISC::TTime now = NLMISC::CTime::getLocalTime();
|
|
|
|
switch (_PatternSound->getPatternMode())
|
|
{
|
|
case CComplexSound::MODE_CHAINED:
|
|
{
|
|
_SoundSeqIndex = 0;
|
|
_FadeFactor = 1.0f;
|
|
const vector<uint32> &soundSeq = _PatternSound->getSoundSeq();
|
|
if (!soundSeq.empty())
|
|
{
|
|
CSound *sound = mixer->getSoundId(_PatternSound->getSound(soundSeq[_SoundSeqIndex++]));
|
|
|
|
if (sound == 0)
|
|
return;
|
|
|
|
if (_PatternSound->doFadeIn())
|
|
_FadeLength = min(uint32(_PatternSound->getFadeLength()/_TickPerSecond), sound->getDuration() /2);
|
|
else
|
|
_FadeLength = 0;
|
|
|
|
_Source2 = mixer->createSource(sound, false, 0, 0, _Cluster, NULL, _GroupController);
|
|
if (_Source2 == NULL)
|
|
return;
|
|
_Source2->setPriority(_Priority);
|
|
_Source2->setRelativeGain(0);
|
|
_Source2->setPos(_Position);
|
|
_Source2->setPitch(_Source2->getSound()->getPitch() * _Pitch);
|
|
_Source2->play();
|
|
_StartTime2 = now;
|
|
|
|
// register for fade in.
|
|
mixer->registerUpdate(this);
|
|
}
|
|
}
|
|
break;
|
|
case CComplexSound::MODE_SPARSE:
|
|
{
|
|
// use Source1, sound sequence, delay sequence and event.
|
|
_SoundSeqIndex = 0;
|
|
_DelaySeqIndex = 0;
|
|
|
|
const std::vector<uint32> &delaySeq = _PatternSound->getDelaySeq();
|
|
|
|
if (!delaySeq.empty() && delaySeq[_DelaySeqIndex] != 0)
|
|
{
|
|
_LastSparseEvent = false;
|
|
// begin with a delay
|
|
mixer->addEvent(this, uint64(now + delaySeq[_DelaySeqIndex++]/_TickPerSecond));
|
|
}
|
|
else
|
|
{
|
|
if (!delaySeq.empty())
|
|
_DelaySeqIndex = 1;
|
|
const vector<uint32> &soundSeq = _PatternSound->getSoundSeq();
|
|
if (!soundSeq.empty())
|
|
{
|
|
CSound *sound = mixer->getSoundId(_PatternSound->getSound(soundSeq[_SoundSeqIndex++]));
|
|
|
|
_Source1 = mixer->createSource(sound, false, 0, 0, _Cluster, NULL, _GroupController);
|
|
if (_Source1 == NULL)
|
|
return;
|
|
_Source1->setPriority(_Priority);
|
|
_Source1->setRelativeGain(_Gain*_Gain*_Gain);
|
|
_Source1->setPos(_Position);
|
|
_Source1->setPitch(_Source1->getSound()->getPitch() * _Pitch);
|
|
_Source1->play();
|
|
_StartTime1 = now;
|
|
|
|
// register event for next sound.
|
|
const std::vector<uint32> &delaySeq = _PatternSound->getDelaySeq();
|
|
if (!delaySeq.empty() && _DelaySeqIndex < delaySeq.size())
|
|
{
|
|
// event for next sound.
|
|
mixer->addEvent(this, uint64(now + sound->getDuration() + delaySeq[_DelaySeqIndex++]/_TickPerSecond));
|
|
if (_DelaySeqIndex >= delaySeq.size() && !_Looping)
|
|
_LastSparseEvent = true;
|
|
else
|
|
_LastSparseEvent = false;
|
|
}
|
|
else
|
|
{
|
|
_LastSparseEvent = true;
|
|
// event for stop
|
|
mixer->addEvent(this, now + sound->getDuration());
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
break;
|
|
case CComplexSound::MODE_ALL_IN_ONE:
|
|
{
|
|
// just spanw all the listed source.
|
|
const std::vector<NLMISC::CSheetId> &sounds = _PatternSound->getSounds();
|
|
|
|
std::vector<NLMISC::CSheetId>::const_iterator first(sounds.begin()), last(sounds.end());
|
|
|
|
if (_AllSources.empty())
|
|
{
|
|
// create the sources
|
|
for (; first != last; ++first)
|
|
{
|
|
CSound *sound = mixer->getSoundId(*first);
|
|
if (sound != NULL)
|
|
{
|
|
USource *source = mixer->createSource(sound, false, 0, 0, _Cluster, NULL, _GroupController);
|
|
if (source != NULL)
|
|
{
|
|
source->setPriority(_Priority);
|
|
source->setRelativeGain(_Gain*_Gain*_Gain);
|
|
source->setPos(_Position);
|
|
source->setPitch(source->getSound()->getPitch() * _Pitch);
|
|
source->play();
|
|
|
|
_AllSources.push_back(source);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// just replay the existing source.
|
|
std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
|
|
|
|
for (; first != last; ++first)
|
|
{
|
|
(*first)->setRelativeGain(_Gain*_Gain*_Gain);
|
|
(*first)->setPos(_Position);
|
|
(*first)->setPitch((*first)->getSound()->getPitch() * _Pitch);
|
|
(*first)->play();
|
|
}
|
|
}
|
|
|
|
if (!_Looping)
|
|
{
|
|
// event to stop the sound
|
|
mixer->addEvent(this, NLMISC::CTime::getLocalTime() + _PatternSound->getDuration());
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
nldebug("Unknow pattern mode. Can't play.");
|
|
}
|
|
|
|
_Muted = false;
|
|
}
|
|
void CComplexSource::stop()
|
|
{
|
|
CAudioMixerUser *mixer = CAudioMixerUser::instance();
|
|
if (_Source1)
|
|
{
|
|
// _Source1->stop();
|
|
// mixer->removeSource(_Source1);
|
|
delete _Source1;
|
|
|
|
_Source1 = NULL;
|
|
}
|
|
if (_Source2)
|
|
{
|
|
// _Source2->stop();
|
|
// mixer->removeSource(_Source2);
|
|
delete _Source2;
|
|
|
|
_Source2 = NULL;
|
|
}
|
|
|
|
std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
|
|
for (; first != last; ++first)
|
|
{
|
|
if ((*first)->isPlaying())
|
|
(*first)->stop();
|
|
delete *first;
|
|
}
|
|
_AllSources.clear();
|
|
|
|
switch (_PatternSound->getPatternMode())
|
|
{
|
|
case CComplexSound::MODE_CHAINED:
|
|
mixer->unregisterUpdate(this);
|
|
mixer->removeEvents(this);
|
|
break;
|
|
case CComplexSound::MODE_SPARSE:
|
|
case CComplexSound::MODE_ALL_IN_ONE:
|
|
mixer->removeEvents(this);
|
|
break;
|
|
case CComplexSound::MODE_UNDEFINED:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
CSourceCommon::stop();
|
|
}
|
|
|
|
/*void CComplexSource::unregisterSpawnCallBack()
|
|
{
|
|
}
|
|
*/
|
|
void CComplexSource::setPos( const NLMISC::CVector& pos )
|
|
{
|
|
CSourceCommon::setPos(pos);
|
|
|
|
if (_Source1 != NULL)
|
|
_Source1->setPos(pos);
|
|
if (_Source2 != NULL)
|
|
_Source2->setPos(pos);
|
|
|
|
std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
|
|
for (; first != last; ++first)
|
|
{
|
|
(*first)->setPos(pos);
|
|
}
|
|
}
|
|
|
|
void CComplexSource::setVelocity( const NLMISC::CVector& vel )
|
|
{
|
|
CSourceCommon::setVelocity(vel);
|
|
|
|
if (_Source1 != NULL)
|
|
_Source1->setVelocity(vel);
|
|
if (_Source2 != NULL)
|
|
_Source2->setVelocity(vel);
|
|
|
|
std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
|
|
for (; first != last; ++first)
|
|
{
|
|
(*first)->setVelocity(vel);
|
|
}
|
|
}
|
|
/*void CComplexSource::getVelocity( NLMISC::CVector& vel ) const
|
|
{
|
|
}
|
|
*/
|
|
void CComplexSource::setDirection( const NLMISC::CVector& dir )
|
|
{
|
|
CSourceCommon::setDirection(dir);
|
|
|
|
if (_Source1 != NULL)
|
|
_Source1->setDirection(dir);
|
|
if (_Source2 != NULL)
|
|
_Source2->setDirection(dir);
|
|
|
|
std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
|
|
for (; first != last; ++first)
|
|
{
|
|
(*first)->setDirection(dir);
|
|
}
|
|
}
|
|
/*
|
|
void CComplexSource::getDirection( NLMISC::CVector& dir ) const
|
|
{
|
|
}
|
|
*/
|
|
void CComplexSource::setGain( float gain )
|
|
{
|
|
CSourceCommon::setGain(gain);
|
|
|
|
// update the gain of the played source.
|
|
if (_PatternSound->getPatternMode() == CComplexSound::MODE_CHAINED)
|
|
{
|
|
// set sub source volume with fade value.
|
|
if (_Source1 != NULL)
|
|
_Source1->setRelativeGain((1.0f - _FadeFactor) * _Gain*_Gain*_Gain);
|
|
if (_Source2 != NULL)
|
|
_Source2->setRelativeGain(_FadeFactor * _Gain*_Gain*_Gain);
|
|
|
|
}
|
|
else
|
|
{
|
|
if (_Source1 != NULL)
|
|
_Source1->setRelativeGain(_Gain*_Gain*_Gain);
|
|
if (_Source2 != NULL)
|
|
_Source2->setRelativeGain(_Gain*_Gain*_Gain);
|
|
}
|
|
|
|
std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
|
|
for (; first != last; ++first)
|
|
{
|
|
(*first)->setGain(_Gain);
|
|
}
|
|
|
|
if (_Muted && _Playing)
|
|
playStuf();
|
|
}
|
|
|
|
void CComplexSource::setRelativeGain( float gain )
|
|
{
|
|
CSourceCommon::setRelativeGain(gain);
|
|
|
|
// update the gain of the played source.
|
|
if (_PatternSound->getPatternMode() == CComplexSound::MODE_CHAINED)
|
|
{
|
|
// set sub source volume with fade value.
|
|
if (_Source1 != NULL)
|
|
_Source1->setRelativeGain((1.0f - _FadeFactor) * _Gain*_Gain*_Gain);
|
|
if (_Source2 != NULL)
|
|
_Source2->setRelativeGain(_FadeFactor * _Gain*_Gain*_Gain);
|
|
|
|
}
|
|
else
|
|
{
|
|
if (_Source1 != NULL)
|
|
_Source1->setRelativeGain(_Gain*_Gain*_Gain);
|
|
if (_Source2 != NULL)
|
|
_Source2->setRelativeGain(_Gain*_Gain*_Gain);
|
|
}
|
|
|
|
std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
|
|
for (; first != last; ++first)
|
|
{
|
|
(*first)->setRelativeGain(_Gain);
|
|
}
|
|
|
|
if (_Muted && _Playing)
|
|
playStuf();
|
|
}
|
|
|
|
/*
|
|
void CComplexSource::setPitch( float pitch )
|
|
{
|
|
}
|
|
float CComplexSource::getPitch() const
|
|
{
|
|
return 0;
|
|
}
|
|
*/
|
|
/*
|
|
void CComplexSource::setSourceRelativeMode( bool mode )
|
|
{
|
|
}
|
|
bool CComplexSource::getSourceRelativeMode() const
|
|
{
|
|
return false;
|
|
}
|
|
*/
|
|
|
|
uint32 CComplexSource::getTime()
|
|
{
|
|
// evaluate the elapsed time.
|
|
if (!_Playing || _PlayStart == 0) // not started ?
|
|
return 0;
|
|
|
|
TTime now = NLMISC::CTime::getLocalTime();
|
|
|
|
TTime delta = now - _PlayStart;
|
|
|
|
return uint32(delta);
|
|
}
|
|
|
|
|
|
/// Mixer update implementation.
|
|
void CComplexSource::onUpdate()
|
|
{
|
|
// do the cross fade :
|
|
// - lower sound1, louder sound2,
|
|
// - when max reach, stop the update, swap the sound, delete sound1 and set event for next fade.
|
|
|
|
// can only occur for chained mode.
|
|
nlassert(_PatternSound->getPatternMode() == CComplexSound::MODE_CHAINED);
|
|
|
|
CAudioMixerUser *mixer = CAudioMixerUser::instance();
|
|
|
|
// compute xfade factor.
|
|
TTime now = NLMISC::CTime::getLocalTime();
|
|
if (_FadeLength > 0)
|
|
{
|
|
_FadeFactor = float((double(now) - double(_StartTime2)) / double(_FadeLength)) ;
|
|
// _FadeFactor = (_FadeFactor*_FadeFactor);
|
|
}
|
|
else
|
|
_FadeFactor = 1.0f;
|
|
|
|
// nldebug("Fade factor = %f", _FadeFactor);
|
|
if (_FadeFactor >= 1.0)
|
|
{
|
|
_FadeFactor = 1.0f;
|
|
// fade end !
|
|
if (_Source1)
|
|
{
|
|
// _Source1->stop();
|
|
// mixer->removeSource(_Source1);
|
|
delete _Source1;
|
|
_Source1 = NULL;
|
|
}
|
|
if (_Source2)
|
|
{
|
|
// set max volume
|
|
_Source2->setRelativeGain(1.0f * _Gain);
|
|
// 'swap' the source
|
|
_Source1 = _Source2;
|
|
_FadeFactor = 0.0f;
|
|
_StartTime1 = _StartTime2;
|
|
_Source2 = NULL;
|
|
// if there is a next sound available, program an event for the next xfade.
|
|
CSound *sound2 = NULL;
|
|
// _SoundSeqIndex++;
|
|
const vector<uint32> &soundSeq = _PatternSound->getSoundSeq();
|
|
if (_SoundSeqIndex < soundSeq.size())
|
|
{
|
|
sound2 = mixer->getSoundId(_PatternSound->getSound(soundSeq[_SoundSeqIndex++]));
|
|
}
|
|
else if (_Looping)
|
|
{
|
|
// restart the sound sequence
|
|
_SoundSeqIndex = 0;
|
|
sound2 = mixer->getSoundId(_PatternSound->getSound(soundSeq[_SoundSeqIndex++]));
|
|
}
|
|
|
|
|
|
if (sound2 != NULL)
|
|
{
|
|
//nldebug("CS : Chaining to sound %s", CStringMapper::unmap(sound2->getName()).c_str());
|
|
CAudioMixerUser *mixer = CAudioMixerUser::instance();
|
|
|
|
// determine the XFade length (if next sound is too short.
|
|
_FadeLength = minof<uint32>(uint32(_PatternSound->getFadeLength()/_TickPerSecond), (sound2->getDuration()) / 2, (_Source1->getSound()->getDuration())/2);
|
|
_Source2 = mixer->createSource(sound2, false, 0, 0, _Cluster, NULL, _GroupController);
|
|
if (_Source2)
|
|
{
|
|
_Source2->setPriority(_Priority);
|
|
// there is a next sound, add event for xfade.
|
|
//nldebug("Seting event for sound %s in %u millisec (XFade = %u).", CStringMapper::unmap(_Source1->getSound()->getName()).c_str(), _Source1->getSound()->getDuration()-_FadeLength, _FadeLength);
|
|
mixer->addEvent(this, _StartTime1 + _Source1->getSound()->getDuration() - _FadeLength);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// no sound after, just set an event at end of current sound to stop the complex sound.
|
|
nldebug("Setting last event for sound %s in %u millisec.", _Source1->getSound()->getName().toString().c_str()/*CStringMapper::unmap(_Source1->getSound()->getName()).c_str()*/, _Source1->getSound()->getDuration());
|
|
if (_PatternSound->doFadeOut())
|
|
{
|
|
// set the event to begin fade out.
|
|
mixer->addEvent(this, _StartTime1 + _Source1->getSound()->getDuration() - _PatternSound->getFadeLength());
|
|
}
|
|
else
|
|
{
|
|
// set the event at end of sound.
|
|
mixer->addEvent(this, _StartTime1 + _Source1->getSound()->getDuration());
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_PatternSound->doFadeOut())
|
|
{
|
|
// update is responsible for stoping the sound.
|
|
_Playing = false;
|
|
}
|
|
}
|
|
// remove from the update list
|
|
mixer->unregisterUpdate(this);
|
|
}
|
|
else
|
|
{
|
|
// nldebug("XFade : %4.3f <=> %4.3f (Fade Len = %6.3f", (1.0f-_FadeFactor)*_Gain, _FadeFactor*_Gain, _FadeLength/1000.0f);
|
|
|
|
// do the xfade
|
|
if (_Source1)
|
|
{
|
|
// lower the sound 1.
|
|
_Source1->setRelativeGain((1.0f - _FadeFactor) * _Gain);
|
|
|
|
}
|
|
if (_Source2)
|
|
{
|
|
// lower the sound 1.
|
|
// _Source2->setRelativeGain(float(sqrt(_FadeFactor)) * _Gain);
|
|
_Source2->setRelativeGain(_FadeFactor * _Gain);
|
|
}
|
|
}
|
|
}
|
|
/// Mixer event implementation.
|
|
void CComplexSource::onEvent()
|
|
{
|
|
CAudioMixerUser *mixer = CAudioMixerUser::instance();
|
|
NLMISC::TTime now = NLMISC::CTime::getLocalTime();
|
|
|
|
switch (_PatternSound->getPatternMode())
|
|
{
|
|
case CComplexSound::MODE_CHAINED:
|
|
{
|
|
// either it's time to begin a new xfade, or to end this sound.
|
|
if (_Source2 != NULL)
|
|
{
|
|
// start new cross fade.?
|
|
_StartTime2 = now;
|
|
// mute the source2
|
|
_Source2->setRelativeGain(0);
|
|
_Source2->setPitch(_Source2->getSound()->getPitch() * _Pitch);
|
|
_Source2->setPos(_Position);
|
|
// start the source 2
|
|
_Source2->play();
|
|
// register for update.
|
|
mixer->registerUpdate(this);
|
|
}
|
|
else
|
|
{
|
|
if (_PatternSound->doFadeOut())
|
|
{
|
|
// set in update list for fade out.
|
|
_StartTime2 = now;
|
|
mixer->registerUpdate(this);
|
|
}
|
|
else
|
|
{
|
|
// end the sound.
|
|
// _Source1->stop();
|
|
// mixer->removeSource(_Source1);
|
|
delete _Source1;
|
|
_Source1 = NULL;
|
|
_Playing = false;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case CComplexSound::MODE_SPARSE:
|
|
{
|
|
if (_Source1 != NULL)
|
|
{
|
|
// _Source1->stop();
|
|
// mixer->removeSource(_Source1);
|
|
delete _Source1;
|
|
_Source1 = NULL;
|
|
}
|
|
|
|
const std::vector<uint32> &delaySeq = _PatternSound->getDelaySeq();
|
|
const vector<uint32> &soundSeq = _PatternSound->getSoundSeq();
|
|
|
|
if (_Looping && _DelaySeqIndex >= delaySeq.size())
|
|
{
|
|
_DelaySeqIndex = 1;
|
|
/* if (!delaySeq.empty() && delaySeq[0] == 0)
|
|
_DelaySeqIndex = 1;
|
|
else
|
|
_DelaySeqIndex = 0;
|
|
*/ }
|
|
|
|
if (!soundSeq.empty() && !_LastSparseEvent)
|
|
{
|
|
// wrap around sound sequence until there are delays...
|
|
if (_SoundSeqIndex >= soundSeq.size())
|
|
_SoundSeqIndex = 0;
|
|
|
|
CSound *sound = mixer->getSoundId(_PatternSound->getSound(soundSeq[_SoundSeqIndex++]));
|
|
|
|
_Source1 = mixer->createSource(sound, false, 0, 0, _Cluster, NULL, _GroupController);
|
|
if (_Source1 == NULL)
|
|
{
|
|
stop();
|
|
return;
|
|
}
|
|
_Source1->setPriority(_Priority);
|
|
_Source1->setRelativeGain(_Gain*_Gain*_Gain);
|
|
_Source1->setPitch(_Source1->getSound()->getPitch() * _Pitch);
|
|
_Source1->setPos(_Position);
|
|
_Source1->play();
|
|
_StartTime1 = now;
|
|
|
|
// register event for next sound.
|
|
if (!delaySeq.empty() && _DelaySeqIndex < delaySeq.size())
|
|
{
|
|
// event for next sound.
|
|
mixer->addEvent(this, uint64(now + sound->getDuration() + delaySeq[_DelaySeqIndex++]/_TickPerSecond));
|
|
if (_DelaySeqIndex == delaySeq.size() && !_Looping)
|
|
_LastSparseEvent = true;
|
|
}
|
|
else
|
|
{
|
|
// event for stop ?
|
|
if (!_Looping)
|
|
_LastSparseEvent = true;
|
|
else
|
|
_LastSparseEvent = false;
|
|
mixer->addEvent(this, now + sound->getDuration());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// this is the event for stop !
|
|
stop();
|
|
}
|
|
}
|
|
break;
|
|
case CComplexSound::MODE_ALL_IN_ONE:
|
|
// just call the stop method.
|
|
stop();
|
|
break;
|
|
default:
|
|
nlassert(false);
|
|
}
|
|
}
|
|
|
|
|
|
void CComplexSource::checkup()
|
|
{
|
|
if (_Muted)
|
|
return;
|
|
|
|
if (_Source1 != NULL && _Source1->getSound()->getLooping() && !_Source1->isPlaying())
|
|
_Source1->play();
|
|
if (_Source2 != NULL && _Source2->getSound()->getLooping() && !_Source2->isPlaying())
|
|
_Source2->play();
|
|
|
|
std::vector<USource *>::iterator first(_AllSources.begin()), last(_AllSources.end());
|
|
for (; first != last; ++first)
|
|
{
|
|
USource *source = *first;
|
|
if (source != NULL && source->getSound()->getLooping() && !source->isPlaying())
|
|
source->play();
|
|
if (source->getSound()->getSoundType() != CSound::SOUND_SIMPLE)
|
|
static_cast<CSourceCommon*>(source)->checkup();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
} // NLSOUND
|