mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-29 20:30:54 +00:00
201 lines
6.1 KiB
C++
201 lines
6.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef NL_GAME_CONTEXT_MENU_H
|
|
#define NL_GAME_CONTEXT_MENU_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "main_loop.h"
|
|
#include "interface_v3/ctrl_text_button.h"
|
|
#include "interface_v3/interface_group.h"
|
|
#include "interface_v3/interface_pointer.h"
|
|
#include "game_share/bot_chat_types.h"
|
|
|
|
|
|
// ***************************************************************************
|
|
class CGroupMenu;
|
|
class CViewTextMenu;
|
|
class CCDBNodeLeaf;
|
|
|
|
// ***************************************************************************
|
|
/**
|
|
* Update Context menu
|
|
* \author Lionel Berenguier
|
|
* \author Nevrax France
|
|
* \date 2003
|
|
*/
|
|
class CGameContextMenu
|
|
{
|
|
public:
|
|
|
|
/// Constructor
|
|
CGameContextMenu();
|
|
|
|
// init with IM and DB
|
|
void init(const std::string &menuId);
|
|
|
|
// update the context menu
|
|
void update();
|
|
|
|
bool isBuilding() const { return _OkTextTradeOutpostBuilding; }
|
|
|
|
private:
|
|
|
|
// Conditions
|
|
bool canAttack();
|
|
bool canDuel();
|
|
bool canPvpChallenge();
|
|
bool canDisengage();
|
|
bool canTeamKick();
|
|
|
|
void updateContextMenuMissionsOptions( bool forceHide );
|
|
void updateContextMenuWebPage(uint options);
|
|
void updateContextMenuOutpostState(uint options);
|
|
void updateContextMenuOutpostBanish();
|
|
void updateContextMenuMissionRing();
|
|
|
|
// talk.
|
|
void updateContextMenuTalkEntries(uint options);
|
|
void setupContextMenuCantTalk();
|
|
void setupContextMenuTalkWithPlayer();
|
|
void applyTextTalk();
|
|
|
|
// MilkoPad
|
|
CInterfaceGroupPtr _GroupMilkoPad;
|
|
CCDBNodeLeaf *_MilkoAttackDisengage;
|
|
CCtrlTextButtonPtr _MilkoAttDisBut1;
|
|
CCtrlTextButtonPtr _MilkoAttDisBut2;
|
|
|
|
CGroupMenu *_GroupMenu;
|
|
CCDBNodeLeaf *_ContextVal;
|
|
CCDBNodeLeaf *_AvailablePrograms;
|
|
CCDBNodeLeaf *_ServerTeamPresent;
|
|
CCDBNodeLeaf *_MissionOption[NUM_MISSION_OPTIONS];
|
|
CCDBNodeLeaf *_ServerInDuel;
|
|
CCDBNodeLeaf *_ServerInPvpChallenge;
|
|
CCDBNodeLeaf *_WebPageTitle;
|
|
CCDBNodeLeaf *_OutpostSheet;
|
|
CCDBNodeLeaf *_OutpostRightToBannish;
|
|
CCDBNodeLeaf *_MissionRing[BOTCHATTYPE::MaxR2MissionEntryDatabase];
|
|
|
|
|
|
CViewTextMenuPtr _TextLootAction;
|
|
CViewTextMenuPtr _TextQuartering;
|
|
CViewTextMenuPtr _TextAttack;
|
|
CViewTextMenuPtr _TextDuel;
|
|
CViewTextMenuPtr _TextUnDuel;
|
|
CViewTextMenuPtr _TextPvpChallenge;
|
|
CViewTextMenuPtr _TextUnPvpChallenge;
|
|
CViewTextMenuPtr _TextExchange;
|
|
CViewTextMenuPtr _TextMount;
|
|
CViewTextMenuPtr _TextFreeLook;
|
|
CViewTextMenuPtr _TextMove;
|
|
CViewTextMenuPtr _TextStop;
|
|
CViewTextMenuPtr _TextDisengage;
|
|
CViewTextMenuPtr _TextUnseat;
|
|
CViewTextMenuPtr _TextInfo;
|
|
CViewTextMenuPtr _TextFollow;
|
|
CViewTextMenuPtr _TextAssist;
|
|
CViewTextMenuPtr _TextInvit;
|
|
CViewTextMenuPtr _TextGuildInvit;
|
|
CViewTextMenuPtr _TextQuitTeam;
|
|
CViewTextMenuPtr _TextAddToFriendList;
|
|
CViewTextMenuPtr _TextMission[NUM_MISSION_OPTIONS];
|
|
|
|
// Pack Animal
|
|
CViewTextMenuPtr _TextPAFollow;
|
|
CViewTextMenuPtr _TextPAStop;
|
|
CViewTextMenuPtr _TextPAFree;
|
|
CViewTextMenuPtr _TextPAEnterStable;
|
|
|
|
// BotChat and player talk
|
|
CViewTextMenuPtr _TextNews;
|
|
CViewTextMenuPtr _TextTradeItem;
|
|
CViewTextMenuPtr _TextTradeTeleport;
|
|
CViewTextMenuPtr _TextTradeFaction;
|
|
CViewTextMenuPtr _TextTradeCosmetic;
|
|
CViewTextMenuPtr _TextTradeGuildOptions;
|
|
CViewTextMenuPtr _TextTradeOutpostBuilding;
|
|
CViewTextMenuPtr _TextTradeGuildRoleMaster;
|
|
CViewTextMenuPtr _TextTradePact;
|
|
CViewTextMenuPtr _TextTradePhrase;
|
|
CViewTextMenuPtr _TextChooseMission;
|
|
CViewTextMenuPtr _TextCreateGuild;
|
|
CViewTextMenuPtr _TextDynamicMission;
|
|
CViewTextMenuPtr _TextTalk;
|
|
CViewTextMenuPtr _TextChooseZCCharge;
|
|
CViewTextMenuPtr _TextChooseBuilding;
|
|
CViewTextMenuPtr _TextBuyRM;
|
|
CViewTextMenuPtr _TextUpgradeRM;
|
|
CViewTextMenuPtr _TextCancelZCCharge;
|
|
CViewTextMenuPtr _TextDestroyBuilding;
|
|
CViewTextMenuPtr _TextOutpostState;
|
|
CViewTextMenuPtr _TextOutpostBanishPlayer;
|
|
CViewTextMenuPtr _TextOutpostBanishGuild;
|
|
CViewTextMenuPtr _TextWebPage;
|
|
CViewTextMenuPtr _TextMissionRing[BOTCHATTYPE::MaxR2MissionEntryDatabase];
|
|
|
|
// Forage source
|
|
CViewTextMenuPtr _TextExtractRM;
|
|
|
|
// Build Spire
|
|
CViewTextMenuPtr _TextBuildTotem;
|
|
|
|
// Use intermediate OK value. not good thing to do "text->setActive(false); text->setActive(true)" each frame for nothing.
|
|
bool _OkTextNews;
|
|
bool _OkTextTradeItem;
|
|
bool _OkTextTradeTeleport;
|
|
bool _OkTextTradeFaction;
|
|
bool _OkTextTradeCosmetic;
|
|
bool _OkTextTradeGuildOptions;
|
|
bool _OkTextTradeOutpostBuilding;
|
|
bool _OkTextTradeGuildRoleMaster;
|
|
bool _OkTextTradePact;
|
|
bool _OkTextTradePhrase;
|
|
bool _OkTextChooseMission;
|
|
bool _OkTextCreateGuild;
|
|
bool _OkTextDynamicMission;
|
|
bool _OkTextTalk;
|
|
bool _OkTextChooseZCCharge;
|
|
bool _OkTextChooseBuilding;
|
|
bool _OkTextBuyRM;
|
|
bool _OkTextUpgradeRM;
|
|
bool _OkTextCancelZCCharge;
|
|
bool _OkTextDestroyBuilding;
|
|
bool _OkTextOutpostState;
|
|
bool _OkTextWebPage;
|
|
};
|
|
|
|
|
|
class CEntityCL;
|
|
|
|
/**
|
|
* Enable/disable various menu items for animals.
|
|
* selectedAnimalInVision can be NULL (out of vision)
|
|
* index can be -1 (no owned animal)
|
|
* Any CViewTextMenu* can be NULL
|
|
*/
|
|
bool testMenuOptionForPackAnimal( CEntityCL* selectedAnimalInVision, uint index, bool clearAll,
|
|
CViewTextMenu *pFollow, CViewTextMenu *pStop, CViewTextMenu *pFree,
|
|
CViewTextMenu *pEnterStable, CViewTextMenu *pLeaveStable,
|
|
CViewTextMenu *pMount, CViewTextMenu *pUnmount );
|
|
|
|
|
|
#endif // NL_GAME_CONTEXT_MENU_H
|
|
|
|
/* End of game_context_menu.h */
|