mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-22 17:08:43 +00:00
240 lines
6.8 KiB
C++
240 lines
6.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
#include "std3d.h"
|
|
//
|
|
#include "nel/3d/shape_info.h"
|
|
#include "nel/3d/mesh.h"
|
|
#include "nel/3d/mesh_geom.h"
|
|
#include "nel/3d/mesh_mrm.h"
|
|
#include "nel/3d/mesh_multi_lod.h"
|
|
//
|
|
#include "nel/misc/path.h"
|
|
//
|
|
|
|
using namespace NLMISC;
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
// ***************************************************************************
|
|
void CShapeInfo::swap(CShapeInfo &other)
|
|
{
|
|
Tris.swap(other.Tris);
|
|
std::swap(LocalBBox, (other.LocalBBox));
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CShapeInfo::build(const IShape &shape)
|
|
{
|
|
LocalBBox.setMinMax(CVector::Null, CVector::Null);
|
|
// Cast to CMesh
|
|
const CMesh *mesh=dynamic_cast<const CMesh*>(&shape);
|
|
|
|
// Cast to CMeshMultiLod
|
|
const CMeshMultiLod *meshMulti=dynamic_cast<const CMeshMultiLod*>(&shape);
|
|
|
|
// Cast to CMeshMultiLod
|
|
const CMeshMRM *meshMRM=dynamic_cast<const CMeshMRM*>(&shape);
|
|
|
|
// It is a mesh ?
|
|
if (mesh)
|
|
{
|
|
// Add its triangles
|
|
build(*mesh, mesh->getMeshGeom());
|
|
}
|
|
// It is a CMeshMultiLod ?
|
|
else if (meshMulti)
|
|
{
|
|
// Get the first geommesh
|
|
const IMeshGeom *meshGeom=&meshMulti->getMeshGeom (0);
|
|
|
|
// Dynamic cast
|
|
const CMeshGeom *geomMesh=dynamic_cast<const CMeshGeom*>(meshGeom);
|
|
if (geomMesh)
|
|
{
|
|
build(*meshMulti, *geomMesh);
|
|
}
|
|
|
|
// Dynamic cast
|
|
const CMeshMRMGeom *mrmGeomMesh=dynamic_cast<const CMeshMRMGeom*>(meshGeom);
|
|
if (mrmGeomMesh)
|
|
{
|
|
build(*meshMulti, *mrmGeomMesh);
|
|
}
|
|
}
|
|
// It is a CMeshMultiLod ?
|
|
else if (meshMRM)
|
|
{
|
|
// Get the first lod mesh geom
|
|
build(*meshMRM, meshMRM->getMeshGeom ());
|
|
}
|
|
// compute bbox
|
|
if (Tris.empty())
|
|
{
|
|
LocalBBox.setMinMax(CVector::Null, CVector::Null);
|
|
}
|
|
else
|
|
{
|
|
LocalBBox.setMinMax(Tris[0].V0, Tris[0].V0);
|
|
LocalBBox.extend(Tris[0].V1);
|
|
LocalBBox.extend(Tris[0].V2);
|
|
for(uint k = 1; k < Tris.size(); ++k)
|
|
{
|
|
LocalBBox.extend(Tris[k].V0);
|
|
LocalBBox.extend(Tris[k].V1);
|
|
LocalBBox.extend(Tris[k].V2);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CShapeInfo::build(const CMeshBase &meshBase, const CMeshGeom &meshGeom)
|
|
{
|
|
// Get the vertex buffer
|
|
const CVertexBuffer &vb=meshGeom.getVertexBuffer();
|
|
CVertexBufferRead vba;
|
|
vb.lock (vba);
|
|
|
|
// For each matrix block
|
|
uint numBlock=meshGeom.getNbMatrixBlock();
|
|
for (uint block=0; block<numBlock; block++)
|
|
{
|
|
// For each render pass
|
|
uint numRenderPass=meshGeom.getNbRdrPass(block);
|
|
for (uint pass=0; pass<numRenderPass; pass++)
|
|
{
|
|
// Get the material
|
|
const CMaterial &material = meshBase.getMaterial (meshGeom.getRdrPassMaterial ( block, pass));
|
|
|
|
if (material.getBlend()) continue; // don't test against transparent materials
|
|
//if (material.getAlphaTest()) continue; // don't test against transparent materials
|
|
|
|
|
|
|
|
// Get the primitive block
|
|
const CIndexBuffer &primitive=meshGeom.getRdrPassPrimitiveBlock ( block, pass);
|
|
// Copy triangles
|
|
CIndexBufferRead iba;
|
|
primitive.lock (iba);
|
|
if (iba.getFormat() == CIndexBuffer::Indices32)
|
|
{
|
|
const uint32* triIndex= (const uint32*) iba.getPtr ();
|
|
uint numTri=primitive.getNumIndexes ()/3;
|
|
uint tri;
|
|
for (tri=0; tri<numTri; tri++)
|
|
{
|
|
// Vertex
|
|
CVector v0= *vba.getVertexCoordPointer (triIndex[tri*3]);
|
|
CVector v1= *vba.getVertexCoordPointer (triIndex[tri*3+1]);
|
|
CVector v2= *vba.getVertexCoordPointer (triIndex[tri*3+2]);
|
|
Tris.push_back(NLMISC::CTriangle (v0, v1, v2));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const uint16* triIndex= (const uint16*) iba.getPtr ();
|
|
uint numTri=primitive.getNumIndexes ()/3;
|
|
uint tri;
|
|
for (tri=0; tri<numTri; tri++)
|
|
{
|
|
// Vertex
|
|
CVector v0= *vba.getVertexCoordPointer (triIndex[tri*3]);
|
|
CVector v1= *vba.getVertexCoordPointer (triIndex[tri*3+1]);
|
|
CVector v2= *vba.getVertexCoordPointer (triIndex[tri*3+2]);
|
|
Tris.push_back(NLMISC::CTriangle (v0, v1, v2));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CShapeInfo::build(const CMeshBase &meshBase, const CMeshMRMGeom &meshGeom)
|
|
{
|
|
// Get the vertex buffer
|
|
const CVertexBuffer &vb=meshGeom.getVertexBuffer();
|
|
CVertexBufferRead vba;
|
|
vb.lock (vba);
|
|
|
|
// For each render pass
|
|
uint numRenderPass=meshGeom.getNbRdrPass(0);
|
|
for (uint pass=0; pass<numRenderPass; pass++)
|
|
{
|
|
// Get the material
|
|
const CMaterial &material = meshBase.getMaterial (meshGeom.getRdrPassMaterial ( 0, pass));
|
|
|
|
if (material.getBlend()) continue; // don't test against transparent materials
|
|
//if (material.getAlphaTest()) continue; // don't test against transparent materials
|
|
|
|
|
|
// Get the primitive block
|
|
const CIndexBuffer &primitive=meshGeom.getRdrPassPrimitiveBlock ( 0, pass);
|
|
|
|
// Copy triangles
|
|
CIndexBufferRead iba;
|
|
primitive.lock (iba);
|
|
if (iba.getFormat() == CIndexBuffer::Indices32)
|
|
{
|
|
const uint32* triIndex= (const uint32 *) iba.getPtr ();
|
|
uint numTri=primitive.getNumIndexes ()/3;
|
|
uint tri;
|
|
for (tri=0; tri<numTri; tri++)
|
|
{
|
|
// Vertex
|
|
CVector v0 = *vba.getVertexCoordPointer (triIndex[tri*3]);
|
|
CVector v1 = *vba.getVertexCoordPointer (triIndex[tri*3+1]);
|
|
CVector v2 = *vba.getVertexCoordPointer (triIndex[tri*3+2]);
|
|
Tris.push_back (NLMISC::CTriangle (v0, v1, v2));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const uint16* triIndex= (const uint16 *) iba.getPtr ();
|
|
uint numTri=primitive.getNumIndexes ()/3;
|
|
uint tri;
|
|
for (tri=0; tri<numTri; tri++)
|
|
{
|
|
// Vertex
|
|
CVector v0 = *vba.getVertexCoordPointer (triIndex[tri*3]);
|
|
CVector v1 = *vba.getVertexCoordPointer (triIndex[tri*3+1]);
|
|
CVector v2 = *vba.getVertexCoordPointer (triIndex[tri*3+2]);
|
|
Tris.push_back (NLMISC::CTriangle (v0, v1, v2));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
std::string standardizeShapeName(const std::string &name)
|
|
{
|
|
std::string result = NLMISC::strlwr(name);
|
|
if (CFile::getExtension(result).empty())
|
|
{
|
|
result += ".shape";
|
|
}
|
|
return result;
|
|
}
|
|
|
|
} // NL3D
|
|
|
|
|
|
|