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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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220 lines
5.1 KiB
C++
220 lines
5.1 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/misc/path.h"
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#include "nel/misc/file.h"
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#include "nel/3d/nelu.h"
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#include "nel/3d/dru.h"
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#include "nel/3d/camera.h"
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#include "nel/3d/register_3d.h"
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#include "nel/3d/init_3d.h"
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#include "nel/3d/vertex_stream_manager.h"
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#include "nel/misc/debug.h"
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using namespace std;
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using namespace NLMISC;
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namespace NL3D
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{
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const float CNELU::DefLx=0.26f;
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const float CNELU::DefLy=0.2f;
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const float CNELU::DefLzNear=0.15f;
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const float CNELU::DefLzFar=1000.0f;
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IDriver *CNELU::Driver=NULL;
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CScene *CNELU::Scene=NULL;
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CShapeBank *CNELU::ShapeBank=NULL;
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CVertexStreamManager*CNELU::MeshSkinManager=NULL;
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CRefPtr<CCamera> CNELU::Camera;
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CEventServer CNELU::EventServer;
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CEventListenerAsync CNELU::AsyncListener;
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bool CNELU::initDriver (uint w, uint h, uint bpp, bool windowed, nlWindow systemWindow, bool offscreen, bool direct3d) throw(EDru)
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{
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// Init debug system
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// NLMISC::InitDebug();
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ShapeBank = new CShapeBank;
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// Init driver.
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#ifdef NL_OS_WINDOWS
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if (direct3d)
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{
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CNELU::Driver= CDRU::createD3DDriver();
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}
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else
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#endif // NL_OS_WINDOWS
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{
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CNELU::Driver= CDRU::createGlDriver();
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}
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if (!CNELU::Driver->init())
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{
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nlwarning ("CNELU::initDriver: init() failed");
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return false;
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}
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if (!CNELU::Driver->setDisplay(systemWindow, GfxMode(uint16(w), uint16(h), uint8(bpp), windowed, offscreen)))
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{
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nlwarning ("CNELU::initDriver: setDisplay() failed");
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return false;
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}
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if (!CNELU::Driver->activate())
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{
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nlwarning ("CNELU::initDriver: activate() failed");
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return false;
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}
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// Create a skin manager
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MeshSkinManager = new CVertexStreamManager;
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return true;
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}
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void CNELU::initScene(CViewport viewport)
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{
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// Register basic csene.
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CScene::registerBasics();
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if (CNELU::Scene == NULL)
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CNELU::Scene = new CScene(false);
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// init default Roots.
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CNELU::Scene->initDefaultRoots();
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// Set driver.
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CNELU::Scene->setDriver(CNELU::Driver);
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// Set viewport
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CNELU::Scene->setViewport (viewport);
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// init QuadGridClipManager
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CNELU::Scene->initQuadGridClipManager ();
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// Create/link a camera.
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CNELU::Camera= (CCamera*)CNELU::Scene->createModel(NL3D::CameraId);
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CNELU::Scene->setCam(CNELU::Camera);
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CNELU::Camera->setFrustum(DefLx, DefLy, DefLzNear, DefLzFar);
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// Link to the shape bank
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CNELU::Scene->setShapeBank(CNELU::ShapeBank);
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// set the MeshSkin Vertex Streams
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CNELU::Scene->getRenderTrav().setMeshSkinManager(MeshSkinManager);
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}
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void CNELU::initEventServer()
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{
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CNELU::AsyncListener.reset ();
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CNELU::EventServer.addEmitter(CNELU::Driver->getEventEmitter());
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CNELU::AsyncListener.addToServer(CNELU::EventServer);
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}
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void CNELU::releaseEventServer()
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{
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CNELU::AsyncListener.removeFromServer(CNELU::EventServer);
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if (CNELU::Driver != NULL)
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{
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CNELU::EventServer.removeEmitter(CNELU::Driver->getEventEmitter());
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}
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}
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void CNELU::releaseScene()
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{
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// Release the camera.
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CNELU::Camera= NULL;
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// "Release" the Scene.
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CNELU::Scene->setDriver(NULL);
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CNELU::Scene->release();
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}
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void CNELU::releaseDriver()
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{
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if (MeshSkinManager)
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delete MeshSkinManager;
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// "Release" the driver.
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if (CNELU::Driver != NULL)
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{
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CNELU::Driver->release();
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delete CNELU::Driver;
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CNELU::Driver = NULL;
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}
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if( CNELU::ShapeBank != NULL )
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{
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delete CNELU::ShapeBank;
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CNELU::ShapeBank = NULL;
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}
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}
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bool CNELU::init (uint w, uint h, CViewport viewport, uint bpp, bool windowed, nlWindow systemWindow, bool offscreen, bool direct3d) throw(EDru)
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{
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NL3D::registerSerial3d();
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if (initDriver(w,h,bpp,windowed,systemWindow,offscreen,direct3d))
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{
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initScene(viewport);
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initEventServer();
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return true;
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}
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else
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return false;
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}
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void CNELU::release()
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{
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releaseEventServer();
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releaseScene();
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releaseDriver();
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}
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void CNELU::screenshot()
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{
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if (AsyncListener.isKeyPushed(KeyF12))
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{
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CBitmap btm;
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CNELU::Driver->getBuffer(btm);
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string filename = CFile::findNewFile ("screenshot.tga");
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COFile fs(filename);
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btm.writeTGA (fs,24);
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nlinfo("Screenshot '%s' saved", filename.c_str());
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}
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}
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void CNELU::clearBuffers(CRGBA col)
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{
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CNELU::Driver->clear2D(col);
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CNELU::Driver->clearZBuffer();
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}
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void CNELU::swapBuffers()
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{
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CNELU::Driver->swapBuffers();
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}
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} // NL3D
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