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70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_VILLAGE_SHEET_H
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#define RY_VILLAGE_SHEET_H
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// ig in a village
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struct CVillageIG
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{
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std::string IgName;
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std::string ParentName;
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void serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serial(IgName, ParentName);
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}
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/// Build the sheet from an external script.
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void build(const NLGEORGES::UFormElm &item);
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};
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/** Sheet of a village
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* NB : it doesn't derives from CEntitySheet, because its instances are aggragated in a CContinentSheet
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*
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2003
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*/
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struct CVillageSheet
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{
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std::string Zone;
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float Altitude;
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float ForceLoadDist;
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float LoadDist;
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float UnloadDist;
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float CenterX;
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float CenterY;
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uint32 Width;
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uint32 Height;
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float Rotation;
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std::string Name;
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std::vector<CVillageIG> IGs;
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// ctor
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CVillageSheet();
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/// Build the sheet from an external script.
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void build(const NLGEORGES::UFormElm &item);
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/// Serialize character sheet into binary data file.
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void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
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};
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#endif
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