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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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235 lines
5.7 KiB
C++
235 lines
5.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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#include "std_afx.h"
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#include "nel/3d/ps_located.h"
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#include "nel/3d/u_particle_system_sound.h"
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#include "nel/3d/particle_system.h"
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#include "object_viewer.h"
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#include "edit_ps_sound.h"
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#include "attrib_dlg.h"
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#include "pick_sound.h"
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#include "sound_system.h"
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#include "editable_range.h"
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using namespace std;
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/// particle system sound system initialisation
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void setPSSoundSystem(NLSOUND::UAudioMixer *am)
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{
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NL3D::UParticleSystemSound::setPSSound(am);
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}
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void releasePSSoundSystem(void)
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{
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// nothing to do for now
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}
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/////////////////////////////////////////////////////////////////////////////
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// CEditPSSound dialog
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CEditPSSound::CEditPSSound(CParticleWorkspace::CNode *ownerNode, NL3D::CPSSound *sound)
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: _Node(ownerNode),
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_Sound(sound),
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_GainDlg(NULL),
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_PitchDlg(NULL),
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_PercentDlg(NULL)
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{
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nlassert(sound);
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}
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CEditPSSound::~CEditPSSound()
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{
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if (_GainDlg)
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{
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_GainDlg->DestroyWindow();
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delete _GainDlg;
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}
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if (_PitchDlg)
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{
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_PitchDlg->DestroyWindow();
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delete _PitchDlg;
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}
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if (_PercentDlg)
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{
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_PercentDlg->DestroyWindow();
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delete _PercentDlg;
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}
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}
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void CEditPSSound::init(CWnd* pParent /*= NULL*/)
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{
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Create(IDD_SOUND, pParent);
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const uint posX = 3;
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uint posY = 52;
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RECT r;
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nlassert(_Sound);
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_PercentDlg = new CEditableRangeFloat(std::string("SOUND_EMISSION_PERCENT"), _Node, 0, 1);
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_EmissionPercentWrapper.S = _Sound;
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_PercentDlg->setWrapper(&_EmissionPercentWrapper);
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_PercentDlg->init(posX + 95, posY, this);
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posY += 35;
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_GainWrapper.S = _Sound;
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_GainDlg = new CAttribDlgFloat(std::string("SOUND VOLUME"), _Node, 0, 1);
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_GainDlg->setWrapper(&_GainWrapper);
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_GainDlg->setSchemeWrapper(&_GainWrapper);
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HBITMAP bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_SOUND_VOLUME));
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_GainDlg->init(bmh, posX, posY, this);
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_GainDlg->GetClientRect(&r);
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posY += r.bottom + 3;
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_PitchWrapper.S = _Sound;
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_PitchDlg = new CAttribDlgFloat(std::string("SOUND PITCH"), _Node, 0.001f, 5);
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_PitchDlg->setWrapper(&_PitchWrapper);
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_PitchDlg->setSchemeWrapper(&_PitchWrapper);
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bmh = LoadBitmap(::AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_SOUND_FREQ));
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_PitchDlg->init(bmh, posX, posY, this);
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_PitchDlg->GetClientRect(&r);
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posY += r.bottom + 3;
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m_Spawn = _Sound->getSpawn();
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m_Mute = _Sound->getMute();
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m_KeepOriginalPitch = _Sound->getUseOriginalPitchFlag();
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_PitchDlg->EnableWindow(!m_KeepOriginalPitch);
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ShowWindow(SW_SHOW);
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UpdateData(FALSE);
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}
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void CEditPSSound::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CEditPSSound)
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DDX_Text(pDX, IDC_SOUND_NAME, m_SoundName);
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DDX_Check(pDX, IDC_SPAWN, m_Spawn);
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DDX_Check(pDX, IDC_MUTE, m_Mute);
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DDX_Check(pDX, IDC_KEEP_ORIGINAL_PITCH, m_KeepOriginalPitch);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CEditPSSound, CDialog)
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//{{AFX_MSG_MAP(CEditPSSound)
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ON_BN_CLICKED(IDC_BROWSE_SOUND, OnBrowseSound)
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ON_EN_CHANGE(IDC_SOUND_NAME, OnChangeSoundName)
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ON_BN_CLICKED(IDC_SPAWN, OnSpawn)
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ON_BN_CLICKED(IDC_BUTTON1, OnPlaySound)
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ON_BN_CLICKED(IDC_MUTE, OnMute)
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ON_BN_CLICKED(IDC_KEEP_ORIGINAL_PITCH, OnKeepOriginalPitch)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CEditPSSound message handlers
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void CEditPSSound::OnBrowseSound()
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{
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// CPickSound::TNameVect names;
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vector<NLMISC::TStringId> names;
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NLSOUND::UAudioMixer *audioMixer = CSoundSystem::getAudioMixer();
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if (audioMixer)
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{
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audioMixer->getSoundNames(names);
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}
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CPickSound ps(names, this);
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if (ps.DoModal() == IDOK)
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{
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m_SoundName = NLMISC::CStringMapper::unmap(ps.getName()).c_str();
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_Sound->setSoundName(ps.getName());
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updateModifiedFlag();
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UpdateData(FALSE);
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}
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}
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BOOL CEditPSSound::OnInitDialog()
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{
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CDialog::OnInitDialog();
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nlassert(_Sound);
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m_SoundName = NLMISC::CStringMapper::unmap(_Sound->getSoundName()).c_str();
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UpdateData(FALSE);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CEditPSSound::OnChangeSoundName()
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{
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nlassert(_Sound);
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UpdateData();
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_Sound->setSoundName( NLMISC::CStringMapper::map((LPCTSTR) m_SoundName) );
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updateModifiedFlag();
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}
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void CEditPSSound::OnSpawn()
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{
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UpdateData(TRUE);
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_Sound->setSpawn(m_Spawn ? true : false /* to avoid VCC warning*/);
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updateModifiedFlag();
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}
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// play the currently selected sound
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void CEditPSSound::OnPlaySound()
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{
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CSoundSystem::play(std::string((LPCTSTR) m_SoundName));
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}
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void CEditPSSound::OnMute()
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{
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UpdateData(TRUE);
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_Sound->setMute(m_Mute ? true : false /* to avoid VCC warning*/);
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updateModifiedFlag();
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}
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void CEditPSSound::OnKeepOriginalPitch()
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{
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UpdateData(TRUE);
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bool hadScheme = _PitchWrapper.getScheme() != NULL;
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_Sound->setUseOriginalPitchFlag(m_KeepOriginalPitch ? true : false /* to avoid VCC warning*/);
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nlassert(_PitchDlg);
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if (m_KeepOriginalPitch)
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{
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if (hadScheme) _PitchDlg->update();
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_PitchDlg->closeEditWindow();
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}
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_PitchDlg->EnableWindow(!m_KeepOriginalPitch);
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updateModifiedFlag();
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}
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