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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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130 lines
4.5 KiB
C++
130 lines
4.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "skill_tree.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLGEORGES;
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//-----------------------------------------------
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// readGeorges for CStaticSkillsTree
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//
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//-----------------------------------------------
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void CStaticSkillsTree::readGeorges( const NLMISC::CSmartPtr<NLGEORGES::UForm> &form, const NLMISC::CSheetId &sheetId )
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{
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if( form )
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{
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UFormElm& root = form->getRootNode();
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UFormElm *arraySkillElt = NULL;
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if( root.getNodeByName( &arraySkillElt, "SkillData" ) )
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{
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if( arraySkillElt )
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{
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uint NbSkills;
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nlverify( arraySkillElt->getArraySize( NbSkills ) );
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nlassertex( NbSkills == SKILLS::NUM_SKILLS, ("(%u != %u) Please synchronise game_share/skill.* with leveldesign/game_element/xp_table/skills.skill_tree (use skill_extractor.exe)", NbSkills, SKILLS::NUM_SKILLS));
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SkillsTree.resize( NbSkills );
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for( uint i = 0; i < NbSkills; ++i )
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{
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UFormElm* SkillElt = NULL;
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if( ! ( arraySkillElt->getArrayNode( &SkillElt, i ) && SkillElt ) )
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{
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nlwarning("<CStaticSkillsTree::readGeorges> can't get array node of SkillElt in sheet %s", sheetId.toString().c_str() );
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}
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else
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{
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// Skill
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string SkillName;
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SkillElt->getValueByName( SkillName, "Skill" );
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SKILLS::ESkills skill = SKILLS::toSkill( SkillName );
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nlassert( skill != SKILLS::unknown );
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if (skill == SKILLS::unknown)
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{
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continue;
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}
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SkillsTree[ skill ].Skill = skill;
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if( ! SkillElt->getValueByName( SkillsTree[ skill ].SkillCode, "SkillCode" ) )
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{
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nlwarning("<CStaticSkillsTree::readGeorges> can't get node SkillCode in sheet %s", sheetId.toString().c_str() );
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}
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// Skill Code
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if( ! SkillElt->getValueByName( SkillsTree[ skill ].SkillCode, "SkillCode" ) )
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{
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nlwarning("<CStaticSkillsTree::readGeorges> can't get node SkillCode in sheet %s", sheetId.toString().c_str() );
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}
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// Max skill value
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if( ! SkillElt->getValueByName( SkillsTree[ skill ].MaxSkillValue, "MaxSkillValue" ) )
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{
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nlwarning("<CStaticSkillsTree::readGeorges> can't get node MaxSkillValue in sheet %s", sheetId.toString().c_str() );
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}
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// Type of stage
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if( ! SkillElt->getValueByName( SkillsTree[ skill ].StageType, "Type of Stage" ) )
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{
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nlwarning("<CStaticSkillsTree::readGeorges> can't get node 'Type of Stage' in sheet %s", sheetId.toString().c_str() );
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}
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// ParentSkill
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if( ! SkillElt->getValueByName( SkillName, "ParentSkill" ) )
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{
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nlwarning("<CStaticSkillsTree::readGeorges> can't get node ParentSkills in sheet %s", sheetId.toString().c_str() );
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}
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else
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{
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SkillsTree[ skill ].ParentSkill = SKILLS::toSkill( SkillName );
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}
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// ChildSkills
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UFormElm *arrayChildSkillElt = NULL;
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if( SkillElt->getNodeByName( &arrayChildSkillElt, "ChildSkills" ) )
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{
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if( arrayChildSkillElt )
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{
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uint NbChildSkills;
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nlverify( arrayChildSkillElt->getArraySize( NbChildSkills ) );
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SkillsTree[ skill ].ChildSkills.resize( NbChildSkills );
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for( uint i = 0; i < NbChildSkills; ++i )
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{
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string childSkillName;
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arrayChildSkillElt->getArrayValue( childSkillName, i );
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SKILLS::ESkills childSkill = SKILLS::toSkill( childSkillName );
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nlassert( childSkill != SKILLS::unknown );
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if (skill == SKILLS::unknown)
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{
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continue;
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}
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SkillsTree[ skill ].ChildSkills[ i ] = childSkill;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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