mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-30 12:50:53 +00:00
336 lines
10 KiB
C++
336 lines
10 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "std3d.h"
|
|
|
|
// ***************************************************************************
|
|
// THIS FILE IS DIVIDED IN TWO PARTS BECAUSE IT MAKES VISUAL CRASH.
|
|
// fatal error C1076: compiler limit : internal heap limit reached; use /Zm to specify a higher limit
|
|
// ***************************************************************************
|
|
|
|
#include "nel/3d/driver_user.h"
|
|
#include "nel/3d/scene_user.h"
|
|
#include "nel/3d/text_context_user.h"
|
|
#include "nel/3d/u_driver.h"
|
|
#include "nel/3d/dru.h"
|
|
#include "nel/3d/scene.h"
|
|
#include "nel/3d/texture_user.h"
|
|
#include "nel/3d/u_camera.h"
|
|
#include "nel/misc/file.h"
|
|
#include "nel/misc/path.h"
|
|
#include "nel/misc/hierarchical_timer.h"
|
|
|
|
|
|
using namespace std;
|
|
using namespace NLMISC;
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// Component Management.
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
UScene *CDriverUser::createScene(bool bSmallScene)
|
|
{
|
|
CSceneUser *pSU = new CSceneUser(this, bSmallScene);
|
|
|
|
// set the shape bank
|
|
pSU->getScene().setShapeBank( &_ShapeBank._ShapeBank );
|
|
// set the MeshSkin Vertex Streams
|
|
pSU->getScene().getRenderTrav().setMeshSkinManager(&_MeshSkinManager);
|
|
pSU->getScene().getRenderTrav().setShadowMeshSkinManager(&_ShadowMeshSkinManager);
|
|
// set the AsyncTextureManager
|
|
pSU->getScene().setAsyncTextureManager(&_AsyncTextureManager);
|
|
// set the lodManager
|
|
pSU->getScene().setLodCharacterManager(&_LodCharacterManager);
|
|
return _Scenes.insert(pSU);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::deleteScene(UScene *scene)
|
|
{
|
|
|
|
_Scenes.erase((CSceneUser*)scene, "deleteScene(): Bad scene ptr");
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CDriverUser::beginDefaultRenderTarget(uint32 width, uint32 height)
|
|
{
|
|
if (_MatRenderTarget.empty())
|
|
{
|
|
_MatRenderTarget.attach(&_MatRenderTargetInt);
|
|
UMaterial &umat = _MatRenderTarget;
|
|
CMaterial &mat = _MatRenderTargetInt;
|
|
umat.initUnlit();
|
|
umat.setColor(CRGBA::White);
|
|
umat.setBlend(false);
|
|
umat.setAlphaTest(false);
|
|
mat.setBlendFunc(CMaterial::one, CMaterial::zero);
|
|
mat.setZWrite(false);
|
|
mat.setZFunc(CMaterial::always);
|
|
mat.setDoubleSided(true);
|
|
|
|
_RenderTargetQuad.V0 = CVector(0.f, 0.f, 0.5f);
|
|
_RenderTargetQuad.V1 = CVector(1.f, 0.f, 0.5f);
|
|
_RenderTargetQuad.V2 = CVector(1.f, 1.f, 0.5f);
|
|
_RenderTargetQuad.V3 = CVector(0.f, 1.f, 0.5f);
|
|
_RenderTargetQuad.Uv0 = CUV(0.f, 0.f);
|
|
_RenderTargetQuad.Uv1 = CUV(1.f, 0.f);
|
|
_RenderTargetQuad.Uv2 = CUV(1.f, 1.f);
|
|
_RenderTargetQuad.Uv3 = CUV(0.f, 1.f);
|
|
}
|
|
|
|
nlassert(!_EffectRenderTarget);
|
|
if (width == 0 || height == 0)
|
|
getWindowSize(width, height);
|
|
_EffectRenderTarget = getRenderTargetManager().getRenderTarget(width, height);
|
|
setRenderTarget(*_EffectRenderTarget);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void CDriverUser::endDefaultRenderTarget(UScene *scene)
|
|
{
|
|
nlassert(_EffectRenderTarget);
|
|
|
|
CTextureUser texNull;
|
|
setRenderTarget(texNull);
|
|
|
|
_MatRenderTarget.getObjectPtr()->setTexture(0, _EffectRenderTarget->getITexture());
|
|
|
|
UCamera pCam;
|
|
if (scene)
|
|
{
|
|
pCam = scene->getCam();
|
|
}
|
|
CViewport oldVp = getViewport();
|
|
CViewport vp = CViewport();
|
|
setViewport(vp);
|
|
setMatrixMode2D11();
|
|
bool fog = fogEnabled();
|
|
enableFog(false);
|
|
drawQuad(_RenderTargetQuad, _MatRenderTarget);
|
|
enableFog(fog);
|
|
setViewport(oldVp);
|
|
if (scene)
|
|
{
|
|
setMatrixMode3D(pCam);
|
|
}
|
|
|
|
_MatRenderTarget.getObjectPtr()->setTexture(0, NULL);
|
|
|
|
getRenderTargetManager().recycleRenderTarget(_EffectRenderTarget);
|
|
_EffectRenderTarget = NULL;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
UTextContext *CDriverUser::createTextContext(const std::string fontFileName, const std::string fontExFileName)
|
|
{
|
|
|
|
return _TextContexts.insert(new CTextContextUser(fontFileName, fontExFileName, this, &_FontManager));
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::deleteTextContext(UTextContext *textContext)
|
|
{
|
|
|
|
_TextContexts.erase((CTextContextUser*)textContext, "deleteTextContext: Bad TextContext");
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::setFontManagerMaxMemory(uint maxMem)
|
|
{
|
|
|
|
_FontManager.setMaxMemory(maxMem);
|
|
}
|
|
// ***************************************************************************
|
|
std::string CDriverUser::getFontManagerCacheInformation() const
|
|
{
|
|
|
|
return _FontManager.getCacheInformation();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
UTextureFile *CDriverUser::createTextureFile(const std::string &file)
|
|
{
|
|
|
|
CTextureFileUser *text= new CTextureFileUser(file);
|
|
_Textures.insert(text);
|
|
return text;
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::deleteTextureFile(UTextureFile *textfile)
|
|
{
|
|
|
|
_Textures.erase(dynamic_cast<CTextureFileUser*>(textfile), "deleteTextureFile: Bad textfile");
|
|
}
|
|
// ***************************************************************************
|
|
UTextureMem *CDriverUser::createTextureMem(uint width, uint height, CBitmap::TType texType)
|
|
{
|
|
|
|
CTextureMemUser *pTx= new CTextureMemUser(width, height, texType);
|
|
_Textures.insert(pTx);
|
|
return pTx;
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::deleteTextureMem(UTextureMem *pTx)
|
|
{
|
|
|
|
_Textures.erase(dynamic_cast<CTextureMemUser*>(pTx), "deleteTextureMem: Bad pTx");
|
|
}
|
|
// ***************************************************************************
|
|
UMaterial CDriverUser::createMaterial()
|
|
{
|
|
|
|
return UMaterial(new CMaterial);
|
|
}
|
|
// ***************************************************************************
|
|
void CDriverUser::deleteMaterial(UMaterial &umat)
|
|
{
|
|
delete umat.getObjectPtr();
|
|
umat.detach();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
UAnimationSet *CDriverUser::createAnimationSet(bool headerOptim)
|
|
{
|
|
return _AnimationSets.insert(new CAnimationSetUser(this, headerOptim));
|
|
}
|
|
|
|
// ***************************************************************************
|
|
UAnimationSet *CDriverUser::createAnimationSet(const std::string &animationSetFile)
|
|
{
|
|
H_AUTO( NL3D_Load_AnimationSet )
|
|
|
|
NLMISC::CIFile f;
|
|
// throw exception if not found.
|
|
std::string path= CPath::lookup(animationSetFile);
|
|
f.open(path);
|
|
return _AnimationSets.insert(new CAnimationSetUser(this, f));
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::deleteAnimationSet(UAnimationSet *animationSet)
|
|
{
|
|
_AnimationSets.erase((CAnimationSetUser*)animationSet, "deleteAnimationSet(): Bad AnimationSet ptr");
|
|
}
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
// Profile.
|
|
// ***************************************************************************
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::profileRenderedPrimitives(CPrimitiveProfile &pIn, CPrimitiveProfile &pOut)
|
|
{
|
|
|
|
_Driver->profileRenderedPrimitives(pIn, pOut);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
uint32 CDriverUser::profileAllocatedTextureMemory()
|
|
{
|
|
|
|
return _Driver->profileAllocatedTextureMemory();
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
uint32 CDriverUser::profileSetupedMaterials() const
|
|
{
|
|
|
|
return _Driver->profileSetupedMaterials();
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
uint32 CDriverUser::profileSetupedModelMatrix() const
|
|
{
|
|
return _Driver->profileSetupedModelMatrix();
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::enableUsedTextureMemorySum (bool enable)
|
|
{
|
|
_Driver->enableUsedTextureMemorySum (enable);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
uint32 CDriverUser::getUsedTextureMemory () const
|
|
{
|
|
return _Driver->getUsedTextureMemory ();
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::startProfileVBHardLock()
|
|
{
|
|
_Driver->startProfileVBHardLock();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::endProfileVBHardLock(std::vector<std::string> &result)
|
|
{
|
|
_Driver->endProfileVBHardLock(result);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::profileVBHardAllocation(std::vector<std::string> &result)
|
|
{
|
|
_Driver->profileVBHardAllocation(result);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::startProfileIBLock()
|
|
{
|
|
_Driver->startProfileIBLock();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::endProfileIBLock(std::vector<std::string> &result)
|
|
{
|
|
_Driver->endProfileIBLock(result);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::profileIBAllocation(std::vector<std::string> &result)
|
|
{
|
|
_Driver->profileIBAllocation(result);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CDriverUser::profileTextureUsage(std::vector<std::string> &result)
|
|
{
|
|
_Driver->profileTextureUsage(result);
|
|
}
|
|
|
|
|
|
|
|
} // NL3D
|