khanat-opennel-code/code/nel/src/misc/cdb.cpp
2013-03-26 13:56:16 +01:00

86 lines
2.1 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdmisc.h"
//////////////
// Includes //
//////////////
#include "nel/misc/cdb.h"
#include "nel/misc/cdb_branch.h"
#include "nel/misc/bit_mem_stream.h"
////////////////
// Namespaces //
////////////////
using namespace std;
namespace NLMISC{
CStringMapper *ICDBNode::_DBSM = NULL;
bool ICDBNode::verboseDatabase = false;
std::string ICDBNode::getFullName()
{
CSString sTmp;
sTmp.reserve(256);
_buildFullName(sTmp);
return sTmp;
// CCDBNodeBranch *pParent = getParent();
// if (pParent == NULL)
// return _DBSM->localUnmap(_Name);
// CSString sTmp;
// _buildFullName(sTmp);
// sTmp << ":" << sTmp;
// return sTmp;
// // climb the parent hierarchie
// while (pParent->getParent() != NULL)
// pParent = pParent->getParent();
//
// // now build the full name in desc order
// while (p)
//
// while (pParent->getParent() != NULL)
// {
// sTmp = *pParent->getName()) << ":" << sTmp;
// pParent = pParent->getParent();
// }
// return sTmp;
}
void ICDBNode::_buildFullName(CSString &fullName)
{
// we do not want to recurse up to the ROOT node - we stop 1 level down from the root
if (getParent() != NULL && getParent()->getParent() != NULL)
{
getParent()->_buildFullName(fullName);
fullName << ":" << _DBSM->localUnmap(_Name);
}
else
fullName = _DBSM->localUnmap(_Name);
}
void ICDBNode::releaseStringMapper()
{
if( _DBSM )
delete _DBSM;
_DBSM = NULL;
}
}