mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-22 00:48:44 +00:00
229 lines
4.4 KiB
C
229 lines
4.4 KiB
C
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
struct
|
|
{
|
|
int deltaLevel;
|
|
float percentSuccess;
|
|
int maxLevelBoost;
|
|
float XPMultiplier;
|
|
}
|
|
TableChanceMeleeHitByAdversaryLevel[]=
|
|
{
|
|
{7, 95.0f, 0, 2.1f},
|
|
{6, 95.0f, 0, 2.1f},
|
|
{5, 95.0f, 0, 2.1f},
|
|
{4, 90.0f, 0, 1.9f},
|
|
{3, 80.0f, 0, 1.7f},
|
|
{2, 70.0f, 0, 1.5f},
|
|
{1, 60.0f, 1, 1.2f},
|
|
{0, 50.0f, 0, 1.0f},
|
|
{-1, 40.0f, 0, 0.8f},
|
|
{-2, 30.0f, 0, 0.3f},
|
|
{-3, 20.0f, 0, 0.1f},
|
|
{-4, 10.0f, 0, 0.0f},
|
|
{-5, 5.0f, 0, 0.0f}
|
|
};
|
|
|
|
struct
|
|
{
|
|
int deltaLevel;
|
|
float percentSuccess;
|
|
int maxLevelBoost;
|
|
float XPMultiplier;
|
|
}
|
|
TableChanceSpellHitByAdversaryLevel[]=
|
|
{
|
|
{7, 95.0f, 0, 2.1f},
|
|
{6, 95.0f, 0, 2.1f},
|
|
{5, 95.0f, 0, 2.1f},
|
|
{4, 90.0f, 0, 1.9f},
|
|
{3, 80.0f, 0, 1.7f},
|
|
{2, 70.0f, 0, 1.5f},
|
|
{1, 60.0f, 1, 1.2f},
|
|
{0, 50.0f, 0, 1.0f},
|
|
{-1, 40.0f, 0, 0.8f},
|
|
{-2, 30.0f, 0, 0.3f},
|
|
{-3, 20.0f, 0, 0.1f},
|
|
{-4, 10.0f, 0, 0.0f},
|
|
{-5, 5.0f, 0, 0.0f}
|
|
};
|
|
|
|
// note on size modifiers
|
|
// attacker is smaller than defender +1
|
|
// attacker is a bit bigger -2
|
|
// attacker is much bigger -4
|
|
|
|
|
|
struct
|
|
{
|
|
int quality;
|
|
int rateOfFire;
|
|
float damageFactor;
|
|
float secondaryDamageFactor; // damage factor when entity level > weapon quality
|
|
}
|
|
TableLightMeleeWeaponGenerics[]=
|
|
{
|
|
{1,1,6.0f,2.5f},
|
|
{2,1,3.75f,2.25f},
|
|
{3,1,3.0f,2.25f},
|
|
{4,1,2.25f,2.25f},
|
|
{5,1,2.25f,2.25f},
|
|
{6,1,2.25f,2.25f},
|
|
{7,1,2.25f,2.25f},
|
|
{8,1,3.0f,3.0f},
|
|
{9,1,3.0f,3.0f},
|
|
{10,1,3.0f,3.0f},
|
|
{11,1,3.75f,3.75f},
|
|
{12,1,3.75f,3.75f},
|
|
{13,1,3.75f,3.75f},
|
|
{14,1,4.5f,4.5f},
|
|
{15,1,5.25f,5.25f},
|
|
{16,1,6.0f,6.0f},
|
|
{17,1,6.75f,6.75f},
|
|
{18,1,7.5f,7.5f},
|
|
{19,1,8.25f,8.25f},
|
|
{20,1,9.75f,9.75f},
|
|
{21,1,11.25f,11.25f},
|
|
},
|
|
TableMediumMeleeWeaponGenerics[]=
|
|
{
|
|
{1,1,8.0f,3.7f},
|
|
{2,1,5.0f,3.0f},
|
|
{3,1,4.0f,3.0f},
|
|
{4,1,3.0f,3.0f},
|
|
{5,1,3.0f,3.0f},
|
|
{6,1,3.0f,3.0f},
|
|
{7,1,3.0f,3.0f},
|
|
{8,1,4.0f,4.0f},
|
|
{9,1,4.0f,4.0f},
|
|
{10,1,4.0f,4.0f},
|
|
{11,1,5.0f,5.0f},
|
|
{12,1,5.0f,5.0f},
|
|
{13,1,5.0f,5.0f},
|
|
{14,1,6.0f,6.0f},
|
|
{15,1,7.0f,7.0f},
|
|
{16,1,8.0f,8.0f},
|
|
{17,1,9.0f,9.0f},
|
|
{18,1,10.0f,10.0f},
|
|
{19,1,11.0f,11.0f},
|
|
{20,1,13.0f,13.0f},
|
|
{21,1,15.0f,15.0f},
|
|
},
|
|
TableHeavyMeleeWeaponGenerics[]=
|
|
{
|
|
{1,1,17.92f,8.5f},
|
|
{2,1,11.2f,7.0f},
|
|
{3,1,8.96f,7.0f},
|
|
{4,1,6.72f,6.72f},
|
|
{5,1,6.72f,6.72f},
|
|
{6,1,6.72f,6.72f},
|
|
{7,1,6.72f,6.72f},
|
|
{8,1,8.96f,8.96f},
|
|
{9,1,8.96f,8.96f},
|
|
{10,1,8.96f,8.96f},
|
|
{11,1,11.2f,11.2f},
|
|
{12,1,11.2f,11.2f},
|
|
{13,1,11.2f,11.2f},
|
|
{14,1,13.44f,13.44f},
|
|
{15,1,15.68f,15.68f},
|
|
{16,1,17.92f,17.92f},
|
|
{17,1,20.16f,20.16f},
|
|
{18,1,22.4f,22.4f},
|
|
{19,1,24.64f,24.64f},
|
|
{20,1,29.12f,29.12f},
|
|
{21,1,33.6f,33.6f},
|
|
} ;
|
|
|
|
struct
|
|
{
|
|
int quality ;
|
|
int percentProtection;
|
|
int maxProtection ;
|
|
}
|
|
TableLightArmorGenerics[]=
|
|
{
|
|
{1,20,2},
|
|
{2,20,2},
|
|
{3,20,2},
|
|
{4,20,3},
|
|
{5,20,3},
|
|
{6,20,4},
|
|
{7,20,5},
|
|
{8,20,6},
|
|
{9,20,7},
|
|
{10,20,8},
|
|
{11,20,10},
|
|
{12,20,12},
|
|
{13,20,14},
|
|
{14,20,17},
|
|
{15,20,21},
|
|
{16,20,25},
|
|
{17,20,30},
|
|
{18,20,35},
|
|
{19,20,43},
|
|
{20,20,51},
|
|
{21,20,61},
|
|
},
|
|
TableMediumArmorGenerics[]=
|
|
{
|
|
{1,35,3},
|
|
{2,35,3},
|
|
{3,35,4},
|
|
{4,35,5},
|
|
{5,35,6},
|
|
{6,35,7},
|
|
{7,35,8},
|
|
{8,35,10},
|
|
{9,35,12},
|
|
{10,35,14},
|
|
{11,35,17},
|
|
{12,35,21},
|
|
{13,35,25},
|
|
{14,35,30},
|
|
{15,35,36},
|
|
{16,35,43},
|
|
{17,35,52},
|
|
{18,35,62},
|
|
{19,35,75},
|
|
{20,35,89},
|
|
{21,35,107},
|
|
},
|
|
TableHeavyArmorGenerics[]=
|
|
{
|
|
{1,50,4},
|
|
{2,50,5},
|
|
{3,50,6},
|
|
{4,50,7},
|
|
{5,50,8},
|
|
{6,50,10},
|
|
{7,50,12},
|
|
{8,50,14},
|
|
{9,50,17},
|
|
{10,50,21},
|
|
{11,50,25},
|
|
{12,50,30},
|
|
{13,50,36},
|
|
{14,50,43},
|
|
{15,50,51},
|
|
{16,50,62},
|
|
{17,50,74},
|
|
{18,50,89},
|
|
{19,50,106},
|
|
{20,50,128},
|
|
{21,50,153},
|
|
};
|
|
|