mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-30 12:50:53 +00:00
180 lines
4.3 KiB
C++
180 lines
4.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include <iostream>
|
|
#include <vector>
|
|
|
|
#include "nel/misc/file.h"
|
|
|
|
#include "nel/3d/scene_group.h"
|
|
|
|
using namespace NLMISC;
|
|
using namespace NL3D;
|
|
using namespace std;
|
|
|
|
// ***************************************************************************
|
|
CInstanceGroup* LoadInstanceGroup (const char* sFilename)
|
|
{
|
|
CIFile file;
|
|
CInstanceGroup *newIG = new CInstanceGroup;
|
|
|
|
if( file.open( sFilename ) )
|
|
{
|
|
try
|
|
{
|
|
newIG->serial (file);
|
|
}
|
|
catch (const Exception &)
|
|
{
|
|
delete newIG;
|
|
return NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
delete newIG;
|
|
return NULL;
|
|
}
|
|
return newIG;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool SaveInstanceGroup (const char* sFilename, CInstanceGroup *pIG)
|
|
{
|
|
COFile file;
|
|
|
|
if( file.open( sFilename ) )
|
|
{
|
|
try
|
|
{
|
|
pIG->serial (file);
|
|
}
|
|
catch (const Exception &)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
int main(int nNbArg, char**ppArgs)
|
|
{
|
|
|
|
if (nNbArg != 4)
|
|
{
|
|
// Display help information
|
|
cout << "USAGE : ig_add out in1 in2" << endl;
|
|
cout << "Make out = in1 + in2 (out, in1 and in2 are *.IG files" << endl;
|
|
return 1;
|
|
}
|
|
|
|
// Load in1 and in2
|
|
// ****************
|
|
CInstanceGroup *pIG1 = LoadInstanceGroup (ppArgs[2]);
|
|
if (pIG1 == NULL)
|
|
{
|
|
cerr << "File " << ppArgs[2] << " not found" << endl;
|
|
return -1;
|
|
}
|
|
CInstanceGroup *pIG2 = LoadInstanceGroup (ppArgs[3]);
|
|
if (pIG2 == NULL)
|
|
{
|
|
cerr << "File " << ppArgs[3] << " not found" << endl;
|
|
delete pIG1;
|
|
return -1;
|
|
}
|
|
|
|
// Add in1 and in2
|
|
// ***************
|
|
CInstanceGroup *pIGout = new CInstanceGroup;
|
|
|
|
CVector vGP1, vGP2, vGPout;
|
|
CInstanceGroup::TInstanceArray IA1, IA2, IAout;
|
|
vector<CCluster> Clusters1, Clusters2, Clustersout;
|
|
vector<CPortal> Portals1, Portals2, Portalsout;
|
|
vector<CPointLightNamed> PLN1, PLN2, PLNout;
|
|
|
|
pIG1->retrieve (vGP1, IA1, Clusters1, Portals1, PLN1);
|
|
pIG2->retrieve (vGP2, IA2, Clusters2, Portals2, PLN2);
|
|
|
|
uint32 i;
|
|
|
|
// -----------------------------------------------------------------------
|
|
vGPout = (vGP1+vGP2) / 2.0f;
|
|
|
|
// -----------------------------------------------------------------------
|
|
for (i = 0; i < IA1.size(); ++i)
|
|
{
|
|
CInstanceGroup::CInstance iTmp = IA1[i];
|
|
iTmp.Pos += (vGP1 - vGPout);
|
|
IAout.push_back(iTmp);
|
|
}
|
|
for (i = 0; i < IA2.size(); ++i)
|
|
{
|
|
CInstanceGroup::CInstance iTmp = IA2[i];
|
|
iTmp.Pos += (vGP2 - vGPout);
|
|
IAout.push_back(iTmp);
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
Clustersout = Clusters1;
|
|
for (i = 0; i < Clusters2.size(); ++i)
|
|
Clustersout.push_back(Clusters2[i]);
|
|
|
|
// -----------------------------------------------------------------------
|
|
Portalsout = Portals1;
|
|
for (i = 0; i < Portals2.size(); ++i)
|
|
Portalsout.push_back(Portals2[i]);
|
|
|
|
// -----------------------------------------------------------------------
|
|
PLNout = PLN1;
|
|
for (i = 0; i < PLN2.size(); ++i)
|
|
PLNout.push_back(PLN2[i]);
|
|
|
|
|
|
pIGout->build (vGPout, IAout, Clustersout, Portalsout, PLNout);
|
|
|
|
// Save out
|
|
// ********
|
|
if (!SaveInstanceGroup (ppArgs[1], pIGout))
|
|
{
|
|
cerr << "Cannot save to file " << ppArgs[1] << endl;
|
|
|
|
// Delete the ig
|
|
delete pIG1;
|
|
delete pIG2;
|
|
delete pIGout;
|
|
|
|
return -1;
|
|
}
|
|
|
|
// Delete the ig
|
|
delete pIG1;
|
|
delete pIG2;
|
|
delete pIGout;
|
|
|
|
return 1;
|
|
}
|
|
|
|
// NOTES : For the moment the behaviour of the build with cluster system is
|
|
// strange because the instance of the instance group are not relinked to
|
|
// all the clusters... But this is not a big deal because we just want to
|
|
// add group of instances without any cluster system
|