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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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127 lines
No EOL
3.6 KiB
C++
127 lines
No EOL
3.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* Copyright, 2000 Nevrax Ltd.
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*
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* This file is part of NEVRAX NEL.
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* NEVRAX NEL is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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* NEVRAX NEL is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with NEVRAX NEL; see the file COPYING. If not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
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* MA 02111-1307, USA.
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*/
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#ifndef SKILL_TREE_H
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#define SKILL_TREE_H
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// Misc
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#include "nel/misc/types_nl.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/sheet_id.h"
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// Georges
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#include "nel/georges/u_form.h"
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#include "nel/georges/u_form_elm.h"
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//#include "nel/georges/u_form_dfn.h"
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//#include "nel/georges/u_form_loader.h"
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//#include "nel/georges/u_type.h"
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#include "game_share/skills.h"
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#include <vector>
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#include <string>
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/**
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* CStaticSkillsTree
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*
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* \author Alain Saffray
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* \author Nevrax France
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* \date 2002
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*/
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class CStaticSkillsTree
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{
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public :
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struct SSkillData
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{
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SKILLS::ESkills Skill;
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std::string SkillCode;
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uint16 MaxSkillValue;
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uint16 StageType;
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SKILLS::ESkills ParentSkill;
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std::vector<SKILLS::ESkills> ChildSkills;
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void serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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f.serialEnum( Skill );
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f.serial( SkillCode );
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f.serial( MaxSkillValue );
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f.serial( StageType );
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f.serialEnum( ParentSkill );
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if( f.isReading() )
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{
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uint16 size;
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f.serial( size );
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ChildSkills.resize( size );
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for( uint i = 0; i < size; ++i )
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{
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f.serialEnum( ChildSkills[ i ] );
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}
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}
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else
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{
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uint16 size = ChildSkills.size();
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f.serial( size );
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for( std::vector<SKILLS::ESkills>::iterator it = ChildSkills.begin(); it != ChildSkills.end(); ++it )
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{
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f.serialEnum( (*it) );
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}
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}
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}
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};
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/// read sheet
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virtual void readGeorges( const NLMISC::CSmartPtr<NLGEORGES::UForm> &form, const NLMISC::CSheetId &sheetId );
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// return the version of this class, increments this value when the content of this class changed
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static uint getVersion () { return 1 + ( SKILLS::NUM_SKILLS << 16 ); }
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/// serialize
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void serial(class NLMISC::IStream &f) throw(NLMISC::EStream) { f.serialCont( SkillsTree ); }
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/// destructor
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virtual ~CStaticSkillsTree() {}
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/// called when the sheet is removed
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void removed() {}
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std::vector< SSkillData > SkillsTree;
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};
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#endif // SKILL_TREE_H
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/* End of skill_tree.h */ |