khanat-opennel-code/code/ryzom/server/src/sabrina/s_phrase.h
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

218 lines
5.4 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_S_PHRASE_H
#define RY_S_PHRASE_H
#include "nel/misc/types_nl.h"
#include "game_item_manager/game_item.h"
class CStaticBrick;
struct CEvalReturnInfos;
/**
* Base virtual class for all Sabrina phrases
* \author David Fleury
* \author Nevrax France
* \date 2003
*/
class CSPhrase
{
public:
enum TPhraseState
{
New = 0,
Evaluated,
Validated,
//Idle,
ExecutionInProgress,
SecondValidated,
WaitNextCycle,
Latent,
LatencyEnded,
UnknownState,
};
public:
/// Constructor
CSPhrase()
{
_State = New;
_Idle = false;
_ExecutionEndDate = 0;
_LatencyEndDate = 0;
_NbWaitingRequests = 0;
_PhraseBookIndex = 0;
_NextCounter = 0;
_IsStatic = false;
}
/// destructor
virtual ~CSPhrase()
{}
/// get Id
//inline const TPhraseId &getId() const { return _Id; }
/// get internal state
inline TPhraseState state() const { return _State; }
/// get idle flag
inline bool idle() const { return _Idle; }
/// set idle flag
inline void idle( bool idle ) { _Idle = idle; }
/// get execution end date
inline NLMISC::TGameCycle executionEndDate() const { return _ExecutionEndDate; }
/// get latency end date
inline NLMISC::TGameCycle latencyEndDate() const { return _LatencyEndDate; }
/// get nb of waiting request to other services
inline uint16 getNbWaitingRequests() const { return _NbWaitingRequests; }
/// add a waiting request
inline void addRequest() { ++_NbWaitingRequests; }
/// remove a waiting request
inline void removeRequest() { if (_NbWaitingRequests) --_NbWaitingRequests; }
/**
* build the phrase from bricks, actor and main target
* \param actorRowId: row of the entity creating the phrase
* \param bricks : bricks composing the phrase
* \return true on success
*/
virtual bool build( const TDataSetRow & actorRowId, const std::vector< const CStaticBrick* >& bricks ) = 0;
/**
* set the actor
*/
virtual void setActor( const TDataSetRow &entityRowId ) = 0;
/**
* set the primary item
* \param itemPtr pointer on primary item
*/
// virtual void setPrimaryItem( CGameItemPtr itemPtr ) = 0;
/**
* set the secondary item
* \param itemPtr pointer on secondary item
*/
// virtual void setSecondaryItem( CGameItemPtr itemPtr ) = 0;
/**
* add a consumable ressource (object)
* \param itemPtr pointer on the consumable item
*/
// virtual void addConsumableItem( CGameItemPtr itemPtr ) = 0;
/**
* set the primary target
* \param entityId id of the primary target
*/
virtual void setPrimaryTarget( const TDataSetRow &entityRowId ) = 0;
/**
* add a target entity
* \param entityId id of the target
*/
virtual void addTargetEntity( const TDataSetRow &entityRowId ) = 0;
/**
* evaluate phrase
* \param evalReturnInfos struct that will receive evaluation results
* \return true if eval has been made without errors
*/
virtual bool evaluate(CEvalReturnInfos *msg = NULL) = 0;
/**
* validate phrase
* \return true of the phrase is valid
*/
virtual bool validate() = 0;
/**
* update phrase
* \return true of the phrase is valid
*/
virtual bool update() = 0;
/**
* execute this phrase
*/
virtual void execute() = 0;
/**
* at end of execution, apply phrase
*/
virtual void apply() = 0;
/**
* called at the end of the latency time
*/
virtual void end() = 0;
/**
* called for brutal stop of the phrase
*/
virtual void stop() { end(); }
/// get being processed flag
inline bool beingProcessed() const { return _BeingProcessed; }
///
inline uint8 nextCounter() const { return _NextCounter; }
inline void nextCounter(uint8 c) { _NextCounter = c; }
///
inline sint16 phraseBookIndex() const { return _PhraseBookIndex; }
inline void phraseBookIndex(sint16 i) { _PhraseBookIndex = i; }
///
inline bool isStatic() const { return _IsStatic; }
inline void isStatic(bool b) { _IsStatic = b; }
protected:
/// phrase state
TPhraseState _State;
/// idle or not
bool _Idle;
/// execution end date
NLMISC::TGameCycle _ExecutionEndDate;
/// latency end date
NLMISC::TGameCycle _LatencyEndDate;
/// nb of request to other services (GPMS for area effects)
uint16 _NbWaitingRequests;
/// index in client phrase book (0 = not in the phrase book)
uint16 _PhraseBookIndex;
/// next counter
uint8 _NextCounter;
/// is static
bool _IsStatic;
/// being processed flag
mutable bool _BeingProcessed;
};
#endif // RY_S_PHRASE_H
/* End of s_phrase.h */