khanat-opennel-code/code/ryzom/tools/leveldesign/master/ContinentCfg.cpp
2017-03-15 20:29:34 +01:00

72 lines
2.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdafx.h"
#include "ContinentCfg.h"
#include "nel/misc/config_file.h"
using namespace NLMISC;
using namespace std;
// ---------------------------------------------------------------------------
SContinentCfg::SContinentCfg ()
{
}
// ---------------------------------------------------------------------------
bool SContinentCfg::load (const string &filename)
{
if (!openRead(filename))
return false;
LandFile = getStr ("LandFile");
LandDir = getStr ("LandDir");
DfnDir = getStr ("DfnDir");
GameElemDir = getStr ("GameElemDir");
LandBankFile = getStr ("LandBankFile");
LandFarBankFile = getStr ("LandFarBankFile");
LandTileNoiseDir = getStr ("LandTileNoiseDir");
LandZoneWDir = getStr ("LandZoneWDir");
OutIGDir = getStr ("OutIGDir");
close();
return true;
}
// ---------------------------------------------------------------------------
bool SContinentCfg::save (const string &filename)
{
if (!openWrite(filename))
return false;
putCommentLine ("-------------");
putCommentLine ("Continent Cfg");
putCommentLine ("-------------");
putStr ("LandFile", LandFile);
putStr ("LandDir", LandDir);
putStr ("DfnDir", DfnDir);
putStr ("GameElemDir", GameElemDir);
putStr ("LandBankFile", LandBankFile);
putStr ("LandFarBankFile", LandFarBankFile);
putStr ("LandTileNoiseDir", LandTileNoiseDir);
putStr ("LandZoneWDir", LandZoneWDir);
putStr ("OutIGDir", OutIGDir);
close ();
return true;
}