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127 lines
4.6 KiB
C++
127 lines
4.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_ANIMATION_MISC_H
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#define CL_ANIMATION_MISC_H
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/////////////
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// INCLUDE //
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/////////////
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// misc
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#include "nel/misc/types_nl.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/quat.h"
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// 3d
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#include "nel/3d/u_animation_set.h"
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#include "nel/3d/animation_time.h"
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#include "nel/3d/u_animation.h"
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///////////
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// CLASS //
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///////////
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/**
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* <Class description>
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* \author Guillaume PUZIN (GUIGUI)
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* \author Nevrax France
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* \date 2002
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*/
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class CAnimationMisc
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{
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public:
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/// Constructor
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CAnimationMisc();
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/**
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* Function to get the position in an animation at timeOffset.
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* \param animationSet : search the animation in this set.
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* \param idAnim : id of the animation.
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* \param timeOffset : time for the interpolation.
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* \param result : is the reference on the value to get the result (position).
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* \return bool : true if the parameter result is valid.
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*/
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static bool interpolate(NL3D::UAnimationSet *animationSet, uint idAnim, double timeOffset, NLMISC::CVector &result);
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/**
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* Function to get the rotation in an animation at timeOffset.
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* \param animationSet : search the animation in this set.
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* \param idAnim : id of the animation.
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* \param timeOffset : time for the interpolation.
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* \param result : is the reference on the value to get the result (rotation).
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* \return bool : true if the parameter result is valid.
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*/
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static bool interpolate(NL3D::UAnimationSet *animationSet, uint idAnim, double timeOffset, NLMISC::CQuat &result);
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/**
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* Return an animation length (in sec).
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* \param animationSet : search the animation in this set.
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* \param string animName : Animation Name.
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* \return double : the length of the animation or 0 if any pb.
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* \warning This Method is slower than the one with the animation Id instead of the animation Name.
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*/
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static double getAnimationLength(NL3D::UAnimationSet *animationSet, const std::string &animName);
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/**
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* Return an animation length (in sec).
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* \param animationSet : search the animation in this set.
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* \param idAnim : id of the animation.
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* \return double : the length of the animation or 0 if any pb.
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*/
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static double getAnimationLength(NL3D::UAnimationSet *animationSet, uint idAnim);
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/**
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* Get the average speed of an animation (in meters/sec).
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* \param animationSet : search the animation in this set.
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* \param string animName : Animation Name.
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* \return double : the average speed (in m/s).
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*/
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static double getAnimationAverageSpeed(NL3D::UAnimationSet *animationSet, const std::string &animName);
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/**
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* Get the average speed of an animation (in meters/sec).
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* \param animationSet : search the animation in this set.
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* \param idAnim : id of the animation.
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* \return double : the average speed (in m/s).
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*/
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static double getAnimationAverageSpeed(NL3D::UAnimationSet *animationSet, uint idAnim);
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/**
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* Get the rotation done by the animation (in radian).
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* \param animationSet : search the animation in this set.
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* \param string animName : Animation Name.
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* \return double : the rotation (in radian).
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*/
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static double getAnimationRotation(NL3D::UAnimationSet *animationSet, const std::string &animName);
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/**
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* Get the rotation done by the animation (in radian).
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* \param animationSet : search the animation in this set.
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* \param idAnim : id of the animation.
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* \return double : the rotation (in radian).
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*/
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static double getAnimationRotation(NL3D::UAnimationSet *animationSet, uint idAnim);
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/** // Get the vector covered by the given animation.
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* \param animationSet : search the animation in this set.
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* \param idAnim : id of the animation.
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* \param move : filled with the vector of the move if possible
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* \return bool : true if 'move' has been filled, else false.
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*/
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static bool getAnimationMove(NL3D::UAnimationSet *animationSet, uint idAnim, NLMISC::CVector &move);
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};
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#endif // CL_ANIMATION_MISC_H
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/* End of animation_misc.h */
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