khanat-opennel-code/code/nel/tools/build_gamedata/processes
2011-09-28 09:55:59 +02:00
..
_dummy
ai_wmap
anim Changed: #1093 #1092 Stability workarounds for plant shape exporting. 2011-09-21 23:16:03 +02:00
cegui
clodbank Changed: #1093 #1092 Stability workarounds for plant shape exporting. 2011-09-21 23:16:03 +02:00
copy
displace
farbank
font
ig Changed: #1093 #1092 Stability workarounds for plant shape exporting. 2011-09-21 23:16:03 +02:00
ig_light
interface
ligo
map
pacs_prim Changed: #1093 Build pacs prim list to correct location. 2011-09-28 09:49:16 +02:00
pacs_prim_list Changed: #1093 Build pacs prim list to correct location. 2011-09-28 09:55:59 +02:00
properties
ps
rbank Changed: #1093 #1092 Stability workarounds for plant shape exporting. 2011-09-21 23:16:03 +02:00
shape Changed: #1093 #1092 Stability workarounds for plant shape exporting. 2011-09-21 23:16:03 +02:00
sheet_id Changed: #1093 Also use mirror sheets directory in sheet id bin build. 2011-09-26 21:50:16 +02:00
sheets Changed: #1093 Move the visual_slot.tab to the right place after running sheets packer. 2011-09-26 22:10:48 +02:00
skel Changed: #1093 Build pacs prim list to correct location. 2011-09-28 09:49:16 +02:00
smallbank
sound
swt Changed: #1093 Build pacs prim list to correct location. 2011-09-28 09:49:16 +02:00
tiles
veget Changed: #1093 #1092 Stability workarounds for plant shape exporting. 2011-09-21 23:16:03 +02:00
vegetset
zone Changed: #1093 Build pacs prim list to correct location. 2011-09-28 09:49:16 +02:00
zone_light
0_setup.py
1_export.py
2_build.py
3_install.py