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145 lines
4 KiB
C++
145 lines
4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_WIN_THREAD_H
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#define NL_WIN_THREAD_H
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#include "types_nl.h"
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#include "thread.h"
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#ifdef NL_OS_WINDOWS
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namespace NLMISC {
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/**
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* Windows implementation of CThread class (look thread.h)
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* \author Vianney Lecroart
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* \author Nevrax France
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* \date 2000
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*/
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class CWinThread : public IThread
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{
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public:
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/// Constructor
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CWinThread(IRunnable *runnable, uint32 stackSize);
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/// Don't use this constructor, only used to initialise the main thread class
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CWinThread (void* threadHandle, uint32 threadId);
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virtual ~CWinThread();
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virtual void start();
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virtual bool isRunning();
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virtual void terminate();
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virtual void wait();
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virtual bool setCPUMask(uint64 cpuMask);
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virtual uint64 getCPUMask();
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virtual void setPriority(TThreadPriority priority);
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virtual std::string getUserName();
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virtual IRunnable *getRunnable()
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{
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return Runnable;
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}
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// Win32 specific
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// Get the suspend count. Will be -1 is the thread hasn't been started yet
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int getSuspendCount() const { return _SuspendCount; }
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// Increment the suspend count, a suspend count >= 1 means the thread is suspended
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void incSuspendCount();
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/** Descrement the suspend count. Reaching 0 will resume the thread
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* An assertion is raised is the suspend count is already 0
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*/
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void decSuspendCount();
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// Suspend the thread. No-op if already suspended
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void suspend();
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// Resume the thread. No-op if already resumed
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void resume();
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// Priority boost
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void enablePriorityBoost(bool enabled);
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/// private use
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IRunnable *Runnable;
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private:
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int _SuspendCount;
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uint32 _StackSize;
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void *ThreadHandle; // HANDLE don't put it to avoid including windows.h
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uint32 ThreadId; // DWORD don't put it to avoid including windows.h
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bool _MainThread; // true if ths thread is the main thread, else false
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};
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/**
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* Windows Process
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* \author Cyril 'Hulud' Corvazier
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2001, 2007
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*/
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class CWinProcess : public IProcess
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{
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public:
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CWinProcess (void *handle);
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virtual ~CWinProcess() {} // TODO do something with _ProcessHandle?
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virtual uint64 getCPUMask();
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virtual bool setCPUMask(uint64 mask);
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// processes helpers
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static bool enumProcessesId(std::vector<uint32> &processesId);
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// get fully qualified path for all modules used by a given process
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static bool enumProcessModules(uint32 processId, std::vector<std::string> &moduleNames);
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static uint32 getProcessIdFromModuleFilename(const std::string &moduleFileName);
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static bool terminateProcess(uint32 processId, uint exitCode = 0);
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static bool terminateProcessFromModuleName(const std::string &moduleName, uint exitCode = 0);
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private:
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void *_ProcessHandle;
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};
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/*
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// I didn't use and test that code, enventually, but maybe useful in the future
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//
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// Utility class to launch a process and check if it is still running.
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// Implemented under windows only for now
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//
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class CProcessWatch
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{
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public:
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CProcessWatch();
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~CProcessWatch();
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// launch a process with the given name and arguments, return true on success
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bool launch(const std::string &programName, const std::string &arguments);
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// return true if the process is still runing
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bool isRunning() const;
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private:
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class CProcessWatchImpl *_PImpl;
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};
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*/
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} // NLMISC
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#endif // NL_OS_WINDOWS
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#endif // NL_WIN_THREAD_H
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/* End of win_thread.h */
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