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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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130 lines
2.9 KiB
C++
130 lines
2.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_TIMEOUT_ASSERTION_THREAD_H
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#define NL_TIMEOUT_ASSERTION_THREAD_H
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#include "common.h"
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#include "thread.h"
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/*
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example:
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Encapsulation of message callbacks
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// in init
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CTimeoutAssertionThread *myTAT = new CTimeoutAssertionThread(1000);
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IThread::create(myTAT)->start();
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...
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// in callback management
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myTAT->activate();
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msg->callback();
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myTAT->disactivate();
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// if the callback call is too slow, an assertion will happen
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*/
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class CTimeoutAssertionThread: public NLMISC::IRunnable
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{
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public:
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enum TControl { ACTIVE, INACTIVE, QUIT };
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CTimeoutAssertionThread(uint32 timeout = 0) : _Control(INACTIVE), _Counter(0), _Timeout(timeout)
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{
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}
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void run()
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{
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uint32 lastCounter;
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while(_Control != QUIT)
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{
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if(_Control != ACTIVE || _Timeout == 0)
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{
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//nldebug("not active, sleep");
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NLMISC::nlSleep(1000);
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}
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else
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{
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//nldebug("active, enter sleep");
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lastCounter = _Counter;
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uint32 cummuledSleep = 0;
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// do sleep until cumulated time reached timeout value
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while (cummuledSleep < _Timeout)
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{
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// sleep 1 s
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NLMISC::nlSleep(std::min((uint32)(1000), (uint32)(_Timeout-cummuledSleep)));
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cummuledSleep += 1000;
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// check if exit is required
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if (_Control == QUIT)
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return;
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}
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//nldebug("active, leave sleep, test assert");
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// If this assert occured, it means that a checked part of the code was
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// to slow and then I decided to assert to display the problem.
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nlassert(!(_Control==ACTIVE && _Counter==lastCounter));
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}
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}
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}
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void activate()
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{
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if(_Control == QUIT) return;
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nlassert(_Control == INACTIVE);
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_Counter++;
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_Control = ACTIVE;
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//nldebug("activate");
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}
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void deactivate()
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{
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if(_Control == QUIT) return;
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nlassert(_Control == ACTIVE);
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_Control = INACTIVE;
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//nldebug("deactivate");
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}
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void quit()
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{
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nlassert(_Control != QUIT);
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_Control = QUIT;
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//nldebug("quit");
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}
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void timeout(uint32 to)
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{
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_Timeout = to;
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//nldebug("change timeout to %d", to);
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}
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private:
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volatile TControl _Control;
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volatile uint32 _Counter;
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volatile uint32 _Timeout; // in millisecond
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};
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#endif // NL_TIMEOUT_ASSERTION_THREAD_H
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/* End of timeout_assertion_thread.h */
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