mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-18 05:11:42 +00:00
353 lines
11 KiB
C++
353 lines
11 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2015 Winch Gate Property Limited
|
|
// Author: Jan Boon <jan.boon@kaetemi.be>
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include <nel/misc/types_nl.h>
|
|
#include "mesh_utils.h"
|
|
|
|
#include <nel/misc/debug.h>
|
|
#include <nel/pipeline/tool_logger.h>
|
|
#include <nel/pipeline/project_config.h>
|
|
#include <nel/misc/sstring.h>
|
|
#include <nel/misc/file.h>
|
|
#include <nel/misc/path.h>
|
|
|
|
#include <nel/3d/shape.h>
|
|
#include <nel/3d/mesh.h>
|
|
#include <nel/3d/texture_file.h>
|
|
|
|
#include "scene_meta.h"
|
|
|
|
#include <assimp/postprocess.h>
|
|
#include <assimp/scene.h>
|
|
#include <assimp/Importer.hpp>
|
|
|
|
#define NL_NODE_INTERNAL_TYPE aiNode
|
|
#define NL_SCENE_INTERNAL_TYPE aiScene
|
|
#include "scene_context.h"
|
|
|
|
#include "assimp_material.h"
|
|
#include "assimp_shape.h"
|
|
|
|
CMeshUtilsSettings::CMeshUtilsSettings()
|
|
{
|
|
/*ShapeDirectory = "shape";
|
|
IGDirectory = "ig";
|
|
SkelDirectory = "skel";*/
|
|
}
|
|
|
|
void importShapes(CMeshUtilsContext &context, const aiNode *node)
|
|
{
|
|
if (node != context.InternalScene->mRootNode)
|
|
{
|
|
CNodeContext &nodeContext = context.Nodes[node->mName.C_Str()];
|
|
CNodeMeta &nodeMeta = context.SceneMeta.Nodes[node->mName.C_Str()];
|
|
if (nodeMeta.ExportMesh == TMeshShape && nodeMeta.InstanceName.empty())
|
|
{
|
|
if (node->mNumMeshes)
|
|
{
|
|
nldebug("Shape '%s' found containing '%u' meshes", node->mName.C_Str(), node->mNumMeshes);
|
|
assimpShape(context, nodeContext);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (unsigned int i = 0; i < node->mNumChildren; ++i)
|
|
importShapes(context, node->mChildren[i]);
|
|
}
|
|
|
|
void validateInternalNodeNames(CMeshUtilsContext &context, const aiNode *node)
|
|
{
|
|
if (!node->mParent || node == context.InternalScene->mRootNode)
|
|
{
|
|
// do nothing
|
|
}
|
|
else if (node->mName.length == 0)
|
|
{
|
|
tlwarning(context.ToolLogger, context.Settings.SourceFilePath.c_str(),
|
|
"Node has no name");
|
|
}
|
|
else
|
|
{
|
|
CNodeContext &nodeContext = context.Nodes[node->mName.C_Str()];
|
|
|
|
if (nodeContext.InternalNode && nodeContext.InternalNode != node)
|
|
{
|
|
tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(),
|
|
"Node name '%s' appears multiple times", node->mName.C_Str());
|
|
}
|
|
else
|
|
{
|
|
nodeContext.InternalNode = node;
|
|
}
|
|
}
|
|
|
|
for (unsigned int i = 0; i < node->mNumChildren; ++i)
|
|
validateInternalNodeNames(context, node->mChildren[i]);
|
|
}
|
|
|
|
void flagAssimpBones(CMeshUtilsContext &context)
|
|
{
|
|
// Find out which nodes are bones by checking the mesh meta info
|
|
const aiScene *scene = context.InternalScene;
|
|
for (unsigned int i = 0; i < scene->mNumMeshes; ++i)
|
|
{
|
|
// nldebug("FOUND MESH '%s'\n", scene->mMeshes[i]->mName.C_Str());
|
|
const aiMesh *mesh = scene->mMeshes[i];
|
|
for (unsigned int j = 0; j < mesh->mNumBones; ++j)
|
|
{
|
|
CNodeContext &nodeContext = context.Nodes[mesh->mBones[j]->mName.C_Str()];
|
|
if (!nodeContext.InternalNode)
|
|
{
|
|
tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(),
|
|
"Bone '%s' has no associated node", mesh->mBones[j]->mName.C_Str());
|
|
}
|
|
else
|
|
{
|
|
// Flag as bone
|
|
nodeContext.IsBone = true;
|
|
|
|
// Flag all parents as bones
|
|
/*const aiNode *parent = nodeContext.InternalNode;
|
|
while (parent = parent->mParent) if (parent->mName.length)
|
|
{
|
|
context.Nodes[parent->mName.C_Str()].IsBone = true;
|
|
}*/
|
|
}
|
|
}
|
|
}
|
|
|
|
// Find out which nodes are bones by checking the animation info
|
|
// TODO
|
|
}
|
|
|
|
void flagRecursiveBones(CMeshUtilsContext &context, CNodeContext &nodeContext, bool autoStop = false)
|
|
{
|
|
nodeContext.IsBone = true;
|
|
const aiNode *node = nodeContext.InternalNode;
|
|
nlassert(node);
|
|
for (unsigned int i = 0; i < node->mNumChildren; ++i)
|
|
{
|
|
CNodeContext &ctx = context.Nodes[node->mName.C_Str()];
|
|
if (autoStop && ctx.IsBone)
|
|
continue;
|
|
flagRecursiveBones(context, ctx);
|
|
}
|
|
}
|
|
|
|
void flagMetaBones(CMeshUtilsContext &context)
|
|
{
|
|
for (TNodeContextMap::iterator it(context.Nodes.begin()), end(context.Nodes.end()); it != end; ++it)
|
|
{
|
|
CNodeContext &ctx = it->second;
|
|
CNodeMeta &meta = context.SceneMeta.Nodes[it->first];
|
|
if (meta.ExportBone == TBoneForce)
|
|
ctx.IsBone = true;
|
|
else if (meta.ExportBone == TBoneRoot)
|
|
flagRecursiveBones(context, ctx);
|
|
}
|
|
}
|
|
|
|
void flagLocalParentBones(CMeshUtilsContext &context, CNodeContext &nodeContext)
|
|
{
|
|
const aiNode *node = nodeContext.InternalNode;
|
|
}
|
|
|
|
void flagAllParentBones(CMeshUtilsContext &context, CNodeContext &nodeContext, bool autoStop = false)
|
|
{
|
|
const aiNode *parent = nodeContext.InternalNode;
|
|
while (parent = parent->mParent) if (parent->mName.length && parent != context.InternalScene->mRootNode)
|
|
{
|
|
CNodeContext &ctx = context.Nodes[parent->mName.C_Str()];
|
|
if (autoStop && ctx.IsBone)
|
|
break;
|
|
ctx.IsBone = true;
|
|
}
|
|
}
|
|
|
|
bool hasIndirectParentBone(CMeshUtilsContext &context, CNodeContext &nodeContext)
|
|
{
|
|
const aiNode *parent = nodeContext.InternalNode;
|
|
while (parent = parent->mParent) if (parent->mName.length && parent != context.InternalScene->mRootNode)
|
|
if (context.Nodes[parent->mName.C_Str()].IsBone) return true;
|
|
return false;
|
|
}
|
|
|
|
void flagExpandedBones(CMeshUtilsContext &context)
|
|
{
|
|
switch (context.SceneMeta.SkeletonMode)
|
|
{
|
|
case TSkelLocal:
|
|
for (TNodeContextMap::iterator it(context.Nodes.begin()), end(context.Nodes.end()); it != end; ++it)
|
|
{
|
|
CNodeContext &nodeContext = it->second;
|
|
if (nodeContext.IsBone && hasIndirectParentBone(context, nodeContext))
|
|
flagAllParentBones(context, nodeContext, true);
|
|
}
|
|
break;
|
|
case TSkelRoot:
|
|
for (TNodeContextMap::iterator it(context.Nodes.begin()), end(context.Nodes.end()); it != end; ++it)
|
|
{
|
|
CNodeContext &nodeContext = it->second;
|
|
if (nodeContext.IsBone)
|
|
flagAllParentBones(context, nodeContext, true);
|
|
}
|
|
break;
|
|
case TSkelFull:
|
|
for (TNodeContextMap::iterator it(context.Nodes.begin()), end(context.Nodes.end()); it != end; ++it)
|
|
{
|
|
CNodeContext &nodeContext = it->second;
|
|
if (nodeContext.IsBone)
|
|
flagAllParentBones(context, nodeContext, true);
|
|
}
|
|
for (TNodeContextMap::iterator it(context.Nodes.begin()), end(context.Nodes.end()); it != end; ++it)
|
|
{
|
|
CNodeContext &nodeContext = it->second;
|
|
if (nodeContext.IsBone)
|
|
flagRecursiveBones(context, nodeContext, true);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void exportShapes(CMeshUtilsContext &context)
|
|
{
|
|
for (TNodeContextMap::iterator it(context.Nodes.begin()), end(context.Nodes.end()); it != end; ++it)
|
|
{
|
|
CNodeContext &nodeContext = it->second;
|
|
if (nodeContext.Shape)
|
|
{
|
|
std::string shapePath = NLMISC::CPath::standardizePath(context.Settings.DestinationDirectoryPath, true) + it->first + ".shape";
|
|
context.ToolLogger.writeDepend(NLPIPELINE::BUILD, shapePath.c_str(), "*");
|
|
NLMISC::COFile f;
|
|
if (f.open(shapePath, false, false, true))
|
|
{
|
|
try
|
|
{
|
|
NL3D::CShapeStream shapeStream(nodeContext.Shape);
|
|
shapeStream.serial(f);
|
|
f.close();
|
|
}
|
|
catch (...)
|
|
{
|
|
tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(),
|
|
"Shape '%s' serialization failed!", it->first.c_str());
|
|
}
|
|
}
|
|
if (NL3D::CMeshBase *mesh = dynamic_cast<NL3D::CMeshBase *>(nodeContext.Shape.getPtr()))
|
|
{
|
|
for (uint mi = 0; mi < mesh->getNbMaterial(); ++mi)
|
|
{
|
|
NL3D::CMaterial &mat = mesh->getMaterial(mi);
|
|
for (uint ti = 0; ti < NL3D::IDRV_MAT_MAXTEXTURES; ++ti)
|
|
{
|
|
if (NL3D::ITexture *itex = mat.getTexture(ti))
|
|
{
|
|
if (NL3D::CTextureFile *tex = dynamic_cast<NL3D::CTextureFile *>(itex))
|
|
{
|
|
std::string fileName = tex->getFileName();
|
|
std::string knownPath = NLMISC::CPath::lookup(fileName, false, false, false);
|
|
if (!knownPath.empty())
|
|
{
|
|
context.ToolLogger.writeDepend(NLPIPELINE::RUNTIME, shapePath.c_str(), knownPath.c_str());
|
|
}
|
|
else
|
|
{
|
|
// TODO: Move this warning into nelmeta serialization so it's shown before export
|
|
tlwarning(context.ToolLogger, context.Settings.SourceFilePath.c_str(),
|
|
"Texture '%s' referenced in material but not found in the database search paths", fileName.c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO: Separate load scene and save scene functions
|
|
int exportScene(const CMeshUtilsSettings &settings)
|
|
{
|
|
CMeshUtilsContext context(settings);
|
|
NLMISC::CFile::createDirectoryTree(settings.DestinationDirectoryPath);
|
|
|
|
if (!settings.ToolDependLog.empty())
|
|
context.ToolLogger.initDepend(settings.ToolDependLog);
|
|
if (!settings.ToolErrorLog.empty())
|
|
context.ToolLogger.initError(settings.ToolErrorLog);
|
|
context.ToolLogger.writeDepend(NLPIPELINE::BUILD, "*", NLMISC::CPath::standardizePath(context.Settings.SourceFilePath, false).c_str()); // Base input file
|
|
|
|
// Apply database configuration
|
|
if (!NLPIPELINE::CProjectConfig::init(settings.SourceFilePath,
|
|
NLPIPELINE::CProjectConfig::DatabaseTextureSearchPaths,
|
|
true))
|
|
{
|
|
tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(), "Unable to find database.cfg in input path or any of its parents.");
|
|
// return EXIT_FAILURE; We can continue but the output will not be guaranteed...
|
|
}
|
|
|
|
Assimp::Importer importer;
|
|
const aiScene *scene = importer.ReadFile(settings.SourceFilePath, 0
|
|
| aiProcess_Triangulate
|
|
| aiProcess_ValidateDataStructure
|
|
| aiProcess_GenNormals // Or GenSmoothNormals? TODO: Validate smoothness between material boundaries!
|
|
); // aiProcess_SplitLargeMeshes | aiProcess_LimitBoneWeights
|
|
if (!scene)
|
|
{
|
|
const char *errs = importer.GetErrorString();
|
|
if (errs) tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(), "Assimp failed to load the scene: '%s'", errs);
|
|
else tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(), "Unable to load scene");
|
|
return EXIT_FAILURE;
|
|
}
|
|
// aiProcess_Triangulate
|
|
// aiProcess_ValidateDataStructure: TODO: Catch Assimp error output stream
|
|
// aiProcess_RemoveRedundantMaterials: Not used because we may override materials with NeL Material from meta
|
|
// aiProcess_ImproveCacheLocality: TODO: Verify this does not modify vertex indices
|
|
//scene->mRootNode->mMetaData
|
|
|
|
context.InternalScene = scene;
|
|
if (context.SceneMeta.load(context.Settings.SourceFilePath))
|
|
context.ToolLogger.writeDepend(NLPIPELINE::BUILD, "*", context.SceneMeta.metaFilePath().c_str()); // Meta input file
|
|
|
|
validateInternalNodeNames(context, context.InternalScene->mRootNode);
|
|
|
|
// -- SKEL FLAG --
|
|
flagAssimpBones(context);
|
|
flagMetaBones(context);
|
|
flagExpandedBones(context);
|
|
// TODO
|
|
// [
|
|
// Only necessary in TSkelLocal
|
|
// For each shape test if all the bones have the same root bones for their skeleton
|
|
// 1) Iterate each until a different is found
|
|
// 2) When a different root is found, connect the two to the nearest common bone
|
|
// ]
|
|
// -- SKEL FLAG --
|
|
|
|
// First import materials
|
|
assimpMaterials(context);
|
|
|
|
// Import shapes
|
|
importShapes(context, context.InternalScene->mRootNode);
|
|
|
|
// Export shapes
|
|
exportShapes(context);
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
/* end of file */
|