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82 lines
2.5 KiB
C++
82 lines
2.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_EDIT_FOLLOW_PATH_H__80C5C9BA_85D1_48C5_8D8F_2D5CDE5FFB78__INCLUDED_)
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#define AFX_EDIT_FOLLOW_PATH_H__80C5C9BA_85D1_48C5_8D8F_2D5CDE5FFB78__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// edit_follow_path.h : header file
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//
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#include "particle_workspace.h"
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struct IPopupNotify;
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namespace NL3D
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{
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class CPSPlaneBasisFollowSpeed;
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}
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/** Dialog to edit the parameters of the 'Follow Path' modifier
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*
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2003
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*/
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class CEditFollowPath : public CDialog
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{
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// Construction
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public:
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CEditFollowPath(NL3D::CPSPlaneBasisFollowSpeed *pbfs, CParticleWorkspace::CNode *ownerNode, CWnd* pParent, IPopupNotify *pn); // standard constructor
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/// init this dialog
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void init(CWnd *pParent);
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// Dialog Data
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//{{AFX_DATA(CEditFollowPath)
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enum { IDD = IDD_FOLLOWPATH };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CEditFollowPath)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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NL3D::CPSPlaneBasisFollowSpeed *_FollowPath;
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IPopupNotify *_PN;
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CParticleWorkspace::CNode *_Node;
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// Generated message map functions
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//{{AFX_MSG(CEditFollowPath)
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virtual BOOL OnInitDialog();
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afx_msg void OnClose();
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afx_msg void OnSelchangeProjectionMode();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_EDIT_FOLLOW_PATH_H__80C5C9BA_85D1_48C5_8D8F_2D5CDE5FFB78__INCLUDED_)
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