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140 lines
2.8 KiB
C++
140 lines
2.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_ENTITY_SHEET_H
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#define CL_ENTITY_SHEET_H
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/////////////
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// INCLUDE //
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/////////////
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// Misc.
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#include "nel/misc/types_nl.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/sheet_id.h"
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///////////
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// USING //
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///////////
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///////////
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// CLASS //
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///////////
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namespace NLGEORGES
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{
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class UFormElm;
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class UFormLoader;
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}
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/**
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* Class to manage an entity sheet
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* \author Guillaume PUZIN
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* \author Nevrax France
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* \date 2001
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*/
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class CEntitySheet
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{
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private:
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static std::vector<std::string> _Debug;
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public:
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enum TType
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{
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CHAR = 0,
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FAUNA,
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FLORA,
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OBJECT,
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FX,
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BUILDING,
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ITEM,
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PLANT,
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MISSION,
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RACE_STATS,
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PACT,
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LIGHT_CYCLE,
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WEATHER_SETUP,
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CONTINENT,
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WORLD,
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WEATHER_FUNCTION_PARAMS,
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UNKNOWN,
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BOTCHAT,
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MISSION_ICON,
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SBRICK,
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SPHRASE,
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SKILLS_TREE,
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UNBLOCK_TITLES,
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SUCCESS_TABLE,
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AUTOMATON_LIST,
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ANIMATION_SET_LIST,
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SPELL, // obsolete
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SPELL_LIST, // obsolete
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CAST_FX, // obsolete
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EMOT,
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ANIMATION_FX,
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ID_TO_STRING_ARRAY,
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FORAGE_SOURCE,
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CREATURE_ATTACK,
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ANIMATION_FX_SET,
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ATTACK_LIST,
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SKY,
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TEXT_EMOT,
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OUTPOST,
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OUTPOST_SQUAD,
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OUTPOST_BUILDING,
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FACTION,
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TypeCount,
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UNKNOWN_SHEET_TYPE = TypeCount
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};
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/// Type of the sheet.
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TType Type;
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/// Sheet Id.
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NLMISC::CSheetId Id;
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public:
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/// Add string to the debug stack.
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static void debug(const std::string &str);
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/// Flush the debug stack with a title parameter.
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static void flush(const std::string &title);
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/// Constructor
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CEntitySheet() { Type = UNKNOWN_SHEET_TYPE; }
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/// Destructor.
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virtual ~CEntitySheet() {}
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/// Build the entity from an external script.
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virtual void build(const NLGEORGES::UFormElm &item) = 0;
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/// Return the type of the sheet.
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inline TType type() const {return Type;}
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// TType enum/string conversion
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static const std::string &typeToString(TType e);
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static TType typeFromString(const std::string &s);
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/// Serialize character sheet into binary data file.
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virtual void serial(class NLMISC::IStream &f) throw(NLMISC::EStream) = 0;
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};
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#endif // CL_ENTITY_SHEET_H
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/* End of entity_sheet.h */
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