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6f1197d633
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187 lines
6.1 KiB
C++
187 lines
6.1 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "direction_attr.h"
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#include "direction_edit.h"
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#include "choose_name.h"
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#include "nel/3d/ps_direction.h"
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#include "nel/3d/particle_system.h"
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/////////////////////////////////////////////////////////////////////////////
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// CDirectionAttr dialog
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CDirectionAttr::CDirectionAttr(const std::string &id): _DirectionDlg(NULL), _Wrapper(NULL), _DirectionWrapper(NULL)
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{
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//{{AFX_DATA_INIT(CDirectionAttr)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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//=======================================================================================
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void CDirectionAttr::init(uint32 x, uint32 y, CWnd *pParent)
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{
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Create(IDD_DIRECTION_ATTR, pParent);
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RECT r;
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GetClientRect(&r);
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CRect wr;
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wr.left = r.left + x;
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wr.top = r.top + y;
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wr.bottom = r.bottom + y;
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wr.right = r.right + x;
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MoveWindow(wr);
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if (_DirectionWrapper && _DirectionWrapper->supportGlobalVectorValue())
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{
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GetDlgItem(IDC_GLOBAL_DIRECTION)->ShowWindow(TRUE);
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}
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EnableWindow(TRUE);
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ShowWindow(SW_SHOW);
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}
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//=======================================================================================
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void CDirectionAttr::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDirectionAttr)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDirectionAttr, CDialog)
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//{{AFX_MSG_MAP(CDirectionAttr)
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ON_BN_CLICKED(IDC_VECT_I, OnVectI)
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ON_BN_CLICKED(IDC_VECT_J, OnVectJ)
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ON_BN_CLICKED(IDC_VECT_K, OnVectK)
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ON_BN_CLICKED(IDC_VECT_MINUS_I, OnVectMinusI)
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ON_BN_CLICKED(IDC_VECT_MINUS_J, OnVectMinusJ)
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ON_BN_CLICKED(IDC_VECT_MINUS_K, OnVectMinusK)
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ON_BN_CLICKED(IDC_CUSTOM_DIRECTION, OnCustomDirection)
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ON_WM_DESTROY()
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ON_BN_CLICKED(IDC_GLOBAL_DIRECTION, OnGlobalDirection)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDirectionAttr message handlers
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//=======================================================================================
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void CDirectionAttr::OnVectI()
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{
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nlassert(_Wrapper);
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_Wrapper->setAndUpdateModifiedFlag(NLMISC::CVector::I);
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}
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//=======================================================================================
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void CDirectionAttr::OnVectJ()
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{
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nlassert(_Wrapper);
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_Wrapper->setAndUpdateModifiedFlag(NLMISC::CVector::J);
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}
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//=======================================================================================
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void CDirectionAttr::OnVectK()
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{
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_Wrapper->setAndUpdateModifiedFlag(NLMISC::CVector::K);
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}
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//=======================================================================================
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void CDirectionAttr::OnVectMinusI()
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{
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_Wrapper->setAndUpdateModifiedFlag( - NLMISC::CVector::I);
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}
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//=======================================================================================
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void CDirectionAttr::OnVectMinusJ()
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{
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_Wrapper->setAndUpdateModifiedFlag(- NLMISC::CVector::J);
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}
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//=======================================================================================
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void CDirectionAttr::OnVectMinusK()
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{
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_Wrapper->setAndUpdateModifiedFlag(- NLMISC::CVector::K);
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}
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//=======================================================================================
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BOOL CDirectionAttr::EnableWindow(BOOL bEnable)
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{
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BOOL enableUserDirection = TRUE;
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if (_DirectionWrapper && _DirectionWrapper->supportGlobalVectorValue() && !_DirectionWrapper->getGlobalVectorValueName().empty())
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{
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enableUserDirection = FALSE;
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}
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GetDlgItem(IDC_VECT_I)->EnableWindow(bEnable & enableUserDirection);
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GetDlgItem(IDC_VECT_J)->EnableWindow(bEnable & enableUserDirection);
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GetDlgItem(IDC_VECT_K)->EnableWindow(bEnable & enableUserDirection);
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GetDlgItem(IDC_VECT_MINUS_I)->EnableWindow(bEnable & enableUserDirection);
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GetDlgItem(IDC_VECT_MINUS_J)->EnableWindow(bEnable & enableUserDirection);
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GetDlgItem(IDC_VECT_MINUS_K)->EnableWindow(bEnable & enableUserDirection);
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GetDlgItem(IDC_CUSTOM_DIRECTION)->EnableWindow(bEnable & enableUserDirection);
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GetDlgItem(IDC_DIRECTION_TEXT)->EnableWindow(bEnable & enableUserDirection);
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GetDlgItem(IDC_GLOBAL_DIRECTION)->EnableWindow(bEnable);
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return CEditAttribDlg::EnableWindow(bEnable);
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}
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//=======================================================================================
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void CDirectionAttr::OnCustomDirection()
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{
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_DirectionDlg = new CDirectionEdit(_Wrapper);
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_DirectionDlg->init(this, this);
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EnableWindow(FALSE);
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}
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//=======================================================================================
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void CDirectionAttr::childPopupClosed(CWnd *)
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{
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_DirectionDlg->DestroyWindow();
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delete _DirectionDlg;
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_DirectionDlg = NULL;
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EnableWindow(TRUE);
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}
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//=======================================================================================
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void CDirectionAttr::OnDestroy()
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{
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CDialog::OnDestroy();
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if (_DirectionDlg)
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{
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_DirectionDlg->DestroyWindow();
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}
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delete _DirectionDlg;
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}
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//=======================================================================================
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void CDirectionAttr::OnGlobalDirection()
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{
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nlassert(_DirectionWrapper);
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CChooseName chooseName(utf8ToTStr(_DirectionWrapper->getGlobalVectorValueName()));
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if (chooseName.DoModal() == IDOK)
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{
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_DirectionWrapper->enableGlobalVectorValue(chooseName.getName());
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if (!chooseName.getName().empty())
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{
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NL3D::CParticleSystem::setGlobalVectorValue(chooseName.getName(), NLMISC::CVector::I); // take a non NULL value for the direction
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}
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}
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EnableWindow(TRUE);
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}
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