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55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef MOVE_CHECKER_H
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#define MOVE_CHECKER_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/smart_ptr.h"
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#include "game_share/base_types.h"
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class CMoveChecker: public NLMISC::CRefCount
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{
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public:
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// inform the move checker that a player is being teleported - the move checker performs no test but
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// updates internal info on player position
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void teleport(TDataSetRow entityIndex, sint32 x, sint32 y, uint32 tick);
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// ensure that the move attempted by a player is legal
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// if the move is not valid then x, y and z are changed to make the move valid
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// return true if move is valid otherwise false
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bool checkMove(TDataSetRow entityIndex, sint32& x, sint32& y, uint32 tick);
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// remove a player from the checker (when they have deconnect)
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void remove(TDataSetRow entityIndex);
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private:
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// private data
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struct SPosition
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{
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sint32 X, Y;
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uint32 Tick;
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SPosition(): X(0), Y(0), Tick(0) {}
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};
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typedef std::map<TDataSetRow,SPosition> TPositions;
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TPositions _Positions;
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};
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#endif
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