khanat-opennel-code/code/ryzom/server/src/gpm_service/messages.cpp
2016-01-24 17:08:32 +01:00

928 lines
29 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
// include files
#include "nel/misc/types_nl.h"
#include "game_share/utils.h"
#include "server_share/r2_variables.h"
#include "game_share/r2_messages.h"
#include "gpm_service.h"
#include "messages.h"
#include "world_position_manager.h"
//#include "game_share/tick_event_handler.h"
//#include "game_share/msg_client_server.h"
//#include "game_share/mode_and_behaviour.h" //TEMP!!!
//#include "game_share/news_types.h"
//#include "game_share/bot_chat_types.h"
//#include "game_share/brick_types.h"
//#include "game_share/loot_harvest_state.h"
//#include "game_share/ryzom_version.h"
//#include "game_share/synchronised_message.h"
using namespace std;
using namespace NLMISC;
using namespace NLNET;
/****************************************************************\
cbAddEntity()
\****************************************************************/
/*
void cbAddEntity( CMessage& msgin, const string &serviceName, uint16 serviceId )
{
// Only for invisible group entities (other entities use the mirror system)
CEntityId id;
msgin.serial( id );
// entity pos (x, y, z, theta) at tick
sint32 x;
msgin.serial( x );
sint32 y;
msgin.serial( y );
sint32 z;
msgin.serial( z );
float t;
msgin.serial( t );
// the tick when this entity should be added
//--------------------------------- DEBUG ONLY--------------------------------
NLMISC::TGameCycle tick;
//msgin.serial( tick );
tick = CTickEventHandler::getGameCycle();
//--------------------------------- DEBUG ONLY--------------------------------
// entity sheet
CSheetId sheet;
msgin.serial( sheet );
uint8 continent = INVALID_CONTINENT_INDEX;
if (msgin.getPos() != (sint32)msgin.length())
msgin.serial(continent);
sint32 cell = 0;
if (msgin.getPos() != (sint32)msgin.length())
msgin.serial(cell);
nlinfo("<cbAddEntity> Add entity %s at pos (%d,%d,%d)", id.toString().c_str(), x,y,z );
CWorldPositionManager::addEntity( id, x, y, z, t, continent, cell, tick, sheet, id.getDynamicId() );
} // cbAddEntity //
*/
/****************************************************************\
cbAddIAObject()
\****************************************************************/
/*
void cbAddIAObject( CMessage& msgin, const string &serviceName, uint16 serviceId )
{
nlerror( "TODO: process ADD_IA_OBJECT" );
}
*/
/****************************************************************\
cbAddEntities()
\****************************************************************/
/*void cbAddEntities( CMessage& msgin, const string &serviceName, uint16 serviceId )
{
//nlinfo("received ADD_ENTITIES request");
uint32 entitiesCount;
msgin.serial( entitiesCount );
for( uint32 i = 0; i < entitiesCount; i++ )
{
CEntityId id;
msgin.serial( id );
// entity pos (x, y, z, theta) at tick
sint32 x;
msgin.serial( x );
sint32 y;
msgin.serial( y );
sint32 z;
msgin.serial( z );
float t;
msgin.serial( t );
// the tick when this entity should be added
//--------------------------------- DEBUG ONLY--------------------------------
NLMISC::TGameCycle tick;
//msgin.serial( tick );
tick = CTickEventHandler::getGameCycle();
//--------------------------------- DEBUG ONLY--------------------------------
// entity sheet
CSheetId sheet;
msgin.serial( sheet );
nlinfo("<cbAddEntities> Add entity %s at pos (%d,%d,%d)", id.toString().c_str(), x,y,z );
CWorldPositionManager::addEntity(id, x, y, z, t, INVALID_CONTINENT_INDEX, 0, tick, sheet, id.getDynamicId() );
}
} // cbAddEntities //
/*
/****************************************************************\
cbRemoveEntity()
\****************************************************************/
/*
void cbRemoveEntity( CMessage& msgin, const string &serviceName, uint16 serviceId )
{
// Only for invisible group entities (other entities use the mirror system)
CEntityId id;
id.serial( msgin );
nlinfo("received REMOVE_ENTITY request for id %s", id.toString().c_str() );
CWorldPositionManager::onRemoveEntity( id );
} // cbRemoveEntity //
*/
/****************************************************************\
cbRemoveEntities()
\****************************************************************/
/*void cbRemoveEntities( CMessage& msgin, const string &serviceName, uint16 serviceId )
{
nlinfo("received REMOVE_ENTITIES request");
list<CEntityId> ids;
msgin.serialCont( ids );
list<CEntityId> idsAgents;
list<CEntityId>::iterator it;
for( it = ids.begin(); it!=ids.end(); ++it )
{
CWorldPositionManager::removeEntity( *it );
nlinfo(" REMOVE_ENTITY id %s", (*it).toString().c_str() );
if( (*it).getType() == RYZOMID::npc )
{
idsAgents.push_back( *it );
}
}
if( idsAgents.size() != 0 )
{
CMessage msgout("REMOVE_ENTITY");
for ( it = idsAgents.begin() ; it != idsAgents.end() ; ++it)
msgout.serial( const_cast<CEntityId&> (*it) );
sendMessageViaMirror( "AgS", msgout );
}
}*/ // cbRemoveEntities //
/****************************************************************\
CGPMPlayerPrivilegeInst::callback
\****************************************************************/
void CGPMPlayerPrivilegeInst::callback (const std::string &name, NLNET::TServiceId id)
{
CWorldEntity* entity = CWorldPositionManager::getEntityPtr(PlayerIndex);
if (entity == NULL || entity->PlayerInfos == NULL)
{
nlwarning("CGPMPlayerPrivilegeInst::callback(): entity '%d' is not a player", PlayerIndex.getIndex());
return;
}
// enable/disable speed checking, only enabled for basic players
entity->PlayerInfos->CheckSpeed = (Type == CGPMPlayerPrivilege::Player);
}
/****************************************************************\
cbSetPlayerFlags()
\****************************************************************/
void cbSetPlayerFlags( CMessage& msgin, const string &serviceName, NLNET::TServiceId serviceId )
{
R2::CMessageSetGPMSPlayerFlags msgData;
msgin.serial(msgData);
CWorldEntity* entity = CWorldPositionManager::getEntityPtr(msgData.PlayerIndex);
DROP_IF(entity == NULL || entity->PlayerInfos == NULL, NLMISC::toString("cbSetPlayerFlags(): entity '%d' is not a player", msgData.PlayerIndex.getIndex()), return);
// enable/disable speed checking, only enabled for basic players
entity->PlayerInfos->CheckSpeed = msgData.LimitSpeed;
}
/****************************************************************\
cbBag()
\****************************************************************/
void cbBag( CMessage& msgin, const string &serviceName, NLNET::TServiceId serviceId )
{
CEntityId id;
vector<CEntitySheetId> content;
msgin.serial(id);
msgin.serialCont(content);
TDataSetRow index = CWorldPositionManager::getEntityIndex(id);
CWorldPositionManager::setContent(index, content);
} // cbBag //
/****************************************************************\
cbLoadContinent()
\****************************************************************/
void cbLoadContinent( CMessage& msgin, const string &serviceName, NLNET::TServiceId serviceId )
{
uint8 continent;
string name;
string file;
// load continent index
msgin.serial(continent);
// load continent name
msgin.serial(name);
// load continent filename
msgin.serial(file);
// load continent in position manager
CWorldPositionManager::loadContinent(name, file, continent);
}
/****************************************************************\
cbRemoveContinent()
\****************************************************************/
void cbRemoveContinent( CMessage& msgin, const string &serviceName, NLNET::TServiceId serviceId )
{
uint8 continent;
// load continent index
msgin.serial(continent);
// remove continent from position manager
CWorldPositionManager::removeContinent(continent);
}
/****************************************************************\
cbCreateIndoorUnit()
\****************************************************************/
void cbCreateIndoorUnit( CMessage& msgin, const string &serviceName, NLNET::TServiceId serviceId )
{
DROP_IF(IsRingShard,"Creating indoor units not supported on ring shards!",return);
sint32 cell;
// cell id (should be >= 2)
msgin.serial(cell);
if (cell < 2)
{
nlwarning("cbCreateIndoorUnit(): try to create unit using id < 2");
return;
}
CWorldPositionManager::createIndoorCell(cell);
nlinfo("MSG: Creating indoor unit %d",cell);
}
/****************************************************************\
cbCreateBuilding()
\****************************************************************/
void cbCreateBuilding( CMessage& msgin, const string &serviceName, NLNET::TServiceId serviceId )
{
uint8 continent;
string id;
CVectorD position;
msgin.serial(continent);
msgin.serial(id);
msgin.serial(position);
CWorldPositionManager::createBuildingInstance(continent, id, position);
}
/****************************************************************\
cbCreateObstacle()
\****************************************************************/
void cbCreateObstacle( CMessage& msgin, const string &serviceName, NLNET::TServiceId serviceId )
{
string id, file;
CVectorD position;
float angle;
while (msgin.getPos() < (sint32)msgin.length())
{
msgin.serial(id, file, position, angle);
CWorldPositionManager::instanciatePacsPrim(id, file, position, angle);
}
}
/****************************************************************\
cbRemoveObstacle()
\****************************************************************/
void cbRemoveObstacle( CMessage& msgin, const string &serviceName, NLNET::TServiceId serviceId )
{
string id;
while (msgin.getPos() < (sint32)msgin.length())
{
msgin.serial(id);
CWorldPositionManager::removePacsPrim(id);
}
}
/****************************************************************\
cbSetObstacle()
\****************************************************************/
void cbSetObstacle( CMessage& msgin, const string &serviceName, NLNET::TServiceId serviceId )
{
string id;
bool obstacle;
while (msgin.getPos() < (sint32)msgin.length())
{
msgin.serial(id, obstacle);
CWorldPositionManager::setObstacle(id, obstacle);
}
}
/****************************************************************\
cbUpdateEntityPosition()
\****************************************************************/
/*
void cbUpdateEntityPosition( CMessage& msgin, const string &serviceName, uint16 serviceId )
{
H_BEFORE(cbUpdatePosition);
//Use only for tp, update position and clear behaviours list
//nlinfo("received UPDATE_ENTITY_POSITION request");
CEntityId id;
id.serial( msgin );
// entity pos (x, y, z, theta) at tick
sint32 x;
msgin.serial( x );
sint32 y;
msgin.serial( y );
sint32 z;
msgin.serial( z );
float t;
msgin.serial( t );
NLMISC::TGameCycle tick;
msgin.serial( tick );
// nlwarning("GPMS Received Update Position, Pos(%.3f,%.3f,%.3f), theta = %.3f", x, y, z,t );
CWorldPositionManager::setEntityPosition(id, x, y, z, t, tick);
H_AFTER(cbUpdatePosition);
} // cbUpdateEntityPosition //
*/
/****************************************************************\
cbUpdateEntitiesPositions()
\****************************************************************/
/*
void cbUpdateEntitiesPositions( CMessage& msgin, const string &serviceName, uint16 serviceId )
{
H_BEFORE(cbUpdatePositions);
//Use only for tp, update position and clear behaviours list
//nlinfo("received UPDATE_ENTITIES_POSITIONS request");
uint16 entitiesCount;
msgin.serial( entitiesCount );
NLMISC::CEntityId sid;
sint32 x, y, z;
float t;
NLMISC::TGameCycle tick;
for (uint16 i = 0 ; i < entitiesCount ; ++i)
{
msgin.serial( sid );
msgin.serial( x );
msgin.serial( y );
msgin.serial( z );
msgin.serial( t );
msgin.serial( tick );
//nlinfo("Entity %s: received (%.3f,%.3f,%.3f), theta = %.3f", sid.toString().c_str(), x*0.001, y*0.001, z*0.001,t );
CWorldPositionManager::setEntityPosition(sid, x, y, z, t, tick);
}
H_AFTER(cbUpdatePositions);
} // cbUpdateEntitiesPositions //
*/
/****************************************************************\
cbUpdateEntitiesPositions()
\****************************************************************/
/*
void cbUpdateEntitiesPositionsUsingSize( CMessage& msgin, const string &serviceName, uint16 serviceId )
{
H_BEFORE(cbUpdatePositions);
//nlinfo("received UPDATE_ENTITIES_POSITIONS request");
NLMISC::CEntityId sid;
sint32 x, y, z;
float t;
NLMISC::TGameCycle tick;
while (msgin.getPos() < (sint32)msgin.length())
{
msgin.serial( sid );
msgin.serial( x );
msgin.serial( y );
msgin.serial( z );
msgin.serial( t );
msgin.serial( tick );
//nlinfo("Entity %s: received (%.3f,%.3f,%.3f), theta = %.3f", id.toString().c_str(), x*0.001, y*0.001, z*0.001,t );
CWorldPositionManager::setEntityPosition(sid, x, y, z, t, tick);
}
H_AFTER(cbUpdatePositions);
} // cbUpdateEntitiesPositions //
*/
/*
/// Update orientation of several entities
void cbUpdateEntitiesOrientations( CMessage& msgin, const string &serviceName, uint16 serviceId )
/// Update position of several entities (for re-spawn, position correction, server resync...)
void cbUpdateEntitiesPositionsUsingSize( CMessage& msgin, const string &serviceName, uint16 serviceId )
/// Update orientation of several entities
void cbUpdateEntitiesOrientationsUsingSize( CMessage& msgin, const string &serviceName, uint16 serviceId )
*/
/****************************************************************\
cbEntityTeleport()
\****************************************************************/
void cbEntityTeleportation( CMessage& msgin, const string &serviceName, NLNET::TServiceId serviceId )
{
CEntityId id;
NLMISC::TGameCycle tick;
id.serial( msgin );
TDataSetRow index = CWorldPositionManager::getEntityIndex(id);
if (!index.isValid())
return;
// if no position provided, teleport entity to nowhere
if (msgin.getPos() == (sint32)msgin.length())
{
if (IsRingShard)
{
// update the entity position in the ring vision universe
pCGPMS->RingVisionUniverse->setEntityPosition(index,0,0);
// update the player coordinates in the mirror
CMirrorPropValue1DS<sint32>( TheDataset, index, DSPropertyPOSX )= 0;
CMirrorPropValue1DS<sint32>( TheDataset, index, DSPropertyPOSY )= 0;
CMirrorPropValue1DS<sint32>( TheDataset, index, DSPropertyPOSZ )= 0;
}
else
{
CWorldPositionManager::teleport(index, 0, 0, 0, 0.0f, NO_CONTINENT_INDEX, 0, CTickEventHandler::getGameCycle());
}
nlinfo("MSG: Teleporting entity %d to continent 0 (0, 0, 0)",index.getIndex());
return;
}
// entity pos (x, y, z, theta) at tick
sint32 x;
msgin.serial( x );
sint32 y;
msgin.serial( y );
sint32 z;
msgin.serial( z );
float t;
msgin.serial( t );
msgin.serial( tick );
// use default continent 0
uint8 continent = INVALID_CONTINENT_INDEX;
if (msgin.getPos() != (sint32)msgin.length())
msgin.serial(continent);
sint32 cell = 0;
if (msgin.getPos() != (sint32)msgin.length())
msgin.serial(cell);
if (cell > 0)
{
nlwarning("cbEntityTeleportation(): cell=%d for %s should be zero or negative, forced to 0", cell, id.toString().c_str());
cell = 0;
}
uint8 move_to_new_cell = 0;
if (msgin.getPos() != (sint32)msgin.length())
msgin.serial(move_to_new_cell);
if (IsRingShard)
{
// update the ring vision universe position
pCGPMS->RingVisionUniverse->setEntityPositionDelayed(index,x,y,tick);
// tell the move checker to teleport the entity too
pCGPMS->MoveChecker->teleport(index, x, y, tick);
// update the player coordinates in the mirror
CMirrorPropValue1DS<sint32>( TheDataset, index, DSPropertyPOSX )= x;
CMirrorPropValue1DS<sint32>( TheDataset, index, DSPropertyPOSY )= y;
CMirrorPropValue1DS<sint32>( TheDataset, index, DSPropertyPOSZ )= z;
CMirrorPropValue1DS<float>( TheDataset, index, DSPropertyORIENTATION )= t;
}
else
{
if (move_to_new_cell == 1)
{
nlinfo("MSG: Sliding entity %d to cell %d) at tick: %d",index.getIndex(),cell,tick);
CWorldPositionManager::updateEntityPosition(CWorldPositionManager::getEntityPtr(index), cell);
}
else
{
nlinfo("MSG: Teleporting entity %d to continent %d cell %d (%d, %d, %d) at tick: %d",index.getIndex(),continent,cell,x,y,z,tick);
CWorldPositionManager::teleport(index, x, y, z, t, continent, cell, tick);
}
}
// lock entity after a real teleport
CWorldPositionManager::lock(index, 10);
} // cbEntityTeleportation //
/****************************************************************\
cbEntityPosition()
\****************************************************************/
void cbEntityPosition( CMessage& msgin, const string &serviceName, NLNET::TServiceId serviceId )
{
// CEntityId sender;
// sender.serial( msgin );
CEntityId id;
id.serial( msgin );
TDataSetRow index = CWorldPositionManager::getEntityIndex(id);
const CWorldEntity *pEntity = CWorldPositionManager::getEntity( index );
if( pEntity )
{
CMessage msgout( "ENTITY_POS" );
// msgout.serial( sender );
msgout.serial( id );
sint32 val;
val = pEntity->X();
msgout.serial( val );
val = pEntity->Y();
msgout.serial( val );
val = pEntity->Z();
msgout.serial( val );
float t = pEntity->Theta();
msgout.serial( t );
sendMessageViaMirror (serviceId, msgout);
}
else
{
nlwarning("Entity position : entity %s is not in the GPMS", id.toString().c_str());
}
} // cbEntityPosition //
/****************************************************************\
Attach child entity to a father
\****************************************************************/
void cbAttach( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
CEntityId father, child;
sint32 x, y, z;
msgin.serial(father);
msgin.serial(child);
msgin.serial(x, y, z);
TDataSetRow indexFather = CWorldPositionManager::getEntityIndex(father);
TDataSetRow indexChild = CWorldPositionManager::getEntityIndex(child);
CWorldPositionManager::attach(indexFather, indexChild, x, y, z);
}
/****************************************************************\
Detach child entity of its current father
\****************************************************************/
void cbDetach( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
CEntityId child;
msgin.serial(child);
TDataSetRow childIndex = CWorldPositionManager::getEntityIndex(child);
CWorldPositionManager::detach(childIndex);
}
/****************************************************************\
acquire control
\****************************************************************/
void cbAcquireControl( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
CEntityId slave, master;
sint32 x, y, z;
msgin.serial(slave, master);
msgin.serial(x, y, z);
TDataSetRow indexSlave = CWorldPositionManager::getEntityIndex(slave);
TDataSetRow indexMaster = CWorldPositionManager::getEntityIndex(master);
CWorldPositionManager::acquireControl(indexSlave, indexMaster, x, y, z);
if (IsRingShard)
{
pCGPMS->RingVisionUniverse->setEntityPosition(indexMaster,x,y);
pCGPMS->RingVisionUniverse->setEntityPosition(indexSlave,x,y);
}
nlinfo("MSG: Master %s acquire control of slave %s at (%d, %d, %d)",master.toString().c_str(),slave.toString().c_str(),x,y,z);
}
/****************************************************************\
leave control
\****************************************************************/
void cbLeaveControl( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
CEntityId master;
msgin.serial(master);
TDataSetRow indexMaster = CWorldPositionManager::getEntityIndex(master);
CWorldPositionManager::leaveControl(indexMaster);
nlinfo("MSG: Master %s release control of slave",master.toString().c_str());
}
/****************************************************************\
activate player self slot
\****************************************************************/
void cbActivateSelf( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
#ifdef HANDLE_SLOT0_SPECIAL
CEntityId id;
msgin.serial(id);
TDataSetRow index = CWorldPositionManager::getEntityIndex(id);
CWorldEntity *entity = CWorldPositionManager::getEntityPtr(index);
CWorldPositionManager::activateSelfSlot(entity);
#endif
}
/****************************************************************\
desactivate player self slot
\****************************************************************/
void cbDesactivateSelf( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
#ifdef HANDLE_SLOT0_SPECIAL
CEntityId id;
msgin.serial(id);
TDataSetRow index = CWorldPositionManager::getEntityIndex(id);
CWorldEntity *entity = CWorldPositionManager::getEntityPtr(index);
CWorldPositionManager::desactivateSelfSlot(entity);
#endif
}
// The following removed by Sadge because the entity has been removed from the mirror by the time the message arrives,
// making it redundant
///****************************************************************\
// disable vision processing
//\****************************************************************/
//void cbDisableVisionProcessing( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
//{
// CEntityId id;
//
// msgin.serial(id);
//
// TDataSetRow index = CWorldPositionManager::getEntityIndex(id);
// CWorldPositionManager::setPlayerVisionProcessing(index, false);
//}
/****************************************************************\
Subscribe to a trigger
\****************************************************************/
void cbTriggerSubscribe( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
while ((uint32)msgin.getPos() < msgin.length())
{
string name;
uint16 id;
msgin.serial(name, id);
CWorldPositionManager::triggerSubscribe(serviceId, name, id);
}
}
/****************************************************************\
Unsubscribe to a trigger
\****************************************************************/
void cbTriggerUnsubscribe( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
while ((uint32)msgin.getPos() < msgin.length())
{
uint16 id;
msgin.serial(id);
CWorldPositionManager::triggerUnsubscribe(serviceId, id);
}
}
/****************************************************************\
request all entities arround an entity
\****************************************************************/
void cbEntitiesArroundEntity( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
CEntityId id; // base entity for decide list of entities arround this
list< string > propertySubscribe; // list of properties subscribe
msgin.serial( id );
msgin.serialCont( propertySubscribe );
CWorldPositionManager::requestForEntityAround( serviceId, id, propertySubscribe );
nlinfo("Service %s asked for local mirror around entity %s",serviceName.c_str(), id.toString().c_str() );
}
/****************************************************************\
end subscription for all entities arround an entity
\****************************************************************/
void cbEndEntitiesArroundEntity( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
CEntityId id; // base entity for decide list of entities arround this
msgin.serial( id );
CWorldPositionManager::unrequestForEntityAround( serviceId, id );
nlinfo("Service %s unsubscribe for local mirror around entity %s",serviceName.c_str(), id.toString().c_str() );
}
/****************************************************************\
ponctual vision request
\****************************************************************/
void cbVisionRequest( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
sint32 rid;
sint32 x, y;
sint32 range;
msgin.serial(rid, x, y, range);
static vector<pair<CEntityId, sint32> > entities;
entities.clear();
// get vision
CWorldPositionManager::visionRequest(x, y, range, entities);
// build vision answer
CMessage msgout("VISION_ANSWER");
msgout.serial(rid);
uint i;
const uint size = (uint)entities.size();
for ( i = 0 ; i < size ; ++i)
msgout.serial(entities[i].first, entities[i].second);
// send it to requester
sendMessageViaMirror(serviceId, msgout);
}
/****************************************************************\
ponctual vision request
\****************************************************************/
void cbR2ForceVisionReset( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
CEntityId eid;
msgin.serial(eid);
TDataSetRow entityIndex = TheDataset.getDataSetRow( eid );
BOMB_IF(!entityIndex.isValid() , "Try to reset the vision of a invalid player "+eid.toString(), return);
pCGPMS->RingVisionUniverse->forceResetVision(entityIndex);
}
//----------------------------
// CbArray
//----------------------------
TUnifiedCallbackItem CbGPMSArray[]=
{
// Callbacks for all service use GPMS
//{ "ADD_ENTITY", cbAddEntity }, // create a single entity
//{ "ADD_ENTITIES", cbAddEntities }, // create a set of entities
//{ "ADD_IA_OBJECT", cbAddIAObject }, // create an object only visible from ia agents
//{ "REPLACE_ENTITY", cbReplaceEntity}, // replace an entity by another entity
//{ "REMOVE_ENTITY", cbRemoveEntity }, // remove a single entity
//{ "REMOVE_ENTITIES", cbRemoveEntities }, // removes a set of entities
/*?DEAD?*/ { "BAG", cbBag }, // updates content of an entity (bag only ?)
/*?DEAD?*/ { "LOAD_CONTINENT", cbLoadContinent }, // load a continent
/*?DEAD?*/ { "REMOVE_CONTINENT", cbRemoveContinent }, // remove a continent
{ "CREATE_INDOOR_UNIT", cbCreateIndoorUnit }, // create an indoor unit, for latter teleport
/*?DEAD?*/ { "CREATE_BUILDING", cbCreateBuilding }, // create a dynamic outdoor building
/*?DEAD?*/ { "CREATE_OBSTACLE", cbCreateObstacle }, // create a dynamic obstacle from a pacs_prim file
/*?DEAD?*/ { "REMOVE_OBSTACLE", cbRemoveObstacle }, // remove a dynamic obstacle
/*?DEAD?*/ { "SET_OBSTACLE", cbSetObstacle }, // set dynamic obstacle state
/*?DEAD?*/ { "TRIGGER_SUBSCRIBE", cbTriggerSubscribe },
/*?DEAD?*/ { "TRIGGER_UNSUBSCRIBE", cbTriggerUnsubscribe },
//{ "UPDATE_ENTITY_POS", cbUpdateEntityPosition}, // update a single entity position
//{ "UPDATE_ENTITIES_POSITIONS", cbUpdateEntitiesPositions}, // update a set of entities positions
//{ "UPDATE_ENTITIES_POS", cbUpdateEntitiesPositionsUsingSize }, // update a set of entities positions
{ "ENTITY_TELEPORTATION", cbEntityTeleportation}, // teleport a single entity (if no position, remove from cell map)
/*?DEAD?*/ { "ATTACH", cbAttach }, // attach an entity (child) to an another (father) using direct local position
/*?DEAD?*/ { "DETACH", cbDetach }, // detach an entity of its father
{ "ACQUIRE_CONTROL", cbAcquireControl }, // entity acquire control of another entity
{ "LEAVE_CONTROL", cbLeaveControl }, // entity leave control of another entity
/*?DEAD?*/ { "ACTIV_SELF", cbActivateSelf },
/*?DEAD?*/ { "DESACTIV_SELF", cbDesactivateSelf },
// The following removed by Sadge because the entity has been removed from the mirror by the time the message arrives,
// making it redundant
// / *?DEAD?* / { "DISABLE_VISION_PROC", cbDisableVisionProcessing }, // ask for player vision not to be updated any longer
/*?DEAD?*/ { "ENTITY_POS", cbEntityPosition }, // ask for position of an entity
/*?DEAD?*/ { "ASK_VISION_ARROUND_ENTITY", cbEntitiesArroundEntity }, // ask for vision update around an entity
/*?DEAD?*/ { "UNASK_VISION_ARROUND_ENTITY",cbEndEntitiesArroundEntity }, // remove vision update around an entity
/*?DEAD?*/ { "VISION_REQUEST", cbVisionRequest },
{ "SET_PLAYER_FLAGS", cbSetPlayerFlags }, // set flags for player (limit speed, etc)
{ "R2_VISION_REFRESH", cbR2ForceVisionReset }, // force the update of the vision (because some message must have been discared in Ring (in edition mode the network is not listen)
};
//-------------------------------------------------------------------------
// singleton initialisation and release
void CMessages::init()
{
// setup the callback array
CUnifiedNetwork::getInstance()->addCallbackArray( CbGPMSArray, sizeof(CbGPMSArray)/sizeof(CbGPMSArray[0]) );
}
void CMessages::release()
{
}