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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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198 lines
5 KiB
C++
198 lines
5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef STDPCH_H
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#define STDPCH_H
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//----------------------------------------------------------------
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// external files
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//----------------------------------------------------------------
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// this is up top because it contains a certain number of #pragmas to
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// control compiler warnings with stlport
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#include "nel/misc/types_nl.h"
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//----------------------------------------------------------------
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// std libs
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#include <stdlib.h>
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#include <stdio.h>
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#include <stddef.h>
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#include <math.h>
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//----------------------------------------------------------------
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// stl
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#include <string>
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#include <vector>
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#include <list>
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#include <map>
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#include <set>
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#include <algorithm>
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//#include <sstream>
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#include <exception>
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#include <utility>
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#include <deque>
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#include <limits>
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#include <iterator>
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//----------------------------------------------------------------
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// nel
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#include "nel/misc/common.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/command.h"
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#include "nel/misc/variable.h"
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#include "nel/misc/sheet_id.h"
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#include "nel/misc/entity_id.h"
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#include "nel/misc/file.h"
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#include "nel/misc/path.h"
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#include "nel/misc/time_nl.h"
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#include "nel/misc/random.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/vector_2d.h"
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#include "nel/misc/vectord.h"
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#include "nel/net/message.h"
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#include "nel/net/unified_network.h"
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// NeL/ligo
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#include "nel/ligo/ligo_config.h"
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#include "nel/ligo/primitive.h"
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#include "nel/ligo/primitive_configuration.h"
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//----------------------------------------------------------------
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// nel net
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#include "nel/net/service.h"
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//----------------------------------------------------------------
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// service basics
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#define FOREACH(__itvar,__conttype,__contvar) \
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for (__conttype::iterator __itvar(__contvar.begin()),__itvar##end(__contvar.end()); __itvar!=__itvar##end; ++__itvar)
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#define FOREACH_NOINC(__itvar,__conttype,__contvar) \
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for (__conttype::iterator __itvar(__contvar.begin()),__itvar##end(__contvar.end()); __itvar!=__itvar##end;)
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#define FOREACHC(__itvar,__conttype,__contvar) \
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for (__conttype::const_iterator __itvar(__contvar.begin()),__itvar##end(__contvar.end()); __itvar!=__itvar##end; ++__itvar)
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#define FOREACHC_NOINC(__itvar,__conttype,__contvar) \
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for (__conttype::const_iterator __itvar(__contvar.begin()),__itvar##end(__contvar.end()); __itvar!=__itvar##end; )
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class CStringWriter
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:public NLMISC::CRefCount
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{
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public:
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CStringWriter()
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{}
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virtual ~CStringWriter()
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{}
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virtual void append(const std::string &str) = 0;
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};
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class CTrashStringWriter
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:public CStringWriter
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{
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public:
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CTrashStringWriter(NLMISC::CLog *log=NLMISC::InfoLog)
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{}
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virtual ~CTrashStringWriter()
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{}
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void append(const std::string &str)
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{}
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};
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class CLogStringWriter
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:public CStringWriter
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{
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public:
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CLogStringWriter(NLMISC::CLog *log=NLMISC::InfoLog)
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:_Log(log)
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{}
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virtual ~CLogStringWriter()
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{}
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void append(const std::string &str)
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{
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#if !FINAL_VERSION
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nlassert(_Log);
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#endif
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if (_Log)
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_Log->displayNL(str.c_str());
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}
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NLMISC::CLog *_Log;
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};
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class CArrayStringWriter
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:public CStringWriter
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{
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public:
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CArrayStringWriter(std::vector<std::string> &stringVector)
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:_StringVector(stringVector)
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{}
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virtual ~CArrayStringWriter()
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{}
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void append(const std::string &str)
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{
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_StringVector.push_back(str);
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}
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std::vector<std::string> &_StringVector;
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};
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namespace MULTI_LINE_FORMATER {
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void pushTitle(std::vector<std::string>& container, std::string const& text);
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void pushEntry(std::vector<std::string>& container, std::string const& text);
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void pushFooter(std::vector<std::string>& container);
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}
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//----------------------------------------------------------------
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// game share
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#include "game_share/ryzom_entity_id.h"
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#include "game_share/mode_and_behaviour.h"
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#include "game_share/player_visual_properties.h"
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#include "ai_share/ai_event.h"
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#include "server_share/msg_ai_service.h"
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//----------------------------------------------------------------
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// ai share
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#include "ai_share/ai_share.h"
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#include "ai_share/ai_types.h"
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#include "ai_share/ai_alias_description_node.h"
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#include "ai_share/ai_event_description.h"
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#include "ai_share/ai_coord.h"
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#include "ai_share/ai_vector.h"
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#include "ai_share/angle.h"
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#include "ai_share/world_map.h"
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#ifdef NL_OS_WINDOWS
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# define NOMINMAX
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# include <windows.h>
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#endif // NL_OS_WINDOWS
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#endif /*STDPCH_H*/
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