mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-18 05:11:42 +00:00
145 lines
4.7 KiB
C++
145 lines
4.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#if !defined(AFX_LOCATED_TARGET_DLG_H__FA197835_AE71_4057_88A4_48F28A01E367__INCLUDED_)
|
|
#define AFX_LOCATED_TARGET_DLG_H__FA197835_AE71_4057_88A4_48F28A01E367__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
|
|
#include "nel/3d/ps_located.h"
|
|
#include "nel/3d/ps_force.h"
|
|
#include "dialog_stack.h"
|
|
#include "ps_wrapper.h"
|
|
#include "particle_workspace.h"
|
|
|
|
|
|
class CParticleDlg;
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CLocatedTargetDlg dialog
|
|
|
|
class CLocatedTargetDlg : public CDialog, public CDialogStack
|
|
{
|
|
// Construction
|
|
public:
|
|
CLocatedTargetDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSTargetLocatedBindable *blTarget, CParticleDlg *particleDlg); // standard constructor
|
|
|
|
|
|
|
|
// init the dialog with the given parent
|
|
void init(CWnd* pParent);
|
|
|
|
// Dialog Data
|
|
//{{AFX_DATA(CLocatedTargetDlg)
|
|
enum { IDD = IDD_LOCATED_TARGET_DLG };
|
|
CListBox m_AvailableTargets;
|
|
CListBox m_Targets;
|
|
//}}AFX_DATA
|
|
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CLocatedTargetDlg)
|
|
protected:
|
|
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
|
//}}AFX_VIRTUAL
|
|
|
|
// Implementation
|
|
protected:
|
|
// the target we're focusing on
|
|
NL3D::CPSTargetLocatedBindable *_LBTarget;
|
|
CParticleDlg *_ParticleDlg;
|
|
CParticleWorkspace::CNode *_Node;
|
|
|
|
// Generated message map functions
|
|
//{{AFX_MSG(CLocatedTargetDlg)
|
|
afx_msg void OnAddTarget();
|
|
afx_msg void OnRemoveTarget();
|
|
virtual BOOL OnInitDialog();
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
|
|
//////////////////////////////////////////////
|
|
// wrapper to tune the intensity of a force //
|
|
//////////////////////////////////////////////
|
|
struct CForceIntensityWrapper : public IPSWrapperFloat, IPSSchemeWrapperFloat
|
|
{
|
|
NL3D::CPSForceIntensity *F;
|
|
float get(void) const { return F->getIntensity(); }
|
|
void set(const float &value) {F->setIntensity(value); }
|
|
scheme_type *getScheme(void) const { return F->getIntensityScheme(); }
|
|
void setScheme(scheme_type *s) {F->setIntensityScheme(s); }
|
|
} _ForceIntensityWrapper;
|
|
|
|
///////////////////////////////////////////////////////
|
|
// wrapper to tune the radial viscosity for vortices //
|
|
///////////////////////////////////////////////////////
|
|
|
|
|
|
struct CRadialViscosityWrapper : public IPSWrapperFloat
|
|
{
|
|
NL3D::CPSCylindricVortex *V;
|
|
float get(void) const { return V->getRadialViscosity(); }
|
|
void set(const float &value) { V->setRadialViscosity(value); }
|
|
} _RadialViscosityWrapper;
|
|
|
|
///////////////////////////////////////////////////////
|
|
// wrapper to tune the tangential viscosity for vortices //
|
|
///////////////////////////////////////////////////////
|
|
|
|
|
|
struct CTangentialViscosityWrapper : public IPSWrapperFloat
|
|
{
|
|
NL3D::CPSCylindricVortex *V;
|
|
float get(void) const { return V->getTangentialViscosity(); }
|
|
void set(const float &value) { V->setTangentialViscosity(value); }
|
|
} _TangentialViscosityWrapper;
|
|
|
|
////////////////////////////////////
|
|
// wrappers to tune the direction //
|
|
////////////////////////////////////
|
|
|
|
struct CDirectionWrapper : public IPSWrapper<NLMISC::CVector>
|
|
{
|
|
NL3D::CPSDirection *E;
|
|
NLMISC::CVector get(void) const { return E->getDir(); }
|
|
void set(const NLMISC::CVector &d){ E->setDir(d); }
|
|
} _DirectionWrapper;
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
// wrappers to tune the parametric factor of brownian force //
|
|
//////////////////////////////////////////////////////////////
|
|
|
|
struct CParamFactorWrapper : public IPSWrapperFloat
|
|
{
|
|
NL3D::CPSBrownianForce *F;
|
|
float get(void) const { return F->getParametricFactor(); }
|
|
void set(const float &f){ F->setParametricFactor(f); }
|
|
} _ParamFactorWrapper;
|
|
|
|
|
|
void updateModifiedFlag() { if (_Node) _Node->setModified(true); }
|
|
};
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
|
|
|
#endif // !defined(AFX_LOCATED_TARGET_DLG_H__FA197835_AE71_4057_88A4_48F28A01E367__INCLUDED_)
|