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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2015 Winch Gate Property Limited
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// Author: Jan Boon <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_MESH_UTILS_H
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#define NL_MESH_UTILS_H
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#include <nel/misc/types_nl.h>
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#include <string>
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struct CMeshUtilsSettings
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{
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CMeshUtilsSettings();
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// Absolute Paths
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std::string SourceFilePath;
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std::string DestinationDirectoryPath;
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std::string ToolDependLog;
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std::string ToolErrorLog;
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// Relative Directories
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/*std::string ShapeDirectory;
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std::string IGDirectory;
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std::string SkelDirectory;*/
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};
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int exportScene(const CMeshUtilsSettings &settings);
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#endif /* NL_MESH_UTILS_H */
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/* end of file */
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