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70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/command.h"
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#include "nel/misc/variable.h"
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#include "nel/misc/common.h"
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#include "nel/misc/file.h"
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "game_share/tick_event_handler.h"
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#include "game_share/singleton_registry.h"
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#include "patch_gen_service.h"
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#ifdef NL_OS_WINDOWS
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# define NOMINMAX
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# include <windows.h>
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#endif // NL_OS_WINDOWS
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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/*
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* Initialise the service
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*/
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void CPatchGenService::init()
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{
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setVersion (RYZOM_VERSION);
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CSingletonRegistry::getInstance()->init();
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}
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/*
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* Service Update
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*/
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bool CPatchGenService::update()
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{
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CSingletonRegistry::getInstance()->serviceUpdate();
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return true;
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}
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/*
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* Release
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*/
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void CPatchGenService::release()
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{
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CSingletonRegistry::getInstance()->release();
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}
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//-----------------------------------------------
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// NLNET_SERVICE_MAIN
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//-----------------------------------------------
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NLNET_SERVICE_MAIN( CPatchGenService, "PGS", "patch_gen_service", 0, EmptyCallbackArray, "", "" );
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