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404 lines
12 KiB
C++
404 lines
12 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//-----------------------------------------------------------------------------
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// includes
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//-----------------------------------------------------------------------------
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// game share
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#include "game_share/utils.h"
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// local
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#include "ec_channel.h"
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//-----------------------------------------------------------------------------
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// namespaces
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//-----------------------------------------------------------------------------
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using namespace std;
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using namespace NLMISC;
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using namespace GUS;
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//-----------------------------------------------------------------------------
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// EC namespace
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//-----------------------------------------------------------------------------
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namespace EC
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{
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//-----------------------------------------------------------------------------
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// methods CUserGroup
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//-----------------------------------------------------------------------------
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CUserGroup::CUserGroup(IChannel* parent)
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{
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_Parent= parent;
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}
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NLMISC::CSString CUserGroup::processCommand(const NLMISC::CSString& command)
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{
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CSString result;
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CVectorSString tokens;
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command.splitWords(tokens);
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// if command is empty then just display the user group
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if (tokens.empty())
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{
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return CSString().join(_CharacterIds,' ');
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}
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// there must be an even number of tokens
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if (tokens.size()&1)
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return "Bad command syntax (odd token count found): "+command;
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// perform a syntax check and giveup if hte syntax is bad
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for (uint32 i=0;i<tokens.size();i+=2)
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{
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if (tokens[i]!="+" && tokens[i]!="-")
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return "Bad command syntax (expected '+' or '-' but found '"+tokens[i]+"'): "+command;
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if (!tokens[i+1].isValidKeyword())
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return "Bad command syntax (expected character naem but found '"+tokens[i]+"'): "+command;
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}
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// perform adds and removals
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for (uint32 i=0;i+1<tokens.size();i+=2)
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{
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CSString& sign= tokens[i];
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CSString& name= tokens[i+1];
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nldebug("EC: Treating channel operation: '%s' %s",sign.c_str(),name.c_str());
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if (sign=="+")
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{
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// look to see whether name already exists in this user group
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TCharacterIds::iterator it= _CharacterIds.begin();
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while (it!=_CharacterIds.end() && (*it)!=name) ++it;
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// if name found then we're done so skip forwards
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if (it!=_CharacterIds.end())
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continue;
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// add to this user group
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_CharacterIds.push_back(name);
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// tell container to add named character to chat list
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nldebug("EC: Telling chat channel to add user: %s",name.c_str());
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_Parent->_chatAdd(name);
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// add a segment to the result string
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result+=(result.empty()?"+":" +")+name;
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}
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else if (sign=="-")
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{
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// look to see whether name exists in this user group
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TCharacterIds::iterator it= _CharacterIds.begin();
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while (it!=_CharacterIds.end() && (*it)!=name) ++it;
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// if name not found then we're done so skip forwards
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if (it==_CharacterIds.end())
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continue;
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// remove from this user group
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(*it)=_CharacterIds.back();
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_CharacterIds.pop_back();
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// tell container to remove named character from chat list
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nldebug("EC: Telling chat channel to remove user: %s",name.c_str());
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_Parent->_chatRemove(name);
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// add a segment to the result string
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result+=(result.empty()?"-":" -")+name;
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}
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else
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{
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nlerror("This can never happen because we performed a previous test to ensure that all 'signs' are valid before doing this");
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}
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}
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return result;
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}
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bool CUserGroup::contains(const TCharacterId& id) const
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{
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for (uint32 i=_CharacterIds.size();i--;)
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if (_CharacterIds[i]==id)
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return true;
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return false;
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}
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//-----------------------------------------------------------------------------
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// methods IChannel
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//-----------------------------------------------------------------------------
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IChannel::IChannel(const NLMISC::CSString& name): _Members(this), _Officers(this), _Archs(this)
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{
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_Chat= CChatManager::getInstance()->createChatChannel(name);
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_Chat->setChatCallback(this);
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}
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IChannel::~IChannel()
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{
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_Chat->closeChannel();
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}
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const NLMISC::CSString& IChannel::getChannelName() const
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{
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return _Chat->getChannelName();
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}
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const NLMISC::CSString& IChannel::getChannelTitle() const
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{
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return _Chat->getChannelTitle();
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}
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void IChannel::setChannelTitle(const NLMISC::CSString& title)
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{
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_Chat->setChannelTitle(title);
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}
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void IChannel::addMember(const TCharacterId& id)
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{
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setRank(id,MEMBER);
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}
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void IChannel::addOfficer(const TCharacterId& id)
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{
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setRank(id,OFFICER);
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}
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void IChannel::addArch(const TCharacterId& id)
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{
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setRank(id,ARCH);
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}
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CUserGroup& IChannel::getMembers()
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{
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return _Members;
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}
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CUserGroup& IChannel::getOfficers()
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{
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return _Officers;
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}
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CUserGroup& IChannel::getArchs()
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{
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return _Archs;
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}
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void IChannel::removeUser(const TCharacterId& id)
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{
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getMembers().processCommand("-"+id);
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getOfficers().processCommand("-"+id);
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getArchs().processCommand("-"+id);
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}
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const TChannelRank IChannel::getRank(const TCharacterId& id)
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{
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if (_Archs.contains(id)) return ARCH;
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if (_Officers.contains(id)) return OFFICER;
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if (_Members.contains(id)) return MEMBER;
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return NO_RANK;
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}
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void IChannel::setRank(const TCharacterId& id,const TChannelRank& rank)
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{
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const TChannelRank& oldRank= getRank(id);
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// if there's nothing to do then there's nothing to do!
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if (oldRank==rank)
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return;
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// the old rank and new rank differ so start by removing from the old ranking list
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switch(oldRank)
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{
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case MEMBER: getMembers().processCommand("-"+id); break;
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case OFFICER: getOfficers().processCommand("-"+id); break;
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case ARCH: getArchs().processCommand("-"+id); break;
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default: break;
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};
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// add the client to one of the user groups or ignore him if the new rank
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switch(rank)
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{
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case MEMBER: getMembers().processCommand("+"+id); break;
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case OFFICER: getOfficers().processCommand("+"+id); break;
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case ARCH: getArchs().processCommand("+"+id); break;
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default: break;
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};
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// perform additions or removals to/from chat provoked by the rank change
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_chatUpdate();
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}
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void IChannel::displayMembers()
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{
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InfoLog->displayNL("Members: %s",getMembers().processCommand("").c_str());
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}
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void IChannel::displayOfficers()
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{
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InfoLog->displayNL("Officers: %s",getOfficers().processCommand("").c_str());
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}
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void IChannel::displayArchs()
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{
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InfoLog->displayNL("Archs: %s",getArchs().processCommand("").c_str());
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}
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void IChannel::displayAllUsers()
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{
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displayMembers();
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displayOfficers();
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displayArchs();
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}
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void IChannel::sendMessage(GUS::TClientId clientId,const NLMISC::CSString& speaker,const NLMISC::CSString& txt)
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{
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getChannel().sendMessage(clientId,speaker,txt);
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}
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void IChannel::broadcastMessage(const NLMISC::CSString& speaker,const NLMISC::CSString& txt)
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{
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getChannel().broadcastMessage(speaker,txt);
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}
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CChatChannel& IChannel::getChannel()
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{
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nlassert(_Chat!=NULL);
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return *_Chat;
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}
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void IChannel::receiveMessage(GUS::TClientId clientId,const ucstring& txt)
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{
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// call the cbChatText callback
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TCharacterId id= CClientManager::getInstance()->getCharacterName(clientId);
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cbChatText(getRank(id),id,clientId,txt.toUtf8());
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// perform additions or removals to/from chat provoked by processing of the received message
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_chatUpdate();
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}
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void IChannel::clientReadyInChannel(CChatChannel *chatChannel, GUS::TClientId clientId)
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{
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BOMB_IF(_Chat!=chatChannel,"Unexpected receipt of clientReadyInChannel callback for wrong chat channel",return);
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// call the cbAddUser callback
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TCharacterId id= CClientManager::getInstance()->getCharacterName(clientId);
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cbAddUser(getRank(id),id,clientId);
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}
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bool IChannel::isClientAllowedInChatChannel(GUS::TClientId clientId, CChatChannel *chatChannel)
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{
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BOMB_IF(_Chat!=chatChannel,"Unexpected receipt of isClientAllowedInChatChannel callback for wrong chat channel",return false);
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TCharacterId id= CClientManager::getInstance()->getCharacterName(clientId);
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return _Members.contains(id) || _Officers.contains(id) || _Archs.contains(id);
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}
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void IChannel::_chatAdd(const TCharacterId& name)
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{
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// either add to the container's adds list or remove from its removes list
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if (_ChatRemoves.find(name)==_ChatRemoves.end())
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{
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// add name to the container channel's 'adds' list
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_ChatAdds.insert(name);
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nldebug("EC: Adding user to 'add' list: %s",name.c_str());
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}
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else
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{
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// remove name from the container channel's 'removes' list
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_ChatRemoves.erase(name);
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nldebug("EC: Removing user from 'remove' list: %s",name.c_str());
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}
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}
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void IChannel::_chatRemove(const TCharacterId& name)
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{
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// either add to the container's removes list or remove from its adds list
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if (_ChatAdds.find(name)==_ChatAdds.end())
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{
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// add name to the container channel's 'removes' list
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_ChatRemoves.insert(name);
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nldebug("EC: Adding user to 'remove' list: %s",name.c_str());
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}
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else
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{
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// remove name from the container channel's 'adds' list
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_ChatAdds.erase(name);
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nldebug("EC: Removing user from 'add' list: %s",name.c_str());
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}
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}
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void IChannel::_chatUpdate()
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{
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// if nothing to do then give up
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if (_ChatRemoves.empty() && _ChatAdds.empty())
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return;
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// remove players in the ChatRemoves set from the chat channel
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if (!_ChatRemoves.empty())
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{
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nldebug("EC: Treating chat removes for channel: %s (%d removes)",getChannelTitle().c_str(),_ChatRemoves.size());
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CSString removes;
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for (TUntreatedUserSet::iterator it= _ChatRemoves.begin();it!=_ChatRemoves.end();++it)
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{
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// try to get the client id from the id, treating the id as a character name
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TClientId clientId= CClientManager::getInstance()->getClientId(*it);
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nldebug("EC: - Adding Client: %s(%d)",(*it).c_str(),clientId.getIndex());
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// if we don't have a handle on the player then we're all done as they can't be logged in
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if (clientId== BadTClientId)
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continue;
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// remove the player from the current chat group
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_Chat->removeClient(clientId);
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// call the cbRemoveUser callback
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TCharacterId id= CClientManager::getInstance()->getCharacterName(clientId);
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cbRemoveUser(getRank(id),id,clientId);
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// add a block to the log string
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removes+= (removes.empty()?"":" ")+ (*it);
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}
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nlinfo("EC: update chat: remove %d: online: %s",_ChatRemoves.size(),removes.c_str());
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_ChatRemoves.clear();
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}
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// add players in the ChatAdds set to the chat channel
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if (!_ChatAdds.empty())
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{
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nldebug("EC: Treating chat adds for channel: %s (%d adds)",getChannelTitle().c_str(),_ChatAdds.size());
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CSString adds;
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for (TUntreatedUserSet::iterator it= _ChatAdds.begin();it!=_ChatAdds.end();++it)
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{
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// try to get the client id from the id, treating the id as a character name
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TClientId clientId= CClientManager::getInstance()->getClientId(*it);
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nldebug("EC: - Removing Client: %s(%d)",(*it).c_str(),clientId.getIndex());
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// if we don't have a handle on the player then we're all done as they can't be logged in
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if (clientId== BadTClientId)
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continue;
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// add the client to the chat channel
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_Chat->addClient(clientId);
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// add a block to the log string
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adds+= (adds.empty()?"":" ")+ (*it);
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}
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nlinfo("EC: update chat: add %d: online: %s",_ChatAdds.size(),adds.c_str());
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_ChatAdds.clear();
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}
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}
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}
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