mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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5a2a89b4fc
--HG-- branch : gui-refactoring
68 lines
2.6 KiB
C++
68 lines
2.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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//
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#include "decal_anim.h"
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#include "decal.h"
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#include "nel/gui/lua_ihm.h"
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#include "nel/gui/lua_object.h"
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//
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#include "nel/misc/vector_2f.h"
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#include "nel/misc/algo.h"
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using namespace NLMISC;
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// *****************************************************************************
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CDecalAnim::CDecalAnim()
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{
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DurationInMs = 1000;
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EndScaleFactor = 1.f;
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EndAngleInDegrees = 0.f;
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StartDiffuse = CRGBA::White;
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EndDiffuse = CRGBA::Black;
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StartEmissive = CRGBA::Black;
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EndEmissive = CRGBA::Black;
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}
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// *****************************************************************************
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void CDecalAnim::updateDecal(const NLMISC::CVector2f &pos, float animRatio, CDecal &dest, float refScale) const
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{
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dest.setTexture(Texture);
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dest.setWorldMatrixForSpot(pos, refScale * blend(1.f, EndScaleFactor, animRatio), blend(0.f, EndAngleInDegrees, animRatio));
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dest.setDiffuse(blend(StartDiffuse, EndDiffuse, animRatio));
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dest.setEmissive(blend(StartEmissive, EndEmissive, animRatio));
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}
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// *****************************************************************************
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void CDecalAnim::buildFromLuaTable(CLuaObject &table)
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{
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// retrieve a value from a lua table or affect a default value if not found
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#define GET_LUA_VALUE(dest, Type, CastType, Default) \
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(dest) = (table[#dest].is##Type()) ? (CastType) table[#dest].to##Type() : (Default);
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GET_LUA_VALUE(DurationInMs, Number, uint, 1000)
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GET_LUA_VALUE(EndScaleFactor, Number, float, 1.f)
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GET_LUA_VALUE(EndAngleInDegrees, Number, float, 1.f)
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GET_LUA_VALUE(Texture, String, std::string, "")
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GET_LUA_VALUE(StartDiffuse, RGBA, CRGBA, CRGBA::White)
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GET_LUA_VALUE(EndDiffuse, RGBA, CRGBA, CRGBA::White)
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GET_LUA_VALUE(StartEmissive, RGBA, CRGBA, CRGBA::Black)
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GET_LUA_VALUE(EndEmissive, RGBA, CRGBA, CRGBA::Black)
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}
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