khanat-opennel-code/code/nel/tools/pacs/build_indoor_rbank/mouline.h
StudioEtrange 91e6b23d3f ** PCH Support for NMake with VS2012
NMAKE-VS2012 Error LNK2011
while NMAKE-VS2010 does not complain
we need to link the pch.obj file
see http://msdn.microsoft.com/en-us/library/3ay26wa2(v=vs.110).aspx

** PCH Support for Ninja
Ninja need to add property
        OBJECT_DEPENDS for using PCH
        OBJECT_OUTPUTS for create PCH
see http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
2013-09-05 17:18:01 +02:00

43 lines
1.3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_MOULINE_H
#define NL_MOULINE_H
#include <vector>
#include "nel/misc/types_nl.h"
#include "nel/misc/vector.h"
#include "nel/misc/file.h"
// External class declaration
namespace NLPACS
{
class CCollisionMeshBuild;
class CLocalRetriever;
};
// Computation functions
void computeRetriever(NLPACS::CCollisionMeshBuild &cmb,
NLPACS::CLocalRetriever &lr,
NLMISC::CVector &translation,
bool useCmbTrivialTranslation = true);
#endif // NL_MOULINE_H
/* End of mouline.h */