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240 lines
5.9 KiB
C++
240 lines
5.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/play_list_user.h"
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#include "nel/3d/animation_set_user.h"
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#include "nel/3d/u_transform.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/misc/debug.h"
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using namespace NLMISC;
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namespace NL3D
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{
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H_AUTO_DECL( NL3D_UI_PlayList )
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#define NL3D_HAUTO_UI_PLAY_LIST H_AUTO_USE( NL3D_UI_PlayList )
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// ***************************************************************************
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TAnimationTime CPlayListUser::getLocalTime (uint8 slot, TGlobalAnimationTime globalTime, const UAnimationSet& animSet) const
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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// Cast
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const CAnimationSetUser *cAnimSetUser=safe_cast<const CAnimationSetUser*>(&animSet);
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// Get the animationset pointer
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const CAnimationSet* cAnimSet=cAnimSetUser->getAnimationSet ();
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nlassert (cAnimSet);
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return _PlayList.getLocalTime (slot, globalTime, *cAnimSet);
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}
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// ***************************************************************************
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float CPlayListUser::getLocalWeight (uint8 slot, TGlobalAnimationTime globalTime) const
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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return _PlayList.getLocalWeight (slot, globalTime);
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}
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// ***************************************************************************
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void CPlayListUser::registerTransform(UTransform object, const char* prefix)
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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CTransform *obj= object.getObjectPtr();
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nlassert(obj);
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// Register the transform to the channel mixer.
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obj->registerToChannelMixer(&_ChannelMixer, prefix);
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}
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void CPlayListUser::resetAllChannels()
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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_ChannelMixer.resetChannels();
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}
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// ***************************************************************************
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void CPlayListUser::emptyPlayList ()
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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_PlayList.emptyPlayList ();
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}
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void CPlayListUser::setAnimation (uint8 slot, uint animation)
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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_PlayList.setAnimation (slot, animation);
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}
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uint CPlayListUser::getAnimation (uint8 slot) const
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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return _PlayList.getAnimation (slot);
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}
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// ***************************************************************************
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void CPlayListUser::setTimeOrigin (uint8 slot, TGlobalAnimationTime timeOrigin)
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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_PlayList.setTimeOrigin (slot, timeOrigin);
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}
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TGlobalAnimationTime CPlayListUser::getTimeOrigin (uint8 slot) const
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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return _PlayList.getTimeOrigin (slot);
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}
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void CPlayListUser::setSpeedFactor (uint8 slot, float speedFactor)
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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_PlayList.setSpeedFactor (slot, speedFactor);
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}
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float CPlayListUser::getSpeedFactor (uint8 slot) const
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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return _PlayList.getSpeedFactor (slot);
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}
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void CPlayListUser::setWrapMode (uint8 slot, TWrapMode wrapMode)
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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_PlayList.setWrapMode (slot, (CAnimationPlaylist::TWrapMode)(uint)wrapMode);
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}
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UPlayList::TWrapMode CPlayListUser::getWrapMode (uint8 slot) const
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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return (UPlayList::TWrapMode)(uint)_PlayList.getWrapMode (slot);
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}
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// ***************************************************************************
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void CPlayListUser::setStartWeight (uint8 slot, float startWeight, TGlobalAnimationTime time)
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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_PlayList.setStartWeight (slot, startWeight, time);
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}
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float CPlayListUser::getStartWeight (uint8 slot, TGlobalAnimationTime& time) const
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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return _PlayList.getStartWeight(slot, time);
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}
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void CPlayListUser::setEndWeight (uint8 slot, float endWeight, TGlobalAnimationTime time)
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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_PlayList.setEndWeight (slot, endWeight, time);
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}
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float CPlayListUser::getEndWeight (uint8 slot, TGlobalAnimationTime& time) const
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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return _PlayList.getEndWeight (slot, time);
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}
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void CPlayListUser::setWeightSmoothness (uint8 slot, float smoothness)
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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_PlayList.setWeightSmoothness (slot, smoothness);
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}
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float CPlayListUser::getWeightSmoothness (uint8 slot) const
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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return _PlayList.getWeightSmoothness (slot);
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}
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void CPlayListUser::setWeight (uint8 slot, float weight)
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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_PlayList.setStartWeight (slot, weight, 0);
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_PlayList.setEndWeight (slot, weight, 0);
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}
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// ***************************************************************************
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void CPlayListUser::setSkeletonWeight (uint8 slot, uint skeletonId, bool inverted)
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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_PlayList.setSkeletonWeight (slot, skeletonId, inverted);
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}
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uint CPlayListUser::getSkeletonWeight (uint8 slot, bool &inverted) const
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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return _PlayList.getSkeletonWeight (slot, inverted);
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}
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// ***************************************************************************
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void CPlayListUser::enableChannel (uint channelId, bool enable)
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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_ChannelMixer.enableChannel(channelId, enable);
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}
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bool CPlayListUser::isChannelEnabled (uint channelId) const
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{
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NL3D_HAUTO_UI_PLAY_LIST;
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return _ChannelMixer.isChannelEnabled (channelId) ;
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}
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// ***************************************************************************
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void CPlayListUser::evalPlayList(double playTime)
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{
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_PlayList.setupMixer(_ChannelMixer, playTime);
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_ChannelMixer.eval(false);
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}
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} // NL3D
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