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54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/types_nl.h"
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#ifdef NL_OS_WINDOWS
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# define NOMINMAX
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# include <winsock2.h>
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# include <windows.h>
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#endif // NL_OS_WINDOWS
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#include <map>
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#include <set>
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#include <list>
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#include <cmath>
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#include <ctime>
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#include <csignal>
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#include <queue>
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#include <deque>
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#include <memory>
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#include <string>
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#include <vector>
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#include <cstdio>
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#include <utility>
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#include <cstdlib>
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#include <algorithm>
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#include <exception>
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#include <cctype>
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#include <errno.h>
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#include "nel/misc/debug.h"
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#include "nel/misc/common.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/time_nl.h"
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#include "nel/misc/command.h"
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#include "nel/misc/variable.h"
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#include "nel/misc/mem_stream.h"
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#include "nel/misc/hierarchical_timer.h"
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