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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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1514 lines
47 KiB
C++
1514 lines
47 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "ai_outpost.h"
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#include "continent.h"
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#include "ai_grp_npc.h"
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#include "game_share/people.h"
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#include "ai_profile_npc.h"
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#include "continent_inline.h"
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#include "dyn_grp_inline.h"
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using namespace std;
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using namespace NLMISC;
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using namespace AITYPES;
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CFileDisplayer OutpostDisplayer("outposts.log");
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CLog OutpostDbgLog(CLog::LOG_DEBUG), OutpostInfLog(CLog::LOG_INFO), OutpostWrnLog(CLog::LOG_WARNING), OutpostErrLog(CLog::LOG_ERROR);
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namespace OUTPOSTHELPERS {
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static std::map<uint32, uint32> outpostFactions;
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bool isAttackingFaction(uint32 factionIndex, CAIEntityPhysical const* player)
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{
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std::map<uint32, uint32>::const_iterator it = outpostFactions.find(player->outpostAlias());
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return it!=outpostFactions.end() && it->second==factionIndex;
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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// COutpost //
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//////////////////////////////////////////////////////////////////////////////
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//std::set<CContinent*> ChangedOutposts;
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//COutpost::TOutpostIndex COutpost::_Outposts;
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COutpost::COutpost(CContinent* owner, uint32 alias, std::string const& name, std::string const& filename)
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: CAliasChild<CContinent>(owner, alias, name)
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, CAliasTreeRoot(filename)
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, _OwnerAllianceId(InvalidAllianceId)
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, _AttackerAllianceId(InvalidAllianceId)
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, _State(OUTPOSTENUMS::UnknownOutpostState)
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{
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static bool logInitDone = false;
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if ( ! logInitDone )
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{
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OutpostDbgLog.addDisplayer( &OutpostDisplayer );
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OutpostInfLog.addDisplayer( &OutpostDisplayer );
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OutpostWrnLog.addDisplayer( &OutpostDisplayer );
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logInitDone = true;
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}
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OUTPOST_DBG("Creating outpost %s' (%s)", name.c_str(), getAliasFullName().c_str());
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if (LogOutpostDebug)
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OUTPOST_DBG("Creating outpost '%s'", getAliasFullName().c_str());
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_OutpostName = getName();
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COutpostManager* manager = NULL;
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// Create default squad manager
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manager = new COutpostSquadManager(this, 0, "default_squad_manager", filename);
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if (manager)
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{
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_Managers.addChild(manager);
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manager->init();
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}
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// Create default building manager
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manager = new COutpostManager(this, 0, "default_building_manager", filename);
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if (manager)
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{
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_Managers.addChild(manager);
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manager->init();
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CGroupNpc* group = new CGroupNpc(manager, NULL, /*AStarFlag*/RYAI_MAP_CRUNCH::Nothing);
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if (group)
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{
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manager->groups().addAliasChild(group);
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group->setAutoSpawn(false);
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group->setName("default_building_group");
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group->clearParameters();
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group->setPlayerAttackable(false);
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group->setBotAttackable(false);
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group->setBotsAreNamedFlag();
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}
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}
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}
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COutpost::~COutpost()
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{
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if (LogOutpostDebug)
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OUTPOST_DBG("Deleting outpost '%s'", getAliasFullName().c_str());
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_SpawnZones.clear();
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}
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std::string COutpost::getOneLineInfoString() const
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{
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return std::string("Outpost '") + getName() + "' " + getAliasString() + ", State=" + OUTPOSTENUMS::toString(_State);
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}
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std::string COutpost::getFullName() const
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{
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return std::string(getOwner()->getFullName() +":"+ getName());
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}
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std::string COutpost::getIndexString() const
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{
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return getOwner()->getIndexString()+NLMISC::toString(":o%u", getChildIndex());
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}
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/*
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std::string COutpost::getPlaceOwnerFullName() const
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{
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return getFullName();
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}
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std::string COutpost::getPlaceOwnerIndexString() const
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{
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return getIndexString();
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}
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*/
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CAIInstance* COutpost::getAIInstance() const
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{
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return getOwner()->getAIInstance();
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}
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std::string COutpost::getManagerIndexString(CManager const* manager) const
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{
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return getIndexString()+NLMISC::toString(":m%u", manager->getChildIndex());
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}
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IAliasCont* COutpost::getAliasCont(TAIType type)
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{
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switch (type)
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{
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case AITypeOutpostSquadFamily:
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OUTPOST_WRN( "Obsolete squad family node under outpost %s", getName().c_str() );
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return NULL;
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case AITypeOutpostSpawnZone:
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return &_SpawnZones;
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case AITypeManager:
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return &_Managers;
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case AITypeOutpostManager:
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return &_Managers;
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case AITypeOutpostBuilding:
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return getBuildingGroup()->getAliasCont(AITypeBot);
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default:
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return NULL;
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}
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}
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CAliasTreeOwner* COutpost::createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree)
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{
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if (!cont)
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return NULL;
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CAliasTreeOwner* child = NULL;
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switch(aliasTree->getType())
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{
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// create the child and adds it to the corresponding position.
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case AITypeOutpostSpawnZone:
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child = new COutpostSpawnZone(this, aliasTree);
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break;
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case AITypeManager:
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child = new COutpostSquadManager(this, aliasTree->getAlias(), aliasTree->getName());
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break;
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case AITypeOutpostManager:
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child = new COutpostSquadManager(this, aliasTree->getAlias(), aliasTree->getName());
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break;
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case AITypeOutpostBuilding:
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return getBuildingGroup()->createChild(cont, aliasTree);
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}
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if (child)
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cont->addAliasChild(child);
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return child;
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}
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CGroup* COutpost::getBuildingGroup()
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{
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COutpostManager* manager = _Managers.getChildByName("default_building_manager");
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return manager->groups().getChildByName("default_building_group");
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}
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void COutpost::setTribe(const std::string &tribeName)
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{
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// The tribe is only populated by the NPCs of the squads
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_Tribe = tribeName;
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if (LogOutpostDebug)
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OUTPOST_DBG("setting tribe '%s' in '%s' as owner for outpost '%s'",
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tribeName.c_str(),
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getOwner()->getName().c_str(),
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getAliasFullName().c_str());
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}
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void COutpost::setOwnerAlliance( TAllianceId ownerAllianceId )
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{
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if (_OwnerAllianceId!=ownerAllianceId)
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{
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// if the old owner was a tribe
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if (_OwnerAllianceId==InvalidAllianceId)
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{
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triggerSpecialEvent(OUTPOSTENUMS::TribeOwnershipEnd);
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OUTPOSTHELPERS::outpostFactions.erase(getAlias());
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}
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else
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triggerSpecialEvent(OUTPOSTENUMS::GuildOwnershipEnd);
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}
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std::swap(_OwnerAllianceId, ownerAllianceId); // 'ownerAllianceId' contains old owner alliance id
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if (_OwnerAllianceId!=ownerAllianceId)
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{
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triggerSpecialEvent(OUTPOSTENUMS::OwnerChanged);
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// if the new owner is a tribe
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if (_OwnerAllianceId==InvalidAllianceId)
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{
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OUTPOSTHELPERS::outpostFactions.insert(make_pair(getAlias(), CStaticFames::getInstance().getFactionIndex(_Tribe)));
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triggerSpecialEvent(OUTPOSTENUMS::TribeOwnershipBegin);
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}
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else
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triggerSpecialEvent(OUTPOSTENUMS::GuildOwnershipBegin);
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}
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}
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void COutpost::setAttackerAlliance( TAllianceId attackerAllianceId )
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{
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std::swap(_AttackerAllianceId, attackerAllianceId); // 'attackerAllianceId' contains old attacker alliance id
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if (_AttackerAllianceId!=attackerAllianceId)
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{
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triggerSpecialEvent(OUTPOSTENUMS::AttackerChanged);
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}
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// Update the enemies of the current squads of the outpost
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FOREACH( im, CAliasCont<COutpostManager>, _Managers )
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im->setEnemies( _AttackerAllianceId );
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}
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void COutpost::setState( OUTPOSTENUMS::TOutpostState state )
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{
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if (_State!=state)
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{
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if (_State==OUTPOSTENUMS::Peace)
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triggerSpecialEvent(OUTPOSTENUMS::PeaceStateEnd);
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}
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std::swap(_State, state); // 'state' contains old _State
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if (_State!=state)
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{
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triggerSpecialEvent(OUTPOSTENUMS::StateChanged);
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if (_State==OUTPOSTENUMS::Peace)
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triggerSpecialEvent(OUTPOSTENUMS::PeaceStateBegin);
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}
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}
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void COutpost::update()
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{
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// FOREACH(it, CAliasCont<COutpostSquadFamily>, _SquadFamilies) it->update();
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// FOREACH(it, CAliasCont<COutpostSpawnZone>, _SpawnZones) it->update();
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FOREACH(it, CAliasCont<COutpostManager>, _Managers) it->update();
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}
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void COutpost::addZone(COutpostSpawnZone* zone)
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{
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#if !FINAL_VERSION
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if (_ZoneList.find(NLMISC::CStringMapper::map(zone->getName()))!=_ZoneList.end())
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OUTPOST_WRN("this OutpostSpawnZone have the same name than another: %s", zone->getName().c_str());
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#endif
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_ZoneList[NLMISC::CStringMapper::map(zone->getName())] = zone;
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}
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void COutpost::removeZone(COutpostSpawnZone* zone)
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{
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_ZoneList.erase(NLMISC::CStringMapper::map(zone->getName()));
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}
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COutpostSpawnZone* COutpost::getZone(NLMISC::TStringId zoneName)
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{
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return _ZoneList[zoneName];
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}
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void COutpost::serviceEvent(CServiceEvent const& info)
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{
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if (info.getServiceName()=="EGS" && info.getEventType()==CServiceEvent::SERVICE_DOWN)
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{
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// Delete all the squad groups
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COutpostManager* manager = _Managers.getChildByName("default_squad_manager");
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if (manager)
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manager->groups().clear();
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}
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FOREACH(itManager, CAliasCont<COutpostManager>, _Managers)
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{
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COutpostManager* manager = *itManager;
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manager->serviceEvent(info);
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}
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}
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bool COutpost::spawn()
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{
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// Spawn outpost managers
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CCont<COutpostManager>::iterator itManager, itManagerEnd(_Managers.end());
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for (itManager=_Managers.begin(); itManager!=itManagerEnd; ++itManager)
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{
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COutpostManager* manager = *itManager;
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manager->spawn();
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}
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// We should check individual errors, but fake success here :)
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return true;
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}
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bool COutpost::despawn()
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{
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// Despawn instance managers
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CCont<COutpostManager>::iterator itManager, itManagerEnd(_Managers.end());
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for (itManager=_Managers.begin(); itManager!=itManagerEnd; ++itManager)
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{
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COutpostManager* manager = *itManager;
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manager->despawnMgr();
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}
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// We should check individual errors, but fake success here :)
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return true;
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}
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//-----------------------------------------------------------------------------
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std::string COutpost::getStateName() const
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{
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return OUTPOSTENUMS::toString(_State);
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}
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//////////////////////////////////////////////////////////////////////////////
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// COutpostSquadFamily //
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//////////////////////////////////////////////////////////////////////////////
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IAliasCont* COutpostSquadFamily::getAliasCont(TAIType type)
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{
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switch (type)
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{
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case AITypeGroupTemplate:
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case AITypeGroupTemplateMultiLevel:
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return &_GroupDescs;
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default:
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return NULL;
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}
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}
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CAliasTreeOwner* COutpostSquadFamily::createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree)
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{
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if (!cont)
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return NULL;
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CAliasTreeOwner* child = NULL;
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switch (aliasTree->getType())
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{
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case AITypeSquadTemplateVariant:
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child = new CGroupDesc<COutpostSquadFamily>(this, aliasTree->getAlias(), aliasTree->getParent()->getName()+":"+aliasTree->getName());
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break;
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case AITypeGroupTemplate:
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case AITypeGroupTemplateMultiLevel:
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child = new CGroupDesc<COutpostSquadFamily>(this, aliasTree->getAlias(), aliasTree->getName());
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break;
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}
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if (child)
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cont->addAliasChild(child);
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return child;
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}
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std::string COutpostSquadFamily::getFullName() const
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{
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// return std::string(getOwner()->getFullName() +":"+ getName());
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return getName();
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}
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std::string COutpostSquadFamily::getIndexString() const
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{
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return getOwner()->getIndexString()+NLMISC::toString(":sf%u", getChildIndex());
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}
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//////////////////////////////////////////////////////////////////////////////
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// CGroupDesc //
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//////////////////////////////////////////////////////////////////////////////
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template <> size_t const CGroupDesc<COutpostSquadFamily>::_MultiLevelSheetCount = 20;
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//////////////////////////////////////////////////////////////////////////////
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// CBotDesc //
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//////////////////////////////////////////////////////////////////////////////
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template <> size_t const CBotDesc<COutpostSquadFamily>::_MultiLevelSheetCount = 20;
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//////////////////////////////////////////////////////////////////////////////
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// COutpostSpawnZone //
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//////////////////////////////////////////////////////////////////////////////
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COutpostSpawnZone::COutpostSpawnZone(COutpost* owner, CAIAliasDescriptionNode* adn)
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: CAIPlaceXYR(owner, adn)
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{
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owner->addZone(this);
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}
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COutpostSpawnZone::~COutpostSpawnZone()
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{
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static_cast<COutpost*>(getOwner())->removeZone(this);
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}
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std::string COutpostSpawnZone::getFullName() const
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{
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return std::string(getOwner()->getFullName() +":"+ getName());
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}
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std::string COutpostSpawnZone::getIndexString() const
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{
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return getOwner()->getIndexString()+NLMISC::toString(":%u", getChildIndex());
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}
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//////////////////////////////////////////////////////////////////////////////
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// COutpostManager //
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//////////////////////////////////////////////////////////////////////////////
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COutpostManager::COutpostManager(COutpost* parent, uint32 alias, std::string const& name, std::string const& filename)
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: CMgrNpc(parent, alias, name, filename)
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, _AutoSpawn(false)
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{
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registerEvents();
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}
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COutpostManager::~COutpostManager()
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{
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unregisterEvents(); // need be called otherwise the state manager will be unhappy when the CAIEvent objects are destroyed
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}
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std::string COutpostManager::getOneLineInfoString() const
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{
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return std::string("Outpost manager '") + getName() + "'";
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}
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void COutpostManager::update()
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{
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CMgrNpc::update();
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}
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IAliasCont* COutpostManager::getAliasCont(TAIType type)
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{
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// IAliasCont* cont = NULL;
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// switch (type)
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// {
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// default:
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// break;
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// }
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// if (cont)
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// return cont;
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// else
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return CMgrNpc::getAliasCont(type);
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}
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CAliasTreeOwner* COutpostManager::createChild(IAliasCont* cont, CAIAliasDescriptionNode* aliasTree)
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{
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// CAliasTreeOwner* child = NULL;
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// switch (aliasTree->getType())
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// {
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// default:
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// break;
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// }
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// if (child)
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// cont->addAliasChild(child);
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// if (child)
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// return child;
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// else
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return CMgrNpc::createChild(cont, aliasTree);
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}
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void COutpostManager::registerEvents()
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{
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_StateMachine.addEvent( "outpost_peace_state_begin", EventOutpostPeaceStateBegin );
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_StateMachine.addEvent( "outpost_peace_state_end", EventOutpostPeaceStateEnd );
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_StateMachine.addEvent( "outpost_tribe_ownership_begin", EventOutpostTribeOwnershipBegin );
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_StateMachine.addEvent( "outpost_tribe_ownership_end", EventOutpostTribeOwnershipEnd );
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_StateMachine.addEvent( "outpost_guild_ownership_begin", EventOutpostGuildOwnershipBegin );
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_StateMachine.addEvent( "outpost_guild_ownership_end", EventOutpostGuildOwnershipEnd );
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_StateMachine.addEvent( "outpost_owner_changed", EventOutpostOwnerChanged );
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_StateMachine.addEvent( "outpost_attacker_changed", EventOutpostAttackerChanged );
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_StateMachine.addEvent( "outpost_state_changed", EventOutpostStateChanged );
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}
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void COutpostManager::unregisterEvents()
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{
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_StateMachine.delEvent( "outpost_peace_state_begin" );
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_StateMachine.delEvent( "outpost_peace_state_end" );
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_StateMachine.delEvent( "outpost_tribe_ownership_begin" );
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_StateMachine.delEvent( "outpost_tribe_ownership_end" );
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_StateMachine.delEvent( "outpost_guild_ownership_begin" );
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_StateMachine.delEvent( "outpost_guild_ownership_end" );
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_StateMachine.delEvent( "outpost_owner_changed" );
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_StateMachine.delEvent( "outpost_attacker_changed" );
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_StateMachine.delEvent( "outpost_state_changed" );
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|
}
|
|
|
|
void COutpostManager::autoSpawnBegin()
|
|
{
|
|
if (!_AutoSpawn)
|
|
return;
|
|
FOREACH(itGroup, CCont<CGroup>, groups())
|
|
{
|
|
CGroupNpc* group = static_cast<CGroupNpc*>(*itGroup);
|
|
if (group)
|
|
{
|
|
CSpawnGroupNpc* spawn = group->getSpawnObj();
|
|
if (spawn)
|
|
spawn->spawnBots();
|
|
}
|
|
}
|
|
}
|
|
|
|
void COutpostManager::autoSpawnEnd()
|
|
{
|
|
if (!_AutoSpawn)
|
|
return;
|
|
FOREACH(itGroup, CCont<CGroup>, groups())
|
|
{
|
|
CGroupNpc* group = static_cast<CGroupNpc*>(*itGroup);
|
|
if (group)
|
|
{
|
|
CSpawnGroupNpc* spawn = group->getSpawnObj();
|
|
if (spawn)
|
|
spawn->despawnBots(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void COutpostManager::setEnemies( TAllianceId attackerAllianceId )
|
|
{
|
|
FOREACH( ig, CAliasCont<CGroup>, _Groups )
|
|
{
|
|
// Attack only the declared ennemies of the outpost
|
|
CGroupNpc *grp = static_cast<CGroupNpc*>(*ig);
|
|
grp->ennemyFaction().clearExtra();
|
|
grp->ennemyFaction().addExtraProperty(attackerAllianceId);
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// COutpostSquadManager //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
COutpostSquadManager::COutpostSquadManager(COutpost* parent, uint32 alias, std::string const& name, std::string const& filename)
|
|
: COutpostManager(parent, alias, name, filename)
|
|
{
|
|
// Create init state
|
|
CAIState* state = new CAIStatePositional(getStateMachine(), 0, "outpost_squad_init");
|
|
IAIProfileFactory* aiProfile = lookupAIGrpProfile("squad");
|
|
state->setActivityProfile(aiProfile);
|
|
getStateMachine()->states().addChild(state);
|
|
|
|
CAIEventDescription eventDescription;
|
|
CAIEventActionNode::TSmartPtr eventAction;
|
|
CAIEventReaction* event;
|
|
|
|
// Create event handler for start of state
|
|
eventDescription.EventType = "start_of_state";
|
|
// eventDescription.StateKeywords.push_back("");
|
|
// eventDescription.NamedStates.push_back("");
|
|
// eventDescription.GroupKeywords.push_back("");
|
|
// eventDescription.NamedGroups.push_back("");
|
|
|
|
// Create event action
|
|
eventAction = new CAIEventActionNode;
|
|
eventAction->Action = "code";
|
|
eventAction->Weight = 1;
|
|
eventAction->Args.push_back("print(\"CREATING A SQUAD\");");
|
|
// eventAction->Args.push_back("()setFactionProp(\"faction\", \"foo\");");
|
|
// eventAction->Args.push_back("()setFactionProp(\"ennemyFaction\", \"bar\");");
|
|
// eventAction->Args.push_back("()setFactionProp(\"friendFaction\", \"baf\");");
|
|
eventAction->Args.push_back("()setHealer(1);");
|
|
|
|
// Register event action
|
|
eventDescription.Action = eventAction;
|
|
eventAction = NULL;
|
|
|
|
// Register event handler
|
|
event = new CAIEventReaction(getStateMachine(), 0, eventDescription.EventType);
|
|
event->processEventDescription(&eventDescription, getStateMachine());
|
|
getStateMachine()->eventReactions().addChild(event);
|
|
event = NULL;
|
|
|
|
// Create event handler for group death
|
|
eventDescription.EventType = "group_eliminated";
|
|
// eventDescription.StateKeywords.push_back("");
|
|
// eventDescription.NamedStates.push_back("");
|
|
// eventDescription.GroupKeywords.push_back("");
|
|
// eventDescription.NamedGroups.push_back("");
|
|
|
|
// Create event action
|
|
eventAction = new CAIEventActionNode;
|
|
eventAction->Action = "outpost_report_squad_death";
|
|
eventAction->Weight = 1;
|
|
// eventAction->Args.push_back("");
|
|
|
|
// Register event action
|
|
eventDescription.Action = eventAction;
|
|
eventAction = NULL;
|
|
|
|
// Register event handler
|
|
event = new CAIEventReaction(getStateMachine(), 0, eventDescription.EventType);
|
|
event->processEventDescription(&eventDescription, getStateMachine());
|
|
getStateMachine()->eventReactions().addChild(event);
|
|
event = NULL;
|
|
|
|
// Create event handler for bot death
|
|
eventDescription.EventType = "bot_killed";
|
|
// eventDescription.StateKeywords.push_back("");
|
|
// eventDescription.NamedStates.push_back("");
|
|
// eventDescription.GroupKeywords.push_back("");
|
|
// eventDescription.NamedGroups.push_back("");
|
|
|
|
// Create event action
|
|
eventAction = new CAIEventActionNode;
|
|
eventAction->Action = "outpost_send_squad_status";
|
|
eventAction->Weight = 1;
|
|
// eventAction->Args.push_back("");
|
|
|
|
// Register event action
|
|
eventDescription.Action = eventAction;
|
|
eventAction = NULL;
|
|
|
|
// Register event handler
|
|
event = new CAIEventReaction(getStateMachine(), 0, eventDescription.EventType);
|
|
event->processEventDescription(&eventDescription, getStateMachine());
|
|
getStateMachine()->eventReactions().addChild(event);
|
|
event = NULL;
|
|
|
|
// Create event handler for bot death
|
|
eventDescription.EventType = "squad_leader_killed";
|
|
// eventDescription.StateKeywords.push_back("");
|
|
// eventDescription.NamedStates.push_back("");
|
|
// eventDescription.GroupKeywords.push_back("");
|
|
// eventDescription.NamedGroups.push_back("");
|
|
|
|
// Create event action
|
|
eventAction = new CAIEventActionNode;
|
|
eventAction->Action = "multi_actions";
|
|
eventAction->Weight = 1;
|
|
eventAction->Children.resize(2);
|
|
eventAction->Children[0] = new CAIEventActionNode;
|
|
eventAction->Children[0]->Action = "outpost_report_squad_leader_death";
|
|
eventAction->Children[0]->Weight = 1;
|
|
// eventAction->Children[0]->Args.push_back("");
|
|
eventAction->Children[1] = new CAIEventActionNode;
|
|
eventAction->Children[1]->Action = "code";
|
|
eventAction->Children[1]->Weight = 1;
|
|
eventAction->Children[1]->Args.push_back("()setAutoSpawn(0);");
|
|
#ifdef NL_DEBUG
|
|
eventAction->Children[1]->Args.push_back("print(\"INFINITE RESPAWN TIME FOR SQUAD\");");
|
|
#endif
|
|
|
|
// Register event action
|
|
eventDescription.Action = eventAction;
|
|
eventAction = NULL;
|
|
|
|
// Register event handler
|
|
event = new CAIEventReaction(getStateMachine(), 0, eventDescription.EventType);
|
|
event->processEventDescription(&eventDescription, getStateMachine());
|
|
getStateMachine()->eventReactions().addChild(event);
|
|
event = NULL;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
void COutpost::createSquad(string const& dynGroupName, string const& stateMachineName, string const& initialStateName, string const& zoneName, uint32 spawnOrder, uint32 respawTimeGC, OUTPOSTENUMS::TPVPSide side)
|
|
{
|
|
IManagerParent* const managerParent = getOwner()->getOwner();
|
|
CAIInstance* const aiInstance = dynamic_cast<CAIInstance*>(managerParent);
|
|
if (!aiInstance)
|
|
return;
|
|
|
|
COutpostSpawnZone const* spawnZone = getZone(CStringMapper::map(zoneName));
|
|
if (!spawnZone)
|
|
{
|
|
OUTPOST_WRN("newNpcChildGroup failed : spawnZone Not Found ! for StateMachine : %s", stateMachineName.c_str());
|
|
return;
|
|
}
|
|
|
|
CGroupDesc<COutpostSquadFamily> const* groupDesc = NULL;
|
|
|
|
FOREACH(itGroupDesc, CSquadLinks, _SquadLinks)
|
|
{
|
|
if ((*itGroupDesc).second->getName()==dynGroupName)
|
|
{
|
|
groupDesc = (*itGroupDesc).second;
|
|
goto groupFound;
|
|
}
|
|
}
|
|
groupFound:
|
|
if (!groupDesc)
|
|
{
|
|
OUTPOST_WRN("createSquad failed: No Group Found");
|
|
return;
|
|
}
|
|
|
|
// Find the state machine as a manager
|
|
CManager* manager = NULL;
|
|
FOREACH(itCont, CCont<CManager>, aiInstance->managers())
|
|
{
|
|
if (itCont->getName()==stateMachineName)
|
|
{
|
|
manager = *itCont;
|
|
break;
|
|
}
|
|
}
|
|
if (!manager)
|
|
{
|
|
FOREACH(itCont, CCont<COutpostManager>, managers())
|
|
{
|
|
if (itCont->getName()==stateMachineName)
|
|
{
|
|
manager = *itCont;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!manager)
|
|
{
|
|
OUTPOST_WRN("createSquad failed : Unknown stateMachine %s", stateMachineName.c_str());
|
|
return;
|
|
}
|
|
// Find the state machine as a npc manager
|
|
COutpostSquadManager* outpostManager = dynamic_cast<COutpostSquadManager*>(manager);
|
|
if (!outpostManager)
|
|
{
|
|
OUTPOST_WRN("createSquad failed : Not an outpost state machine !: ", stateMachineName.c_str());
|
|
return;
|
|
}
|
|
createSquad(groupDesc, outpostManager, initialStateName, spawnZone, spawnOrder, respawTimeGC, side);
|
|
}
|
|
|
|
void COutpost::createSquad(uint32 dynGroupAlias, uint32 zoneAlias, uint32 spawnOrder, uint32 respawTimeGC, OUTPOSTENUMS::TPVPSide side)
|
|
{
|
|
IManagerParent* const managerParent = getOwner()->getOwner();
|
|
CAIInstance* const aiInstance = dynamic_cast<CAIInstance*>(managerParent);
|
|
if (!aiInstance)
|
|
return;
|
|
|
|
COutpostSpawnZone const* spawnZone = spawnZones().getChildByAlias(zoneAlias);
|
|
if (!spawnZone)
|
|
{
|
|
OUTPOST_WRN("createSquad failed: spawn zone %s not found", LigoConfig.aliasToString(zoneAlias).c_str());
|
|
return;
|
|
}
|
|
|
|
CGroupDesc<COutpostSquadFamily> const* groupDesc = NULL;
|
|
|
|
// Find the group template.
|
|
// :TODO: Replace it with a faster map access.
|
|
groupDesc = getSquad( dynGroupAlias );
|
|
if (!groupDesc)
|
|
{
|
|
OUTPOST_WRN("createSquad failed: group %s not found", LigoConfig.aliasToString(dynGroupAlias).c_str());
|
|
return;
|
|
}
|
|
|
|
// Find the state machine as a manager
|
|
COutpostSquadManager* manager = dynamic_cast<COutpostSquadManager*>(managers().getChildByName("default_squad_manager"));
|
|
if (!manager)
|
|
{
|
|
OUTPOST_WRN("createSquad failed: default state machine not found! (<- this is a code bug)");
|
|
return;
|
|
}
|
|
createSquad(groupDesc, manager, "", spawnZone, spawnOrder, respawTimeGC, side);
|
|
}
|
|
|
|
void COutpost::createSquad(CGroupDesc<COutpostSquadFamily> const* groupDesc, COutpostSquadManager* manager, string const& initialStateName, COutpostSpawnZone const* spawnZone, uint32 createOrder, uint32 respawTimeGC, OUTPOSTENUMS::TPVPSide side)
|
|
{
|
|
OUTPOST_DBG("Creating a squad");
|
|
CAIVector const& spawnPosition = spawnZone->midPos();
|
|
sint32 baseLevel = -1;
|
|
double dispersionRadius = spawnZone->getRadius();
|
|
// Save the creator state
|
|
bool const savePlayerAttackable = groupDesc->getGDPlayerAttackable();
|
|
bool const saveBotAttackable = groupDesc->getGDBotAttackable();
|
|
// PlayerAttackable must be false as it it sent to the EGS in BotDescriptionMessage to set the
|
|
// property 'Attackable'. Squads are not attackable unless a player is in war with the owner of
|
|
// the outpost (using botchatprogram instead of the property 'Attackable').
|
|
// BotAttackable must be true, otherwise the EGS sets it as invulnerable (not attackable).
|
|
groupDesc->setGDPlayerAttackable(false);
|
|
groupDesc->setGDBotAttackable(true);
|
|
// Create the group
|
|
CGroupNpc* const grp = groupDesc->createNpcGroup(manager, spawnPosition, dispersionRadius, baseLevel, false);
|
|
// Restore the creator state
|
|
groupDesc->setGDPlayerAttackable(savePlayerAttackable);
|
|
groupDesc->setGDBotAttackable(saveBotAttackable);
|
|
// Verify that the group was created
|
|
if (!grp)
|
|
{
|
|
OUTPOST_WRN("createSquad failed: group %s cannot spawn", LigoConfig.aliasToString(groupDesc->getAlias()).c_str());
|
|
return;
|
|
}
|
|
// Set the new group parameters
|
|
// Let the EGS destroys squads explicitely because when a group is destroyed in the AIS its groupId can be reused
|
|
// and 2 squads would have the same groupId in the EGS (it asserts)
|
|
grp->autoDestroy(false);
|
|
grp->setAutoSpawn(true);
|
|
// grp->getPersistentStateInstance()->setParentStateInstance(entity->getPersistentStateInstance());
|
|
grp->initDynGrp(groupDesc, NULL);
|
|
// Set color
|
|
uint8 color = (uint8)(grp->getChildIndex() % 8);
|
|
grp->setColour(color);
|
|
// Get the state machine
|
|
CStateMachine const* stateMachine = manager->getStateMachine();
|
|
#if !FINAL_VERSION
|
|
// Verify that we have a state in the state machine
|
|
if (stateMachine->cstStates().size()==0)
|
|
nlerror("no state defined for StateMachine in Manager %s", manager->getFullName().c_str());
|
|
#endif
|
|
// Set the group in that state
|
|
CAIState* initialState = NULL;
|
|
if (!initialStateName.empty())
|
|
{
|
|
// FOREACH(itState, CCont<CAIState>, stateMachine->states())
|
|
for (size_t i=0; i<stateMachine->cstStates().size(); ++i)
|
|
{
|
|
CAIState* state = stateMachine->cstStates()[(uint32)i];
|
|
if (state->getName()==initialStateName)
|
|
initialState = state;
|
|
}
|
|
}
|
|
if (initialState==NULL)
|
|
initialState = stateMachine->cstStates()[0]; // sets the first state (must exist!).
|
|
grp->setStartState(initialState);
|
|
|
|
// Do not assist friends because it would lead to exploits
|
|
/*if ( _OwnerGuild != InvalidGuildId )
|
|
{
|
|
//grp->faction().addExtraProperty(_OwnerGuild); // TODO: set the GuildId for the squad npcs?
|
|
//grp->friendFaction().addExtraProperty(_OwnerGuild); // will be defended by the squad
|
|
}
|
|
else
|
|
{
|
|
// A tribe owns the outpost and all players are ennemies
|
|
// CPropertyId tribeFaction(CGrpProfileFaction::fameFactionToScriptFaction(_OwnerTribe));
|
|
//grp->faction().addProperty(tribeFaction);
|
|
//grp->friendFaction().addProperty(tribeFaction); // will be defended by the squad
|
|
//grp->ennemyFaction().addProperty(CPropertyId("Player"));
|
|
}*/
|
|
|
|
// Set guild id of members of the squad (for the tribe case, these *are* the tribe as well)
|
|
// This was removed because CBotNpc::spawn() now uses getOwner()->getOwner()->getOwner() to access the outpsot
|
|
/*FOREACH(ib, CAliasCont<CBot>, grp->bots())
|
|
{
|
|
CBotNpc *bot = static_cast<CBotNpc*>(*ib);
|
|
bot->setOwnerOutpost(this);
|
|
}*/
|
|
|
|
grp->setOutpostSide(side);
|
|
grp->setOutpostFactions(side);
|
|
|
|
grp->_AggroRange = 25;
|
|
grp->_UpdateNbTicks = 10;
|
|
grp->respawnTime() = respawTimeGC;
|
|
|
|
grp->updateStateInstance(); // Directly call his first state (to retrieve associated params).
|
|
|
|
if (createOrder!=0)
|
|
{
|
|
COutpostSquadCreatedMsg params;
|
|
params.Outpost = this->getAlias();
|
|
params.CreateOrder = createOrder;
|
|
// Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible
|
|
//params.GroupId = reinterpret_cast<uint32>(grp);
|
|
params.GroupId = (uint32)(size_t)(void*)grp;
|
|
sendOutpostMessage("OUTPOST_SQUAD_CREATED", params);
|
|
}
|
|
|
|
OUTPOST_DBG( "Outpost %s: squad created defending 0x%x against 0x%x, respawnTime=%u gc", getName().c_str(), _OwnerAllianceId, _AttackerAllianceId, respawTimeGC );
|
|
}
|
|
|
|
void COutpost::spawnSquad(uint32 groupId)
|
|
{
|
|
OUTPOST_DBG( "Outpost %s: Spawning squad 0x%08x", getName().c_str(), groupId );
|
|
FOREACH(itManager, CAliasCont<COutpostManager>, _Managers)
|
|
{
|
|
COutpostManager* manager = *itManager;
|
|
FOREACH(itGroup, CAliasCont<CGroup>, manager->groups())
|
|
{
|
|
CGroup* group = *itGroup;
|
|
CGroupNpc* groupNpc = static_cast<CGroupNpc*>(group);
|
|
// Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible
|
|
//uint32 thisGroupId = reinterpret_cast<uint32>(groupNpc);
|
|
uint32 thisGroupId = (uint32)(size_t)(void*)groupNpc;
|
|
if (groupId==thisGroupId)
|
|
{
|
|
group->getSpawnObj()->spawnBots();
|
|
COutpostSquadSpawnedMsg params;
|
|
params.Outpost = this->getAlias();
|
|
params.GroupId = groupId;
|
|
sendOutpostMessage("OUTPOST_SQUAD_SPAWNED", params);
|
|
OUTPOST_DBG( "\t\tSpawned" );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
OUTPOST_WRN("No squad to spawn with group id 0x%08x. Valid group ids are:", groupId);
|
|
FOREACH(itManager, CAliasCont<COutpostManager>, _Managers)
|
|
{
|
|
COutpostManager* manager = *itManager;
|
|
FOREACH(itGroup, CAliasCont<CGroup>, manager->groups())
|
|
{
|
|
CGroup* group = *itGroup;
|
|
CGroupNpc* groupNpc = static_cast<CGroupNpc*>(group);
|
|
// Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible
|
|
//uint32 thisGroupId = reinterpret_cast<uint32>(groupNpc);
|
|
uint32 thisGroupId = (uint32)(size_t)(void*)groupNpc;
|
|
OUTPOST_WRN("- 0x%08x", thisGroupId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void COutpost::despawnSquad(uint32 groupId)
|
|
{
|
|
OUTPOST_DBG( "Outpost %s: Despawning squad 0x%08x", getName().c_str(), groupId );
|
|
FOREACH(itManager, CAliasCont<COutpostManager>, _Managers)
|
|
{
|
|
COutpostManager* manager = *itManager;
|
|
FOREACH(itGroup, CAliasCont<CGroup>, manager->groups())
|
|
{
|
|
CGroup* group = *itGroup;
|
|
CGroupNpc* groupNpc = static_cast<CGroupNpc*>(group);
|
|
// Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible
|
|
//uint32 thisGroupId = reinterpret_cast<uint32>(groupNpc);
|
|
uint32 thisGroupId = (uint32)(size_t)(void*)groupNpc;
|
|
if (groupId==thisGroupId)
|
|
{
|
|
group->despawnBots();
|
|
COutpostSquadDespawnedMsg params;
|
|
params.Outpost = this->getAlias();
|
|
params.GroupId = groupId;
|
|
sendOutpostMessage("OUTPOST_SQUAD_DESPAWNED", params);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
OUTPOST_WRN("No squad to despawn");
|
|
}
|
|
|
|
void COutpost::deleteSquad(uint32 groupId)
|
|
{
|
|
OUTPOST_DBG( "Outpost %s: deleting squad 0x%08x", getName().c_str(), groupId );
|
|
FOREACH(itManager, CAliasCont<COutpostManager>, _Managers)
|
|
{
|
|
COutpostManager* manager = *itManager;
|
|
FOREACH(itGroup, CAliasCont<CGroup>, manager->groups())
|
|
{
|
|
CGroup* group = *itGroup;
|
|
CGroupNpc* groupNpc = static_cast<CGroupNpc*>(group);
|
|
// Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible
|
|
//uint32 thisGroupId = reinterpret_cast<uint32>(groupNpc);
|
|
uint32 thisGroupId = (uint32)(size_t)(void*)groupNpc;
|
|
if (groupId==thisGroupId)
|
|
{
|
|
manager->groups().removeChildByIndex(group->getChildIndex());
|
|
// No message here since this is called by squad destructor in EGS
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
OUTPOST_WRN("No squad to delete");
|
|
}
|
|
|
|
void COutpost::sendOutpostSquadStatus(CGroupNpc* group)
|
|
{
|
|
uint32 alias = this->getAlias();
|
|
// Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible
|
|
//uint32 groupId = reinterpret_cast<uint32>(group);
|
|
uint32 groupId = (uint32)(size_t)(void*)group;
|
|
bool groupAlive = false;
|
|
bool leaderAlive = group->getSquadLeader()!=NULL;
|
|
uint32 botCount = 0;
|
|
// Persistent status
|
|
// Spawn dependent status
|
|
CSpawnGroup* spawnGroup = group->getSpawnObj();
|
|
if (spawnGroup)
|
|
{
|
|
groupAlive = spawnGroup->isGroupAlive();
|
|
}
|
|
NLNET::CMessage msgout("OUTPOST_SQUAD_STATUS");
|
|
msgout.serial(alias);
|
|
msgout.serial(groupId);
|
|
msgout.serial(groupAlive);
|
|
msgout.serial(leaderAlive);
|
|
msgout.serial(botCount);
|
|
sendMessageViaMirror("EGS", msgout);
|
|
}
|
|
|
|
void COutpost::squadLeaderDied(CGroupNpc* group)
|
|
{
|
|
uint32 alias = this->getAlias();
|
|
// Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible
|
|
//uint32 groupId = reinterpret_cast<uint32>(group);
|
|
uint32 groupId = (uint32)(size_t)(void*)group;
|
|
NLNET::CMessage msgout("OUTPOST_SQUAD_LEADER_DIED");
|
|
msgout.serial(alias);
|
|
msgout.serial(groupId);
|
|
sendMessageViaMirror("EGS", msgout);
|
|
}
|
|
|
|
void COutpost::squadDied(CGroupNpc* group)
|
|
{
|
|
uint32 alias = this->getAlias();
|
|
// Bug #847: Just downcast the pointer to make the groupId, the collision in 64b is negligible
|
|
//uint32 groupId = reinterpret_cast<uint32>(group);
|
|
uint32 groupId = (uint32)(size_t)(void*)group;
|
|
NLNET::CMessage msgout("OUTPOST_SQUAD_DIED");
|
|
msgout.serial(alias);
|
|
msgout.serial(groupId);
|
|
sendMessageViaMirror("EGS", msgout);
|
|
}
|
|
|
|
void COutpost::triggerSpecialEvent(OUTPOSTENUMS::TSpecialOutpostEvent eventId)
|
|
{
|
|
// Managers handlers
|
|
FOREACH(itManager, CCont<COutpostManager>, _Managers)
|
|
{
|
|
COutpostManager* manager = *itManager;
|
|
if (manager)
|
|
{
|
|
CAIEvent* event = NULL;
|
|
switch (eventId)
|
|
{
|
|
case OUTPOSTENUMS::PeaceStateBegin: event = &manager->EventOutpostPeaceStateBegin; break;
|
|
case OUTPOSTENUMS::PeaceStateEnd: event = &manager->EventOutpostPeaceStateEnd; break;
|
|
case OUTPOSTENUMS::TribeOwnershipBegin: event = &manager->EventOutpostTribeOwnershipBegin; break;
|
|
case OUTPOSTENUMS::TribeOwnershipEnd: event = &manager->EventOutpostTribeOwnershipEnd; break;
|
|
case OUTPOSTENUMS::GuildOwnershipBegin: event = &manager->EventOutpostGuildOwnershipBegin; break;
|
|
case OUTPOSTENUMS::GuildOwnershipEnd: event = &manager->EventOutpostGuildOwnershipEnd; break;
|
|
case OUTPOSTENUMS::OwnerChanged: event = &manager->EventOutpostOwnerChanged; break;
|
|
case OUTPOSTENUMS::AttackerChanged: event = &manager->EventOutpostAttackerChanged; break;
|
|
case OUTPOSTENUMS::StateChanged: event = &manager->EventOutpostStateChanged; break;
|
|
}
|
|
if (event)
|
|
{
|
|
FOREACH(itGroup, CCont<CGroup>, manager->groups())
|
|
{
|
|
CGroupNpc* group = static_cast<CGroupNpc*>(*itGroup);
|
|
if (group)
|
|
group->processStateEvent(*event);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Special handlers
|
|
switch (eventId)
|
|
{
|
|
case OUTPOSTENUMS::TribeOwnershipBegin:
|
|
{
|
|
FOREACH(itManager, CCont<COutpostManager>, _Managers)
|
|
{
|
|
COutpostManager* manager = *itManager;
|
|
if (manager)
|
|
manager->autoSpawnBegin();
|
|
}
|
|
break;
|
|
}
|
|
case OUTPOSTENUMS::TribeOwnershipEnd:
|
|
{
|
|
FOREACH(itManager, CCont<COutpostManager>, _Managers)
|
|
{
|
|
COutpostManager* manager = *itManager;
|
|
if (manager)
|
|
manager->autoSpawnEnd();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void COutpost::setBuildingBotSheet(uint32 buildingAlias, NLMISC::CSheetId sheetId, bool autoSpawnDespawn, const std::string & customName)
|
|
{
|
|
CBot * bot = getBuildingBotByAlias(buildingAlias);
|
|
if (bot == NULL)
|
|
{
|
|
OUTPOST_WRN( "cannot find building bot %s", LigoConfig.aliasToString( buildingAlias ).c_str() );
|
|
return;
|
|
}
|
|
|
|
AISHEETS::ICreatureCPtr const sheet = AISHEETS::CSheets::getInstance()->lookup(sheetId);
|
|
if (sheetId!=NLMISC::CSheetId::Unknown && !sheet.isNull())
|
|
{
|
|
bot->setCustomName(customName);
|
|
bot->triggerSetSheet(sheet);
|
|
if (autoSpawnDespawn && !bot->isSpawned())
|
|
bot->spawn();
|
|
}
|
|
else
|
|
{
|
|
if (autoSpawnDespawn && bot->isSpawned())
|
|
bot->despawnBot();
|
|
}
|
|
}
|
|
|
|
void COutpost::despawnAllSquads()
|
|
{
|
|
FOREACH(itManager, CAliasCont<COutpostManager>, _Managers)
|
|
{
|
|
COutpostManager* manager = *itManager;
|
|
COutpostSquadManager* sqManager = dynamic_cast<COutpostSquadManager*>(manager);
|
|
if (sqManager)
|
|
{
|
|
FOREACH(itGroup, CAliasCont<CGroup>, sqManager->groups())
|
|
{
|
|
CGroup* group = *itGroup;
|
|
group->despawnBots();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
void COutpost::sendOutpostMessage(std::string const& msgName, T& paramStruct)
|
|
{
|
|
NLNET::CMessage msgout(msgName);
|
|
msgout.serial(paramStruct);
|
|
sendMessageViaMirror(std::string("EGS"), msgout);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// Commands //
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
NLMISC_COMMAND(displayOutposts, "list the available outpost", "")
|
|
{
|
|
if (args.size() > 0)
|
|
return false;
|
|
|
|
uint32 instanceNumber = ~0;
|
|
for (uint i=0; i<CAIS::instance().AIList().size(); ++i)
|
|
{
|
|
CAIInstance *const aii = CAIS::instance().AIList()[i];
|
|
if (!aii)
|
|
{
|
|
log.displayNL("No current ai instance, can't look for outpost");
|
|
continue;
|
|
}
|
|
|
|
string continentName;
|
|
if (!args.empty())
|
|
continentName = args[0];
|
|
|
|
// retreive the oupost
|
|
for (uint i=0; i<aii->continents().size(); ++i)
|
|
{
|
|
CContinent *const continent = aii->continents()[i];
|
|
if ( !continent
|
|
|| ( !continentName.empty()
|
|
&& continentName!=continent->getName()))
|
|
continue;
|
|
|
|
log.displayNL("Outposts in continent '%s':", continent->getName().c_str());
|
|
for (uint j=0; j<continent->outposts().size(); ++j)
|
|
{
|
|
COutpost const* outpost = continent->outposts()[j];
|
|
if (!outpost)
|
|
continue;
|
|
|
|
log.displayNL(" %s", outpost->getOneLineInfoString().c_str());
|
|
log.displayNL(" - %d group descs", outpost->squadLinks().size());
|
|
for (COutpost::CSquadLinks::const_iterator isl=outpost->squadLinks().begin(); isl!=outpost->squadLinks().end(); ++isl )
|
|
{
|
|
CGroupDesc<COutpostSquadFamily> const* gd = (*isl).second;
|
|
if (!gd)
|
|
continue;
|
|
|
|
log.displayNL(" Group desc '%s' %s", gd->getName().c_str(), gd->getAliasString().c_str());
|
|
}
|
|
|
|
log.displayNL(" - %d spawn zones", outpost->spawnZones().size());
|
|
for (uint j=0; j<outpost->spawnZones().size(); ++j)
|
|
{
|
|
COutpostSpawnZone const* sz = outpost->spawnZones()[j];
|
|
if (!sz)
|
|
continue;
|
|
|
|
log.displayNL(" SpawnZone '%s' %s (%s)", sz->getName().c_str(), sz->getAliasString().c_str(), sz->midPos().toString().c_str());
|
|
}
|
|
log.displayNL(" - %d state machines", outpost->managers().size());
|
|
for (uint j=0; j<outpost->managers().size(); ++j)
|
|
{
|
|
COutpostManager* manager = outpost->managers()[j];
|
|
if (!manager)
|
|
continue;
|
|
|
|
log.displayNL(" State machine '%s' %s", manager->getName().c_str(), manager->getAliasString().c_str());
|
|
log.displayNL(" - %d states", manager->getStateMachine()->states().size());
|
|
for (uint j=0; j<manager->getStateMachine()->states().size(); ++j)
|
|
{
|
|
CAIState const* state = manager->getStateMachine()->states()[j];
|
|
if (!state)
|
|
continue;
|
|
|
|
log.displayNL(" State '%s' %s", state->getName().c_str(), state->getAliasString().c_str());
|
|
}
|
|
log.displayNL(" - %d groups", manager->groups().size());
|
|
for (uint j=0; j<manager->groups().size(); ++j)
|
|
{
|
|
CGroup const* group = manager->groups()[j];
|
|
if (group)
|
|
{
|
|
log.displayNL(" Group '%s' %s", group->getName().c_str(), group->getAliasString().c_str());
|
|
log.displayNL(" - %d bots", group->bots().size());
|
|
for (uint k=0; k<group->bots().size(); ++k)
|
|
{
|
|
CBot const* bot = group->bots()[k];
|
|
if (bot)
|
|
log.displayNL(" Bot '%s' %s", bot->getName().c_str(), bot->getAliasString().c_str());
|
|
else
|
|
log.displayNL(" Bot <NULL>");
|
|
}
|
|
}
|
|
else
|
|
log.displayNL(" Group <NULL>");
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// outpostSpawnSquad 1 fyros outpost group machine zone
|
|
|
|
NLMISC_COMMAND(outpostSpawnSquad, "Spawns a squad in an outpost", "<instance_number> <continent> <outpost> <group_template> <state_machine> <spawn_zone> [<respawnTimeInSec>=5*60]")
|
|
{
|
|
if (args.size() != 6)
|
|
return false;
|
|
|
|
uint32 instanceNumber = ~0;
|
|
fromString(args[0], instanceNumber);
|
|
string continentName = args[1];
|
|
string outpostName = args[2];
|
|
string dynGroupName = args[3];
|
|
string stateMachineName = args[4];
|
|
string zoneName = args[5];
|
|
uint32 respawnTimeGC = 5*60*10;
|
|
if ( args.size() > 6 )
|
|
{
|
|
NLMISC::fromString(args[6], respawnTimeGC);
|
|
respawnTimeGC *= 10;
|
|
}
|
|
|
|
for (size_t i=0; i<5; ++i)
|
|
if (args[i]=="")
|
|
return false;
|
|
|
|
bool done = false;
|
|
bool instanceFound = false;
|
|
bool continentFound = false;
|
|
bool outpostFound = false;
|
|
if (instanceNumber<CAIS::instance().AIList().size())
|
|
{
|
|
CAIInstance* const aiinstance = CAIS::instance().AIList()[instanceNumber];
|
|
if (aiinstance)
|
|
{
|
|
instanceFound = true;
|
|
for (uint i=0; i<aiinstance->continents().size() && !done; ++i)
|
|
{
|
|
CContinent* const continent = aiinstance->continents()[i];
|
|
if (!continent || continentName!=continent->getName())
|
|
continue;
|
|
continentFound = true;
|
|
for (uint j=0; j<continent->outposts().size() && !done; ++j)
|
|
{
|
|
COutpost* const outpost = continent->outposts()[j];
|
|
if (!outpost || outpostName!=outpost->getName())
|
|
continue;
|
|
outpostFound = true;
|
|
outpost->createSquad(dynGroupName, stateMachineName, "", zoneName, 0, respawnTimeGC, OUTPOSTENUMS::UnknownPVPSide);
|
|
done = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!done)
|
|
{
|
|
OUTPOST_WRN("Could not spawn a new squad");
|
|
log.displayNL("Could not spawn a new squad");
|
|
if (!instanceFound)
|
|
log.displayNL( "Instance not found" );
|
|
if (!continentFound)
|
|
log.displayNL( "Continent not found" );
|
|
if (!outpostFound)
|
|
log.displayNL( "Outpost not found" );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
/*
|
|
* Return the outpost corresponding to the alias, or NULL if not found (with a nlwarning)
|
|
*/
|
|
COutpost* COutpost::getOutpostByAlias( TAIAlias outpostAlias )
|
|
{
|
|
bool instanceFound = false;
|
|
bool continentFound = false;
|
|
bool outpostFound = false;
|
|
for (uint i=0; i<CAIS::instance().AIList().size(); ++i)
|
|
{
|
|
CAIInstance* const aiinstance = CAIS::instance().AIList()[i];
|
|
if (aiinstance)
|
|
{
|
|
instanceFound = true;
|
|
for (uint i=0; i<aiinstance->continents().size(); ++i)
|
|
{
|
|
CContinent* const continent = aiinstance->continents()[i];
|
|
if (!continent)
|
|
continue;
|
|
continentFound = true;
|
|
for (uint j=0; j<continent->outposts().size(); ++j)
|
|
{
|
|
COutpost* outpost = continent->outposts()[j];
|
|
if (!outpost || outpostAlias!=outpost->getAlias())
|
|
continue;
|
|
return outpost;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!instanceFound)
|
|
OUTPOST_WRN( "Instance not found" );
|
|
if (!continentFound)
|
|
OUTPOST_WRN( "Continent not found" );
|
|
if (!outpostFound)
|
|
OUTPOST_WRN( "Outpost %s not found", LigoConfig.aliasToString( outpostAlias ).c_str() );
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
void outpostCreateSquad(uint32 outpostAlias, uint32 dynGroupAlias, uint32 zoneAlias, uint32 spawnOrder)
|
|
{
|
|
COutpost *outpost = COutpost::getOutpostByAlias( outpostAlias );
|
|
if ( outpost )
|
|
outpost->createSquad(dynGroupAlias, zoneAlias, spawnOrder);
|
|
}
|
|
|
|
void outpostSpawnSquad(uint32 outpostAlias, uint32 groupId)
|
|
{
|
|
COutpost *outpost = COutpost::getOutpostByAlias( outpostAlias );
|
|
if ( outpost )
|
|
outpost->spawnSquad(groupId);
|
|
}
|
|
|
|
void outpostDespawnSquad(uint32 outpostAlias, uint32 groupId)
|
|
{
|
|
COutpost *outpost = COutpost::getOutpostByAlias( outpostAlias );
|
|
if ( outpost )
|
|
outpost->despawnSquad(groupId);
|
|
}
|
|
|
|
void outpostDeleteSquad(uint32 outpostAlias, uint32 groupId)
|
|
{
|
|
COutpost *outpost = COutpost::getOutpostByAlias( outpostAlias );
|
|
if ( outpost )
|
|
outpost->deleteSquad(groupId);
|
|
}
|
|
|
|
void outpostDespawnAllSquads(uint32 outpostAlias)
|
|
{
|
|
COutpost *outpost = COutpost::getOutpostByAlias( outpostAlias );
|
|
if ( outpost )
|
|
outpost->despawnAllSquads();
|
|
}
|
|
*/
|
|
|
|
NLMISC_COMMAND(outpostAliasSpawnSquad, "Spawns a squad in an outpost (respawn time = 5 min)", "<outpost_alias> <group_alias> <spawn_zone_alias>")
|
|
{
|
|
if (args.size()!=3)
|
|
return false;
|
|
|
|
for (size_t i=0; i<3; ++i)
|
|
if (args[i]=="")
|
|
return false;
|
|
|
|
uint32 outpostAlias = LigoConfig.aliasFromString(args[0]);
|
|
uint32 dynGroupAlias = LigoConfig.aliasFromString(args[1]);
|
|
uint32 zoneAlias = LigoConfig.aliasFromString(args[2]);
|
|
string stateMachineName = "default_squad_manager";
|
|
|
|
COutpost *outpost = COutpost::getOutpostByAlias(outpostAlias);
|
|
if (outpost)
|
|
outpost->createSquad(dynGroupAlias, zoneAlias, 0, 5*60*10, OUTPOSTENUMS::UnknownPVPSide);
|
|
|
|
return true;
|
|
}
|
|
|
|
CBot* COutpost::getBuildingBotByAlias(TAIAlias alias)
|
|
{
|
|
CGroup* group = getBuildingGroup();
|
|
if (group)
|
|
return group->bots().getChildByAlias(alias);
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
NLMISC_COMMAND(outpostSetBuildingBotSheet, "Set the sheet of an outpost building", "<outpost_alias> <building_alias> <bot_sheet>")
|
|
{
|
|
if (args.size()!=3)
|
|
return false;
|
|
|
|
for (size_t i=0; i<3; ++i)
|
|
if (args[i]=="")
|
|
return false;
|
|
|
|
uint32 outpostAlias = LigoConfig.aliasFromString(args[0]);
|
|
uint32 buildingAlias = LigoConfig.aliasFromString(args[1]);
|
|
NLMISC::CSheetId buildingBotSheet = NLMISC::CSheetId(args[2]);;
|
|
|
|
COutpost* outpost = COutpost::getOutpostByAlias(outpostAlias);
|
|
if (outpost)
|
|
outpost->setBuildingBotSheet(buildingAlias, buildingBotSheet, true, "");
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// Call this macro, then do the code that will must done only if the outpost is found in this instance
|
|
// The data you have access to after this macro:
|
|
// - COutpost *outpost
|
|
// - msgStruct params;
|
|
#define IF_GET_OUTPOST_FOR_MSG( msgStruct ) \
|
|
msgStruct params; \
|
|
msgin.serial( params ); \
|
|
COutpost *outpost = COutpost::getOutpostByAlias( params.Outpost ); \
|
|
if ( outpost )
|
|
|
|
|
|
void cbOutpostCreateSquad( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
|
|
{
|
|
IF_GET_OUTPOST_FOR_MSG( COutpostCreateSquadMsg )
|
|
outpost->createSquad(params.Group, params.Zone, params.CreateOrder, params.RespawnTimeS*10, params.Side);
|
|
}
|
|
|
|
void cbOutpostSpawnSquad( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
|
|
{
|
|
IF_GET_OUTPOST_FOR_MSG( COutpostSpawnSquadMsg )
|
|
outpost->spawnSquad(params.GroupId);
|
|
}
|
|
|
|
void cbOutpostDespawnSquad( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
|
|
{
|
|
IF_GET_OUTPOST_FOR_MSG( COutpostDespawnSquadMsg )
|
|
outpost->despawnSquad(params.GroupId);
|
|
}
|
|
|
|
void cbOutpostDeleteSquad( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
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{
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IF_GET_OUTPOST_FOR_MSG( COutpostDeleteSquadMsg )
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outpost->deleteSquad(params.GroupId);
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}
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void cbOutpostDespawnAllSquads( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
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{
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IF_GET_OUTPOST_FOR_MSG( COutpostDespawnAllSquadsMsg )
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outpost->despawnAllSquads();
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}
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void cbOutpostSetOwner( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
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{
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IF_GET_OUTPOST_FOR_MSG( CSetOutpostOwner )
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outpost->setOwnerAlliance( params.Owner );
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}
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void cbOutpostSetAttacker( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
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{
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IF_GET_OUTPOST_FOR_MSG( CSetOutpostAttacker )
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outpost->setAttackerAlliance( params.Attacker );
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}
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void cbOutpostSetState( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
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{
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IF_GET_OUTPOST_FOR_MSG( COutpostSetStateMsg )
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outpost->setState( params.State );
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}
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void cbOutpostEvent( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
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{
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IF_GET_OUTPOST_FOR_MSG( COutpostEventMsg )
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outpost->triggerSpecialEvent(params.Event);
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}
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void cbOutpostSetBuildingBotSheet( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
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{
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IF_GET_OUTPOST_FOR_MSG( COutpostSetBuildingBotSheetMsg )
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outpost->setBuildingBotSheet(params.Building, params.SheetId, params.AutoSpawnDespawn, params.CustomName);
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}
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#include "event_reaction_include.h"
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