mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-24 09:58:46 +00:00
87 lines
2.6 KiB
C++
87 lines
2.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_MRM_PARAMETERS_H
|
|
#define NL_MRM_PARAMETERS_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
|
|
|
|
namespace NL3D {
|
|
|
|
|
|
// ***************************************************************************
|
|
/**
|
|
* This class is to be used with CMRMBuilder. It describe parameters of MRM build process.
|
|
* \author Lionel Berenguier
|
|
* \author Nevrax France
|
|
* \date 2001
|
|
*/
|
|
class CMRMParameters
|
|
{
|
|
public:
|
|
/** For skinning, how vertex skinning is degraded, When 2 SkinWeights are blended.
|
|
* SkinReductionMin is the fastest, and SkinReductionBest is the slowest (but the best).
|
|
* Default is SkinReductionMax.
|
|
*/
|
|
enum TSkinReduction
|
|
{
|
|
SkinReductionMin=0, // NbMatrixOut= min(NbMatrixIn1, NbMatrixIn2).
|
|
SkinReductionMax, // NbMatrixOut= max(NbMatrixIn1, NbMatrixIn2).
|
|
SkinReductionBest, // NbMatrixOut= min(NbMatrixIn1 "+" NbMatrixIn2, NL3D_MESH_SKINNING_MAX_MATRIX).
|
|
};
|
|
|
|
public:
|
|
/// numbers of LODs wanted (11 by default).
|
|
uint32 NLods;
|
|
/// minimum faces wanted (a divisor of number of faces in baseMesh, 20 by default)
|
|
uint32 Divisor;
|
|
/// If mesh is skinned, control the quality of the skinning redcution.
|
|
TSkinReduction SkinReduction;
|
|
|
|
|
|
/// \Degradation control.
|
|
// @{
|
|
/// The MRM has its max faces when dist<=DistanceFinest. nlassert if <0.
|
|
float DistanceFinest; // default : 5.
|
|
/// The MRM has 50% of its faces at dist==DistanceMiddle. nlassert if <= DistanceFinest.
|
|
float DistanceMiddle; // default : 30.
|
|
/// The MRM has faces/Divisor when dist>=DistanceCoarsest. nlassert if <= DistanceMiddle.
|
|
float DistanceCoarsest; // default : 200.
|
|
// @}
|
|
|
|
|
|
/// Constructor
|
|
CMRMParameters()
|
|
{
|
|
NLods= 11;
|
|
Divisor= 20;
|
|
SkinReduction= SkinReductionMax;
|
|
|
|
DistanceFinest= 5;
|
|
DistanceMiddle= 30;
|
|
DistanceCoarsest= 200;
|
|
}
|
|
|
|
};
|
|
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_MRM_PARAMETERS_H
|
|
|
|
/* End of mrm_parameters.h */
|