mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-21 16:38:43 +00:00
102 lines
2.9 KiB
C++
102 lines
2.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#if !defined(AFX_ANIMATION_DLG_H__A9ECE123_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_)
|
|
#define AFX_ANIMATION_DLG_H__A9ECE123_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
// animation_dlg.h : header file
|
|
//
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/3d/animation_time.h"
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CAnimationDlg dialog
|
|
|
|
class CAnimationDlg : public CDialog
|
|
{
|
|
// Construction
|
|
public:
|
|
CAnimationDlg(class CObjectViewer * main, CWnd* pParent = NULL); // standard constructor
|
|
|
|
BOOL EnableWindow(BOOL enable = TRUE);
|
|
// Dialog Data
|
|
//{{AFX_DATA(CAnimationDlg)
|
|
enum { IDD = IDD_ANIMATION };
|
|
CButton FRWCtrl;
|
|
CButton FFWCtrl;
|
|
CSliderCtrl TimeLineCtrl;
|
|
CButton PlayCtrl;
|
|
CButton StopCtrl;
|
|
float End;
|
|
float Speed;
|
|
float Start;
|
|
BOOL Loop;
|
|
int UICurrentFrame;
|
|
BOOL Inplace;
|
|
BOOL IncPos;
|
|
//}}AFX_DATA
|
|
|
|
bool Playing;
|
|
uint64 LastTime;
|
|
CObjectViewer* Main;
|
|
float CurrentFrame;
|
|
float LastFrame;
|
|
|
|
void setCurrentFrame (float currentFrame);
|
|
void handle ();
|
|
void setAnimTime (float animStart, float animEnd);
|
|
void updateBar ();
|
|
NL3D::TAnimationTime getTime ();
|
|
NL3D::TAnimationTime getLastTime ();
|
|
float getSpeed() { return Speed; }
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CAnimationDlg)
|
|
protected:
|
|
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
|
//}}AFX_VIRTUAL
|
|
|
|
|
|
|
|
// Implementation
|
|
protected:
|
|
|
|
// Generated message map functions
|
|
//{{AFX_MSG(CAnimationDlg)
|
|
afx_msg void OnEnd();
|
|
afx_msg void OnPlay();
|
|
afx_msg void OnStop();
|
|
afx_msg void OnChangeCurrentFrame();
|
|
afx_msg void OnChangeEndEdit();
|
|
afx_msg void OnChangeSpeed();
|
|
afx_msg void OnStart();
|
|
afx_msg void OnChangeStartEdit();
|
|
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
|
|
virtual BOOL OnInitDialog();
|
|
afx_msg void OnDestroy();
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
|
|
|
#endif // !defined(AFX_ANIMATION_DLG_H__A9ECE123_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_)
|