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627cf4f131
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1175 lines
33 KiB
C++
1175 lines
33 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Local includes
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#include "simulation_service.h"
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#include "game_share/ring_session_manager_itf.h"
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#include "simulated_ring_session_manager.h"
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#include "simulation_random.h" // for exponential()
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#include "client_cfg.h"
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#include "r2_share/object.h"
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// Nel Misc and Net
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#include "nel/misc/command.h"
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#include "nel/misc/path.h"
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#include "nel/net/module_manager.h"
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// Debug
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#include "game_share/handy_commands.h" // misc commands for pdr bin->xml, e.g.
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#include "nel/misc/sheet_id.h" // must call CSheetId::init() for above command
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using namespace NLMISC;
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using namespace NLNET;
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using namespace std;
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using namespace RSMGR;
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const TTime UpdatePeriod = 100;
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CSimulationService *CSimulationService::s_pSimService = NULL;
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void cbServiceUp( const string &serviceName, uint16 serviceId, void * );
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void cbServiceDown( const string &serviceName, uint16 serviceId, void * );
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void onProcessModuleMessage(NLNET::IModuleProxy *senderModuleProxy, NLNET::CMessage &message);
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/**
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* CallbackArray
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*/
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NLNET::TUnifiedCallbackItem CallbackArray[] =
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{
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{ "nop", NULL },
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};
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/**
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* CVariables
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*/
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CVariable<uint> SimTime( "SS", "SimTime", "Simulation time in seconds since Start", 0 );
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CVariable<int> SleepTime( "SS", "SleepTime", "Sleep time in seconds last update", 0 );
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CVariable<bool> RequestQuit( "SS", "RequestQuit", "Set to true to start quitting", false );
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CVariable<uint> UserId( "SS", "UserId", "First UserId to use", 100, 0, true );
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CVariable<uint> NumActs( "SS", "NumActs", "Number of acts in current scenario", 0 );
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CVariable<uint> NumEditorsConnected( "SS", "NumEditorsConnected", "Number of simulated editors connected", 0 );
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CVariable<uint> NumClientsConnected( "SS", "NumClientsConnected", "Number of simulated clients connected", 0 );
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CVariable<uint> NumSessionsCreated( "SS", "NumSessionsCreated", "Number of editor sessions created", 0 );
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CVariable<string> Scenario( "SS", "Scenario", "Scenario filename to use", "test", 0, true );
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CVariable<uint> CurrentEditor( "SS", "CurrentEditor", "Index of currently selected editor", 0 );
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CVariable<uint> CurrentAct( "SS", "CurrentAct", "Index of act that current editor is running", 0 );
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CVariable<uint> SES( "SS", "SES", "SimEditorStatus", 0 );
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CVariable<string> EditorState( "SS", "EditorState", "Current editor state", "" );
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CVariable<string> Status( "SS", "Status", "Current status of simulation sequencing", "Uninitialized" );
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// cfg file options
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CVariable<uint> NumClientsWanted( "SS", "NumClientsWanted", "Number of simulated clients to create", 0, 0, true );
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CVariable<uint> NumEditorsWanted( "SS", "NumEditorsWanted", "Number of simulated editors to create", 0, 0, true );
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CVariable<bool> SleepWhileWaiting( "SS", "SleepWhileWaiting", "Sleep client while waiting to join or connect", false, 0, true );
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CVariable<bool> WaitTilAllJoin( "SS", "WaitTilAllJoin", "Wait for all editors to join before continuing", false, 0, true );
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CVariable<bool> WaitTilAllLogin( "SS", "WaitTilAllLogin", "Wait for all editors to login before continuing", false, 0, true );
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CVariable<bool> WaitTilAllConnect( "SS", "WaitTilAllConnect", "Wait for all editors to connect before continuing", false, 0, true );
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CVariable<bool> AutoSimulate( "SS", "AutoSimulate", "Set to true to start state machine and scheduler automatically", false, 0, true );
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CVariable<bool> AutoStart( "SS", "AutoStart", "Set to true to start sim automatically", false, 0, true );
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CVariable<bool> AutoLogin( "SS", "AutoLogin", "Set to true to login to FES automatically", false, 0, true );
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CVariable<bool> AutoConnect( "SS", "AutoConnect", "Set to true to connect to DSS automatically", false, 0, true );
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CVariable<bool> AutoUpload( "SS", "AutoUpload", "Set to true to upload scenario rtdata automatically", false, 0, true );
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CVariable<bool> AutoRun( "SS", "AutoRun", "Set to true to start test run of scenario as animator automatically", false, 0, true );
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CVariable<bool> AutoNext( "SS", "AutoNext", "Set to true to change to next act of scenario automatically", false, 0, true );
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CVariable<bool> AutoEnd( "SS", "AutoEnd", "Set to true to end scenario and return to editor mode automatically", false, 0, true );
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CVariable<bool> UseScheduler( "SS", "UseScheduler", "Set to true to use scheduler", false, 0, true );
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CVariable<float> MeanTimeBetweenLogins( "SS", "MeanTimeBetweenLogins", "Mean time between logins to FES for editors (in sec)", 2.0, 0, true );
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CVariable<float> MeanTimeBetweenConnections( "SS", "MeanTimeBetweenConnections", "Mean time between connections to DSS for editors (in sec)", 2.0, 0, true );
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CVariable<float> MeanTimeBetweenUploads( "SS", "MeanTimeBetweenUploads", "Mean time between uploads for editors (in sec)", 2.0, 0, true );
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/*-----------------------------------------------------------------*\
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SERVICE CLASS
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\*-----------------------------------------------------------------*/
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CSimulationService::CSimulationService() :
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_NumClients( 0 ),
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_NumEditors( 0 ),
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_bConnected( false ),
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_bSimComplete( false ),
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_bDSSup( false ),
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_bAISup( false ),
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_ScenarioStub( NULL ),
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_ScenarioRtData( NULL ),
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_sss( sssUninitialized ),
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_minSes( sesUninitialized ),
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_StartTime( 0 )
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{
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nlassert( !s_pSimService );
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s_pSimService = this;
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Status = "Uninitialized";
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EditorState = SimEditorStateNames[sssUninitialized];
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// initialize transition times and mean arrival times for scheduler
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_LastTransitionTimeToState.resize(sesLASTSTATE);
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_MeanArrivalTimeAtState.resize(sesLASTSTATE);
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TLocalTime currentTime = GetCurrentTime();
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for( SimEditorState ses = sesUninitialized; ses < sesLASTSTATE; ses = (SimEditorState)(ses+1) )
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{
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_LastTransitionTimeToState[ses] = currentTime;
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_MeanArrivalTimeAtState[ses] = 0;
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}
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myRandSeed(314159);
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}
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CSimulationService::~CSimulationService()
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{
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// release();
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}
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//---------------------------------------------------
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// Service Init :
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//
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//---------------------------------------------------
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void CSimulationService::init()
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{
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// DEBUG: must call this before running console helper handy command pdrBin2Xml
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CSheetId::init();
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// load config file
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ClientCfg.init( "r2_shard/cfg/simulation_service.cfg" );
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_MeanArrivalTimeAtState[sesLoggingIn] = (uint)MeanTimeBetweenLogins * 1000;
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_MeanArrivalTimeAtState[sesConnecting] = (uint)MeanTimeBetweenConnections * 1000;
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_MeanArrivalTimeAtState[sesLoadingScenario] = (uint)MeanTimeBetweenUploads * 1000;
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// uint32 updateTimeout = NLNET::IService::getInstance()->ConfigFile.getVar("UpdateTimeout").asInt();
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// setUpdateTimeout(updateTimeout);
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// initialize callbacks for impulse messages
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CSimulatedClient::initNetwork();
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CSimulatedEditor::initImpulseCallbacks();
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// create the sim clients and sim editors
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if( NumEditorsWanted )
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{
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_Editors.resize( NumEditorsWanted );
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for( uint i = 0; i < NumEditorsWanted; ++i )
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{
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_Editors[i] = new CSimulatedEditor(i);
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}
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_NumEditors = NumEditorsWanted;
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nlinfo( "%d sim editors created", _NumEditors );
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}
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if( NumClientsWanted )
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{
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_Clients.resize( NumClientsWanted );
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for( uint i = 0; i < NumClientsWanted; ++i )
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{
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_Clients[i] = new CSimulatedClient(i);
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}
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_NumClients = NumClientsWanted;
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nlinfo( "%d sim clients created", _NumClients );
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}
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// initialize callbacks for service up / down
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CUnifiedNetwork::getInstance()->setServiceUpCallback("*", cbServiceUp, NULL);
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CUnifiedNetwork::getInstance()->setServiceDownCallback( "*", cbServiceDown, NULL);
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// CMirrors::init(cbTick, NULL, cbTickRelease);
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_sss = sssInitialized;
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Status = "Initialized";
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EditorState = SimEditorStateNames[sssInitialized];
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// if( AutoStart )
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// start();
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}
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// connect sim clients to server
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void CSimulationService::connectSimClients()
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{
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if( !_NumClients )
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return;
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for( uint i = 0; i < _NumClients; ++i )
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{
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// create remote gateway and module on FES
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_Clients[i]->start();
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NumClientsConnected = NumClientsConnected + 1;
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}
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nlinfo( "%d sim clients connected", NumClientsConnected );
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}
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// this must be done before SEM receives onModuleUp from CEM
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void CSimulationService::createEditorSessions()
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{
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if( !_NumEditors )
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return;
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if( NumSessionsCreated )
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{
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nlwarning( "SS: Editor Sessions already created!" );
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return;
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}
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// get our Sim Ring Session manager
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IModuleManager &mm = IModuleManager::getInstance();
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IModule *myRSModule = mm.getLocalModule( "SimRingSessionManager" );
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CRingSessionManager *myRSM = safe_cast<RSMGR::CRingSessionManager *>(myRSModule);
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nlassert( myRSM );
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Status = "Creating sessions";
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for( uint i = 0; i < _NumEditors; ++i )
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{
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// have SimRSM create a session for each editor
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// this must be done before the SEM receives onModuleUp from the CEM,
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uint userId = UserId + _Editors[i]->id();
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uint sessionId = userId;
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myRSM->on_startSession( NULL, userId, sessionId );
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NumSessionsCreated = NumSessionsCreated + 1;
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}
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nlinfo( "%s sessions created", NumSessionsCreated.toString(true).c_str() );
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Status = "Sessions created";
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}
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void CSimulationService::connectSimEditors()
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{
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if( !_NumEditors )
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return;
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Status = "Connecting editors";
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for( uint i = 0; i < _NumEditors; ++i )
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{
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uint userId = UserId + _Editors[i]->id();
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// _Editors[i]->start();
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NumEditorsConnected = NumEditorsConnected + 1;
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}
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nlinfo( "%s sim editors connected", NumEditorsConnected.toString(true).c_str() );
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Status = "Editors connected";
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}
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////////////////// state machines ////////////////////
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//
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void CSimulationService::onTick()
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{
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if( _sss < sssInitialized )
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return;
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if( AutoSimulate )
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simulate();
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}
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// advance simulation state machine
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bool CSimulationService::simulate()
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{
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uint editorId = 0;
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SimEditorState newMinSes = sesLASTSTATE;
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switch( _sss )
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{
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case sssUninitialized:
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nlassert( false );
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break;
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case sssInitialized:
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_sss = sssAwaitingDSS;
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Status = "Awaiting DSS";
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break;
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case sssAwaitingDSS:
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if( _bDSSup )
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{
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_sss = sssStartingSimulation;
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Status = "Starting Simulation";
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}
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break;
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case sssStartingSimulation:
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case sssRunning:
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while ( editorId < _NumEditors )
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{
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SimEditorState ses = simulateEditor( editorId );
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if( newMinSes > ses )
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newMinSes = ses;
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// do a max of one login per tick
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if( ses == sesAwaitingLogin )
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{
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break;
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}
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// do a max of one connect per tick
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if( ses == sesAwaitingConnection )
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{
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break;
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}
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editorId++;
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}
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_minSes = newMinSes;
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//
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if( UseScheduler )
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processSchedule();
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if( _minSes >= sesScenarioUploaded )
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{
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_sss = sssRunning;
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Status = "Running Simulation";
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}
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break;
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case sssQuitting:
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// AJM TODO: quitting state
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nlassert( false );
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break;
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default:
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nlinfo( "state %d nop", _sss );
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}
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// update status variables
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nlassert( CurrentEditor < _NumEditors );
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CSimulatedEditor *ed = _Editors[CurrentEditor];
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nlassert( ed );
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SES = ed->getState();
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EditorState = SimEditorStateNames[SES];
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return true;
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}
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void CSimulationService::transition( CSimulatedEditor *ed, SimEditorState toState )
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{
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NLMISC::TLocalTime currentTime = GetCurrentTime();
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if( _LastTransitionTimeToState[toState] < currentTime )
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_LastTransitionTimeToState[toState] = currentTime;
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ed->setState( toState );
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}
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// advance editor state machine
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SimEditorState CSimulationService::simulateEditor( uint editorId )
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{
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// nldebug("simulateEditor");
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nlassert( editorId < _NumEditors );
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CSimulatedEditor *ed = _Editors[editorId];
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nlassert( ed );
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SimEditorState ses = ed->getState();
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switch( ses )
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{
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case sesUninitialized:
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ed->init();
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break;
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case sesInitialized:
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if( AutoStart )
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{
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if( !_bStarted )
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{
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SimTime = 0;
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_bStarted = true;
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}
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transition( ed, sesStartingSession );
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}
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else
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Status = "Ready to start";
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break;
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case sesStartingSession:
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if( startSession0( editorId ) )
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transition( ed, sesAwaitingSessionStart );
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break;
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case sesAwaitingSessionStart:
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if( receivedSessionCreated.find( UserId + editorId ) != receivedSessionCreated.end() )
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{
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receivedSessionCreated.erase( UserId + editorId );
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transition( ed, sesSessionStarted );
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}
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break;
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case sesSessionStarted:
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if( joinSession0( editorId ) )
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transition( ed, sesSessionJoined );
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break;
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case sesSessionJoined:
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if( WaitTilAllJoin && (_minSes < sesSessionJoined) )
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break;
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if( !AutoLogin )
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{
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Status = "Ready to login";
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break;
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}
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if( !UseScheduler )
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transition( ed, sesLoggingIn );
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else
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{
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transition( ed, sesScheduledForLogin );
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scheduleEvent( editorId, sesLoggingIn );
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}
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break;
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case sesScheduledForLogin:
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break;
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case sesLoggingIn:
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ed->login();
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transition( ed, sesAwaitingLogin );
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break;
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case sesAwaitingLogin:
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if( ed->isLoggedIn() )
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{
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nlinfo( "SimEditor %d is logged in to FES", editorId );
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transition( ed, sesLoggedIn );
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}
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else if( SleepWhileWaiting )
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{
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nlinfo( "SimEditor %d is sleeping to await login to FES", editorId );
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Sleep(10);
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}
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break;
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case sesLoggedIn:
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if( WaitTilAllLogin && (_minSes < sesLoggedIn) )
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break;
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if( !AutoConnect )
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{
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Status = "Ready to connect";
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break;
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}
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if( !UseScheduler )
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transition( ed, sesConnecting );
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else
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{
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transition( ed, sesScheduledForConnection );
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scheduleEvent( editorId, sesConnecting );
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}
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break;
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case sesScheduledForConnection:
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break;
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case sesConnecting:
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ed->connectToDSS();
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transition( ed, sesAwaitingConnection );
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break;
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case sesAwaitingConnection:
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if( ed->isConnected() )
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{
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nlinfo( "SimEditor %d is connected to DSS", editorId );
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NumEditorsConnected = NumEditorsConnected + 1;
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transition( ed, sesConnected );
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}
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else if( SleepWhileWaiting )
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{
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nlinfo( "SimEditor %d is sleeping to await connection to DSS", editorId );
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Sleep(10);
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}
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break;
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case sesConnected:
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if( WaitTilAllConnect && (_minSes < sesConnected) )
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break;
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if( !AutoUpload )
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{
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Status = "Ready to upload";
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break;
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}
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if( !UseScheduler )
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transition( ed, sesLoadingScenario );
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else
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{
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transition( ed, sesScheduledForUpload );
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scheduleEvent( editorId, sesLoadingScenario );
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}
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break;
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case sesLoadingScenario:
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if( loadScenario0( editorId ) )
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transition( ed, sesUploadingScenario );
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else
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{
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nlwarning( "Failed to load scenario!" );
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delete _ScenarioStub;
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_ScenarioStub = NULL;
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delete _ScenarioRtData;
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_ScenarioRtData = NULL;
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AutoUpload.set( false );
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transition( ed, sesConnected );
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}
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break;
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case sesScheduledForUpload:
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break;
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case sesUploadingScenario:
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// AJM TODO: verify scenario actually uploaded
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if( uploadScenario0( editorId ) )
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transition( ed, sesScenarioUploaded );
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break;
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case sesScenarioUploaded:
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transition( ed, sesRunningAsEditor );
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break;
|
|
case sesRunningAsEditor:
|
|
CurrentAct = 1;
|
|
if( !AutoRun )
|
|
{
|
|
Status = "Ready to run";
|
|
break;
|
|
}
|
|
ed->runScenario();
|
|
transition( ed, sesRunningAsAnimator );
|
|
AutoEnd = 0; // prevent cycling between run and end
|
|
break;
|
|
case sesRunningAsAnimator:
|
|
if( NumActs > CurrentAct )
|
|
{
|
|
if( !AutoNext && !AutoEnd )
|
|
{
|
|
Status = "Ready for next act or end";
|
|
break;
|
|
}
|
|
|
|
if( AutoNext )
|
|
{
|
|
CurrentAct = CurrentAct + 1;
|
|
ed->startAct( CurrentAct );
|
|
transition( ed, sesRunningAsAnimator );
|
|
}
|
|
else if( AutoEnd )
|
|
{
|
|
ed->endScenario();
|
|
transition( ed, sesEndingScenario );
|
|
AutoRun = 0; // avoid cycling between run and end
|
|
}
|
|
}
|
|
else if( !AutoEnd )
|
|
{
|
|
Status = "Ready to end";
|
|
}
|
|
else
|
|
{
|
|
ed->endScenario();
|
|
transition( ed, sesEndingScenario );
|
|
AutoRun = 0; // avoid cycling between run and end
|
|
}
|
|
break;
|
|
case sesEndingScenario:
|
|
if( receivedStopTest.find( UserId + editorId ) != receivedStopTest.end() )
|
|
{
|
|
receivedStopTest.erase( UserId + editorId );
|
|
transition( ed, sesRunningAsEditor );
|
|
}
|
|
break;
|
|
case sesQuitting:
|
|
// AJM TODO: quitting
|
|
nlassert( false );
|
|
default:
|
|
nlinfo( "editor %d, state %d nop", editorId, ses );
|
|
}
|
|
|
|
// AJM TODO: update SimClients too in simulation mode
|
|
if( ses >= sesLoggingIn )
|
|
ed->update();
|
|
|
|
return ed->getState();
|
|
}
|
|
|
|
// add a state transition event to the schedule
|
|
void CSimulationService::scheduleEvent( uint editorId, SimEditorState toState )
|
|
{
|
|
SimScheduleEvent newEvent( editorId, toState );
|
|
|
|
NLMISC::TLocalTime currentTime = GetCurrentTime();
|
|
NLMISC::TLocalTime lastTime = _LastTransitionTimeToState[toState];
|
|
NLMISC::TLocalTime meanTime = _MeanArrivalTimeAtState[toState];
|
|
|
|
// interarrival time is exponentially distributed
|
|
float exponTime = exponential();
|
|
nldebug( "** scheduling event: current time: %d", (uint)GetCurrentTime() );
|
|
NLMISC::TLocalTime interarrivalTime = meanTime * exponTime;
|
|
NLMISC::TLocalTime scheduleTime = lastTime + interarrivalTime;
|
|
if( scheduleTime < currentTime )
|
|
scheduleTime = currentTime;
|
|
|
|
nldebug( " editor %d will transition to %s at %d (in %d ms)", editorId, SimEditorStateNames[toState].c_str(), (uint)scheduleTime, (uint)(scheduleTime - currentTime) );
|
|
nldebug( " mean time %d, exponential rand: %.2f, interarrival time: %d", (uint)meanTime, exponTime, (uint)interarrivalTime );
|
|
nldebug( " last event scheduled at %d (%d ms ago)", (uint)lastTime, (uint)(currentTime - lastTime) );
|
|
_Schedule.insert(SimScheduleEntryType(scheduleTime, newEvent));
|
|
_LastTransitionTimeToState[toState] = scheduleTime;
|
|
}
|
|
|
|
// process the schedule, executing any events whose time has arrived
|
|
void CSimulationService::processSchedule()
|
|
{
|
|
TLocalTime currentTime = GetCurrentTime();
|
|
/*
|
|
static TLocalTime foo;
|
|
if( currentTime - foo > 1000 )
|
|
{
|
|
foo = currentTime;
|
|
nldebug( "current time: %d", (uint)GetCurrentTime() );
|
|
}
|
|
*/
|
|
SimScheduleType::iterator it = _Schedule.begin();
|
|
SimScheduleType::iterator itEnd = _Schedule.end();
|
|
|
|
while( it != itEnd )
|
|
{
|
|
if( it->first > currentTime )
|
|
break;
|
|
uint editorId = it->second.editorId;
|
|
nlassert( editorId < _NumEditors );
|
|
CSimulatedEditor *ed = _Editors[editorId];
|
|
nlassert( ed );
|
|
SimEditorState toState = it->second.toState;
|
|
|
|
TLocalTime deltaTime = currentTime - it->first;
|
|
nldebug( "** event firing: current time: %d", (uint)GetCurrentTime() );
|
|
nldebug( " editor %d transitioning to %s, scheduled for %d (%d ms late)", ed->id(), SimEditorStateNames[toState].c_str(), (uint)it->first, (uint)deltaTime );
|
|
transition( ed, toState );
|
|
|
|
SimScheduleType::iterator itRemove = it++;
|
|
_Schedule.erase( itRemove );
|
|
}
|
|
}
|
|
|
|
// ask the RSM to startup an empty scenario for this user
|
|
// this must be done before SEM receives onModuleUp from CEM
|
|
bool CSimulationService::startSession0( uint editorId )
|
|
{
|
|
// can't proceed til DSS is started
|
|
if( !_bDSSup )
|
|
return false;
|
|
|
|
IModuleManager &mm = IModuleManager::getInstance();
|
|
IModule *myRSModule = mm.getLocalModule( "SimRingSessionManager" );
|
|
CRingSessionManager *myRSM = safe_cast<RSMGR::CRingSessionManager *>(myRSModule);
|
|
nlassert( myRSM );
|
|
|
|
// Status = toString( "Starting session %d", editorId );
|
|
uint userId = UserId + editorId;
|
|
uint sessionId = userId;
|
|
myRSM->on_startSession( NULL, userId, sessionId );
|
|
return true;
|
|
}
|
|
|
|
// ask the RSM to join this user's slot 0 character to his default scenario
|
|
// this must be done before SEM receives onModuleUp from CEM
|
|
// but after the sessionCreated message is received
|
|
bool CSimulationService::joinSession0( uint editorId )
|
|
{
|
|
// get our Sim Ring Session manager
|
|
IModuleManager &mm = IModuleManager::getInstance();
|
|
IModule *myRSModule = mm.getLocalModule( "SimRingSessionManager" );
|
|
CRingSessionManager *myRSM = safe_cast<RSMGR::CRingSessionManager *>(myRSModule);
|
|
nlassert( myRSM );
|
|
|
|
// Status = toString( "Joining session %d", editorId );
|
|
uint userId = UserId + editorId;
|
|
uint sessionId = userId;
|
|
uint charId = userId<<4;
|
|
|
|
myRSM->on_joinSession( NULL, charId, sessionId );
|
|
return true;
|
|
}
|
|
|
|
// load scenario high-level data file from disk
|
|
// build a scenario stub (description only)
|
|
// load scenario rtdata file from disk and check for validity
|
|
bool CSimulationService::loadScenario0( uint editorId )
|
|
{
|
|
nlassert( editorId < _NumEditors );
|
|
CSimulatedEditor *ed = _Editors[editorId];
|
|
nlassert( ed );
|
|
|
|
if( !_ScenarioStub )
|
|
{
|
|
_ScenarioStub = ed->loadScenarioStub( Scenario );
|
|
if( !_ScenarioStub )
|
|
return false;
|
|
}
|
|
if( !_ScenarioRtData )
|
|
{
|
|
_ScenarioRtData = ed->loadRtData( Scenario );
|
|
if( !_ScenarioRtData )
|
|
return false;
|
|
}
|
|
|
|
CurrentAct = 0;
|
|
NumActs = ed->getNumActs( _ScenarioRtData );
|
|
if( !NumActs )
|
|
{
|
|
nlwarning( "No acts in scenario rtdata!" );
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// upload scenario stub and rtdata to server
|
|
bool CSimulationService::uploadScenario0( uint editorId )
|
|
{
|
|
nlassert( editorId < _NumEditors );
|
|
CSimulatedEditor *ed = _Editors[editorId];
|
|
nlassert( ed );
|
|
|
|
nlassert( _ScenarioStub );
|
|
nlassert( _ScenarioRtData );
|
|
|
|
ed->uploadScenario( _ScenarioStub, _ScenarioRtData );
|
|
|
|
return true;
|
|
}
|
|
|
|
// end scenario and return to edition mode
|
|
bool CSimulationService::endScenario0( uint editorId )
|
|
{
|
|
nlassert( editorId < _NumEditors );
|
|
CSimulatedEditor *ed = _Editors[editorId];
|
|
nlassert( ed );
|
|
|
|
ed->endScenario();
|
|
|
|
return true;
|
|
}
|
|
|
|
//---------------------------------------------------
|
|
// Service update :
|
|
//
|
|
//---------------------------------------------------
|
|
bool CSimulationService::update()
|
|
{
|
|
if( _sss < sssInitialized )
|
|
return false;
|
|
|
|
if( _bStarted )
|
|
SimTime = (uint)(GetCurrentTime() - _StartTime) / 1000;
|
|
|
|
TTime t0 = CTime::getLocalTime();
|
|
|
|
if( AutoSimulate )
|
|
simulate();
|
|
|
|
// TTime t0 = CTime::getLocalTime();
|
|
|
|
if( _minSes >= sesLoggedIn ) // wait til logged into dss, then quit when all clients/editors disconnect
|
|
{
|
|
|
|
static uint nbQuit = 0;
|
|
if( nbQuit >= (_NumClients+_NumEditors) )
|
|
return false;
|
|
|
|
// Update editors
|
|
for( uint i = 0; i < _NumEditors; ++i )
|
|
{
|
|
CSimulatedEditor *pEditor = _Editors[i];
|
|
CSimulatedClient::TLoginState loginStateBeforeUpdating = pEditor->getCurrentLoginState();
|
|
bool posInitialized = pEditor->UserEntity.isInitialized();
|
|
|
|
if ( loginStateBeforeUpdating < CSimulatedClient::LSQuitting )
|
|
{
|
|
if( !pEditor->update() )
|
|
++nbQuit;
|
|
}
|
|
|
|
if( pEditor->getCurrentLoginState() != loginStateBeforeUpdating )
|
|
nlinfo( "Editor %s to state %u", pEditor->name().c_str(), pEditor->getCurrentLoginState() );
|
|
if( pEditor->UserEntity.isInitialized() != posInitialized )
|
|
nlinfo( "Editor %s placed at %s", pEditor->name().c_str(), pEditor->UserEntity.pos().asVector().toString().c_str() );
|
|
|
|
if( RequestQuit )
|
|
pEditor->requestQuit();
|
|
}
|
|
|
|
// Update clients
|
|
for( uint i = 0; i < _NumClients; ++i )
|
|
{
|
|
CSimulatedClient::TLoginState loginStateBeforeUpdating = _Clients[i]->getCurrentLoginState();
|
|
bool posInitialized = _Clients[i]->UserEntity.isInitialized();
|
|
|
|
if ( loginStateBeforeUpdating < CSimulatedClient::LSQuitting )
|
|
{
|
|
if( !_Clients[i]->update() )
|
|
++nbQuit;
|
|
}
|
|
|
|
if( _Clients[i]->getCurrentLoginState() != loginStateBeforeUpdating )
|
|
nlinfo( "Client %s to state %u", _Clients[i]->name().c_str(), _Clients[i]->getCurrentLoginState() );
|
|
if( _Clients[i]->UserEntity.isInitialized() != posInitialized )
|
|
nlinfo( "Client %s placed at %s", _Clients[i]->name().c_str(), _Clients[i]->UserEntity.pos().asVector().toString().c_str() );
|
|
|
|
if( RequestQuit )
|
|
_Clients[i]->requestQuit();
|
|
}
|
|
}
|
|
|
|
TTime t1 = CTime::getLocalTime();
|
|
TTime elapsed = t1 - t0;
|
|
t0 = t1;
|
|
if ( elapsed < UpdatePeriod )
|
|
{
|
|
nlSleep( (uint)(UpdatePeriod - elapsed) );
|
|
}
|
|
|
|
SleepTime = (int)(UpdatePeriod - elapsed);
|
|
|
|
return true;
|
|
}
|
|
|
|
//---------------------------------------------------
|
|
// Service release :
|
|
//
|
|
//---------------------------------------------------
|
|
void CSimulationService::release()
|
|
{
|
|
for( uint i = 0; i < _NumClients; ++i )
|
|
{
|
|
_Clients[i]->requestQuit();
|
|
delete _Clients[i];
|
|
}
|
|
_Clients.clear();
|
|
|
|
for( uint i = 0; i < _NumEditors; ++i )
|
|
{
|
|
_Editors[i]->requestQuit();
|
|
delete _Editors[i];
|
|
}
|
|
_Editors.clear();
|
|
|
|
delete _ScenarioStub;
|
|
delete _ScenarioRtData;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
|
|
// debug test method
|
|
void CSimulationService::test()
|
|
{
|
|
CSimulatedEditor *pFirstEditor = _Editors[0];
|
|
if( !pFirstEditor )
|
|
{
|
|
nlwarning( "no editors running!" );
|
|
}
|
|
|
|
pFirstEditor->test();
|
|
}
|
|
|
|
void CSimulationService::start()
|
|
{
|
|
AutoStart = true;
|
|
}
|
|
|
|
void CSimulationService::login()
|
|
{
|
|
AutoLogin = true;
|
|
}
|
|
|
|
void CSimulationService::connect()
|
|
{
|
|
AutoConnect = true;
|
|
}
|
|
|
|
void CSimulationService::upload()
|
|
{
|
|
AutoUpload = true;
|
|
}
|
|
|
|
void CSimulationService::run()
|
|
{
|
|
AutoRun = true;
|
|
}
|
|
|
|
void CSimulationService::next()
|
|
{
|
|
AutoNext = true;
|
|
}
|
|
|
|
void CSimulationService::end()
|
|
{
|
|
AutoEnd = true;
|
|
}
|
|
|
|
|
|
// create and upload scenario on current editor
|
|
void CSimulationService::createScenario( const std::string scenarioName )
|
|
{
|
|
if( (CurrentEditor < 0) || (CurrentEditor >= NumEditorsConnected) )
|
|
{
|
|
nlwarning( "Editor %d not connected!", CurrentEditor );
|
|
}
|
|
CSimulatedEditor *pEditor = _Editors[CurrentEditor];
|
|
nlassert( pEditor );
|
|
|
|
pEditor->testCreateScenario( scenarioName );
|
|
}
|
|
|
|
// run scenario on current editor
|
|
void CSimulationService::runScenario()
|
|
{
|
|
if( (CurrentEditor < 0) || (CurrentEditor >= NumEditorsConnected) )
|
|
{
|
|
nlwarning( "Editor %d not connected!", CurrentEditor );
|
|
}
|
|
CSimulatedEditor *pEditor = _Editors[CurrentEditor];
|
|
nlassert( pEditor );
|
|
|
|
pEditor->runScenario();
|
|
}
|
|
|
|
// end scenario on current editor
|
|
void CSimulationService::endScenario()
|
|
{
|
|
if( (CurrentEditor < 0) || (CurrentEditor >= NumEditorsConnected) )
|
|
{
|
|
nlwarning( "Editor %d not connected!", CurrentEditor );
|
|
}
|
|
CSimulatedEditor *pEditor = _Editors[CurrentEditor];
|
|
nlassert( pEditor );
|
|
|
|
pEditor->endScenario();
|
|
}
|
|
|
|
void CSimulationService::joinSession( uint sessionId )
|
|
{
|
|
if( (CurrentEditor < 0) || (CurrentEditor >= NumEditorsConnected) )
|
|
{
|
|
nlwarning( "Editor %d not connected!", CurrentEditor );
|
|
}
|
|
if( (sessionId < UserId) || (sessionId >= (UserId + NumSessionsCreated)) )
|
|
{
|
|
nlwarning( "Session %d not created!", sessionId );
|
|
}
|
|
|
|
// get our Sim Ring Session manager
|
|
IModuleManager &mm = IModuleManager::getInstance();
|
|
IModule *myRSModule = mm.getLocalModule( "SimRingSessionManager" );
|
|
CRingSessionManager *myRSM = safe_cast<RSMGR::CRingSessionManager *>(myRSModule);
|
|
nlassert( myRSM );
|
|
|
|
CSimulatedEditor *pEditor = _Editors[CurrentEditor];
|
|
nlassert( pEditor );
|
|
uint currentUserId = UserId + pEditor->id();
|
|
uint charId = currentUserId << 4;
|
|
myRSM->on_joinSession( NULL, charId, sessionId ); // charId, sessionId
|
|
}
|
|
|
|
void CSimulationService::displayEditorStates()
|
|
{
|
|
for( uint i = 0; i < _NumEditors; ++i )
|
|
{
|
|
nlinfo( "Editor %d (user %d): %s", i, UserId+i, toString(SimEditorStateNames[_Editors[i]->getState()]).c_str() );
|
|
}
|
|
|
|
}
|
|
|
|
void CSimulationService::displaySchedule()
|
|
{
|
|
SimScheduleType::iterator it = _Schedule.begin();
|
|
SimScheduleType::iterator itEnd = _Schedule.end();
|
|
TLocalTime currentTime = GetCurrentTime();
|
|
while( it != itEnd )
|
|
{
|
|
nlinfo( "in %.2f sec: Editor %d transition to %s", 0.001f * (float)(it->first - currentTime), it->second.editorId, SimEditorStateNames[it->second.toState].c_str() );
|
|
++it;
|
|
}
|
|
}
|
|
|
|
/****************************************************************\
|
|
****************************************************************
|
|
Callback functions
|
|
****************************************************************
|
|
\****************************************************************/
|
|
// Callback called at service connection
|
|
void cbServiceUp( const string &serviceName, uint16 serviceId, void * )
|
|
{
|
|
nlinfo( "Service '%s' (%d) up", serviceName.c_str(), serviceId );
|
|
|
|
if( !strcmp( serviceName.c_str(), "DSS" ) )
|
|
CSimulationService::getSS().setDSSup( true );
|
|
if( !strcmp( serviceName.c_str(), "AIS" ) )
|
|
CSimulationService::getSS().setAISup( true );
|
|
}
|
|
|
|
// Callback called at service down
|
|
void cbServiceDown( const string &serviceName, uint16 serviceId, void * )
|
|
{
|
|
nlinfo( "Service %s (%d) down", serviceName.c_str(), serviceId );
|
|
|
|
if( !strcmp( serviceName.c_str(), "AIS" ) )
|
|
CSimulationService::getSS().setAISup( false );
|
|
}
|
|
|
|
// Callback called on each tick message from tick service
|
|
void cbTick()
|
|
{
|
|
// if( CMirrors::Mirror.mirrorIsReady() )
|
|
// CSimulationService:;getSS().onTick();
|
|
}
|
|
|
|
void onProcessModuleMessage(NLNET::IModuleProxy *senderModuleProxy, NLNET::CMessage &message)
|
|
{
|
|
nlassert( senderModuleProxy );
|
|
std::string senderModuleName = senderModuleProxy->getModuleClassName();
|
|
const char *szSenderName = senderModuleName.c_str();
|
|
std::string operationName = message.getName();
|
|
const char *szOpName = operationName.c_str();
|
|
nlinfo( "CSimulationService: onProcessModuleMessage: %s", szOpName );
|
|
}
|
|
|
|
// simulated Web Interface callback
|
|
void CSimulationService::onInvokeResult( uint32 resultCode, const std::string &resultString )
|
|
{
|
|
nldebug("SimRSMWeb: invokeResult = %d, %s", resultCode, resultString.c_str());
|
|
|
|
const char *szResult = resultString.c_str();
|
|
uint sessionId;
|
|
|
|
const char szSessionCreated[] = "sessionCreated ";
|
|
const char szStartSession[] = "startSession ";
|
|
|
|
switch( resultCode )
|
|
{
|
|
case 0: // success
|
|
if( !strncmp( szResult, szSessionCreated, strlen(szSessionCreated) ) )
|
|
{
|
|
// session created successfully
|
|
fromString( &szResult[strlen(szSessionCreated)], sessionId );
|
|
if( receivedSessionCreated.find( sessionId ) == receivedSessionCreated.end() )
|
|
{
|
|
nlinfo( "SimRSMWeb: sessionCreated %d response received", sessionId);
|
|
onReceiveSessionCreated( sessionId );
|
|
}
|
|
else
|
|
{
|
|
nlwarning( "sessionCreated message received twice for %d", sessionId );
|
|
}
|
|
}
|
|
else if( !strncmp( szResult, szStartSession, strlen(szStartSession) ) )
|
|
{
|
|
// session started already
|
|
fromString( &szResult[strlen(szStartSession)], sessionId );
|
|
nlinfo( "SimRSMWeb: startSession %d response received", sessionId);
|
|
onReceiveSessionCreated( sessionId );
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CSimulationService::onReceiveSessionCreated( uint sessionId )
|
|
{
|
|
nlinfo( "onReceiveSessionCreated %d", sessionId );
|
|
receivedSessionCreated.insert( sessionId );
|
|
}
|
|
|
|
void CSimulationService::onReceiveStopTest( uint editorId )
|
|
{
|
|
nlinfo( "onReceiveStopTest %d", editorId );
|
|
receivedStopTest.insert( UserId + editorId );
|
|
}
|
|
|
|
/****************************************************************\
|
|
****************************************************************
|
|
Service register
|
|
****************************************************************
|
|
\****************************************************************/
|
|
NLNET_SERVICE_MAIN( CSimulationService, "SS", "simulation_service", 0, EmptyCallbackArray, "", "" )
|
|
// last two params are config file directory, log file directory
|
|
|
|
//-------------------------------------------------------------------------
|
|
|
|
NLMISC_COMMAND( test, "Test command", "" )
|
|
{
|
|
CSimulationService::getSS().test();
|
|
return true;
|
|
}
|
|
|
|
NLMISC_COMMAND( start, "Create editor sessions on server", "" )
|
|
{
|
|
CSimulationService::getSS().start();
|
|
return true;
|
|
}
|
|
|
|
NLMISC_COMMAND( login, "Login sim editors to frontend server", "" )
|
|
{
|
|
CSimulationService::getSS().login();
|
|
return true;
|
|
}
|
|
|
|
NLMISC_COMMAND( connect, "Connect sim editors to dynamic scenario server", "" )
|
|
{
|
|
CSimulationService::getSS().connect();
|
|
return true;
|
|
}
|
|
|
|
NLMISC_COMMAND( upload, "Upload sim editor scenarios to dynamic scenario server", "" )
|
|
{
|
|
CSimulationService::getSS().upload();
|
|
return true;
|
|
}
|
|
|
|
NLMISC_COMMAND( run, "Request sim editors to start test", "" )
|
|
{
|
|
CSimulationService::getSS().run();
|
|
return true;
|
|
}
|
|
|
|
NLMISC_COMMAND( next, "Request sim editors to start next act", "" )
|
|
{
|
|
CSimulationService::getSS().run();
|
|
return true;
|
|
}
|
|
|
|
NLMISC_COMMAND( end, "Request sim editors to stop test", "" )
|
|
{
|
|
CSimulationService::getSS().end();
|
|
return true;
|
|
}
|
|
|
|
|
|
NLMISC_COMMAND( createScenario, "Load, create and upload a scenario on the current editor", "<filename>" )
|
|
{
|
|
if( !args.empty() )
|
|
Scenario = args[0];
|
|
|
|
CSimulationService::getSS().createScenario( Scenario );
|
|
return true;
|
|
}
|
|
|
|
NLMISC_COMMAND( runScenario, "Run the scenario on the current editor", "" )
|
|
{
|
|
CSimulationService::getSS().runScenario();
|
|
return true;
|
|
}
|
|
|
|
NLMISC_COMMAND( endScenario, "Ending the scenario on the current editor", "" )
|
|
{
|
|
CSimulationService::getSS().endScenario();
|
|
return true;
|
|
}
|
|
|
|
NLMISC_COMMAND( joinSession, "Join the given session with the current editor", "<sessionId>" )
|
|
{
|
|
uint sessionId = UserId;
|
|
if( !args.empty() )
|
|
NLMISC::fromString(args[0], sessionId);
|
|
if( sessionId >= (UserId + NumSessionsCreated) )
|
|
{
|
|
nlinfo( "Session %d not running!", sessionId );
|
|
return false;
|
|
}
|
|
CSimulationService::getSS().joinSession( sessionId );
|
|
return true;
|
|
}
|
|
|
|
NLMISC_COMMAND( displayEditorStates, "Display the current state of each simulated editor", "" )
|
|
{
|
|
CSimulationService::getSS().displayEditorStates();
|
|
return true;
|
|
}
|
|
|
|
NLMISC_COMMAND( displaySchedule, "Display the current schedule of simulated editor events", "" )
|
|
{
|
|
CSimulationService::getSS().displaySchedule();
|
|
return true;
|
|
}
|